mirror of
https://github.com/RHeavenStudioPlus/HeavenStudioPlus.git
synced 2024-11-10 11:45:09 +00:00
8fa4d74096
* add mouse controller * support different control styles in options deprecate old input check methods * fully functional input actions system * btsds InputAction * blue bear InputAction * more games fix bugs with some input related systems * coin toss re-toss * cheer readers touch * dog ninja touch * multiple games * last of the easy games' touch * more specialized games * specialized games 2 * finish ktb games * remove legacy settings disclaimer * "only" two games left * karate man touch * rockers touch still needs fixes and bad judge strum * DSGuy flicking animation * playstyle chart property * improve performance of minigame preloading * improve look of cursor make assetbundles use chunk-based compression refactor assetbundle loading methods a bit * prime conductor stream playback to stabilize seeking operations * fix air rally swing on pad release * use virtual mouse pointer * add UniTask * make BeatAction use UniTask * implement UniTask to replace some coroutines * add touch style UI elements and effects games now support the ability to define two cursor colours if they need split screen touch inputs * update plugins and buildscript * implement thresholded pointer position clipping * fix clamping * instant show / hide fix discord game SDK crashes
219 lines
No EOL
10 KiB
C#
219 lines
No EOL
10 KiB
C#
using System;
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using System.Collections;
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using System.Collections.Generic;
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using System.Runtime.InteropServices;
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using UnityEditor;
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using UnityEngine;
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public static class JSL
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{
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public const int ButtonMaskUp = 0;
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public const int ButtonMaskDown = 1;
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public const int ButtonMaskLeft = 2;
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public const int ButtonMaskRight = 3;
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public const int ButtonMaskPlus = 4;
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public const int ButtonMaskOptions = 4;
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public const int ButtonMaskMinus = 5;
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public const int ButtonMaskShare = 5;
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public const int ButtonMaskLClick = 6;
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public const int ButtonMaskRClick = 7;
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public const int ButtonMaskL = 8;
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public const int ButtonMaskR = 9;
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public const int ButtonMaskZL = 10;
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public const int ButtonMaskZR = 11;
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public const int ButtonMaskS = 12;
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public const int ButtonMaskE = 13;
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public const int ButtonMaskW = 14;
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public const int ButtonMaskN = 15;
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public const int ButtonMaskHome = 16;
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public const int ButtonMaskPS = 16;
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public const int ButtonMaskCapture = 17;
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public const int ButtonMaskTouchpadClick = 17;
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public const int ButtonMaskSL = 18;
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public const int ButtonMaskSR = 19;
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public const int TypeJoyConLeft = 1;
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public const int TypeJoyConRight = 2;
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public const int TypeProController = 3;
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public const int TypeDualShock4 = 4;
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public const int TypeDualSense = 5;
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public const int SplitLeft = 1;
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public const int SplitRight = 2;
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public const int SplitFull = 3;
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// PS5 Player maps for the DS Player Lightbar
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public static readonly int[] DualSensePlayerMask = {
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4,
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10,
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21,
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27,
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31
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};
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[StructLayout(LayoutKind.Sequential)]
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public struct JOY_SHOCK_STATE
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{
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public int buttons;
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public float lTrigger;
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public float rTrigger;
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public float stickLX;
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public float stickLY;
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public float stickRX;
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public float stickRY;
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}
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[StructLayout(LayoutKind.Sequential)]
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public struct IMU_STATE
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{
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public float accelX;
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public float accelY;
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public float accelZ;
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public float gyroX;
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public float gyroY;
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public float gyroZ;
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}
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[StructLayout(LayoutKind.Sequential)]
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public struct MOTION_STATE {
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public float quatW;
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public float quatX;
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public float quatY;
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public float quatZ;
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public float accelX;
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public float accelY;
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public float accelZ;
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public float gravX;
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public float gravY;
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public float gravZ;
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}
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[StructLayout(LayoutKind.Sequential)]
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public struct TOUCH_STATE {
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public int t0Id;
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public int t1Id;
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public bool t0Down;
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public bool t1Down;
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public float t0X;
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public float t0Y;
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public float t1X;
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public float t1Y;
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}
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[StructLayout(LayoutKind.Sequential)]
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public struct JSL_AUTO_CALIBRATION {
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public float confidence;
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public bool autoCalibrationEnabled;
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public bool isSteady;
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}
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[StructLayout(LayoutKind.Sequential)]
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public struct JSL_SETTINGS {
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public int gyroSpace;
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public int bodyColour;
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public int lGripColour;
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public int rGripColour;
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public int buttonColour;
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public int playerNumber;
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public int controllerType;
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public int splitType;
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public bool isCalibrating;
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public bool autoCalibrationEnabled;
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public bool isConnected;
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}
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public delegate void EventCallback(int handle, JOY_SHOCK_STATE state, JOY_SHOCK_STATE lastState,
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IMU_STATE imuState, IMU_STATE lastImuState, float deltaTime);
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public delegate void TouchCallback(int handle, TOUCH_STATE state, TOUCH_STATE lastState, float deltaTime);
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public delegate void ConnectionCallback(int handle);
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public delegate void DeconnectionCallback(int handle, bool isConnected);
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[DllImport("JoyShockLibrary", CallingConvention = CallingConvention.Cdecl)]
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public static extern int JslConnectDevices();
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[DllImport("JoyShockLibrary", CallingConvention = CallingConvention.Cdecl)]
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public static extern int JslGetConnectedDeviceHandles(int[] deviceHandleArray, int size);
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[DllImport("JoyShockLibrary", CallingConvention = CallingConvention.Cdecl)]
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public static extern void JslDisconnectAndDisposeAll();
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[DllImport("JoyShockLibrary", CallingConvention = CallingConvention.Cdecl)]
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public static extern bool JslStillConnected(int deviceId);
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[DllImport("JoyShockLibrary", CallingConvention = CallingConvention.Cdecl)]
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public static extern JOY_SHOCK_STATE JslGetSimpleState(int deviceId);
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[DllImport("JoyShockLibrary", CallingConvention = CallingConvention.Cdecl)]
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public static extern IMU_STATE JslGetIMUState(int deviceId);
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[DllImport("JoyShockLibrary", CallingConvention = CallingConvention.Cdecl)]
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public static extern MOTION_STATE JslGetMotionState(int deviceId);
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[DllImport("JoyShockLibrary", CallingConvention = CallingConvention.Cdecl)]
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public static extern TOUCH_STATE JslGetTouchState(int deviceId);
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[DllImport("JoyShockLibrary", CallingConvention = CallingConvention.Cdecl)]
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public static extern void JslSetGyroSpace(int deviceId, int gyroSpace);
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[DllImport("JoyShockLibrary", CallingConvention = CallingConvention.Cdecl)]
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public static extern float JslGetStickStep(int deviceId);
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[DllImport("JoyShockLibrary", CallingConvention = CallingConvention.Cdecl)]
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public static extern float JslGetTriggerStep(int deviceId);
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[DllImport("JoyShockLibrary", CallingConvention = CallingConvention.Cdecl)]
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public static extern float JslGetPollRate(int deviceId);
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[DllImport("JoyShockLibrary", CallingConvention = CallingConvention.Cdecl)]
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public static extern float JslGetTimeSinceLastUpdate(int deviceId);
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[DllImport("JoyShockLibrary", CallingConvention = CallingConvention.Cdecl)]
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public static extern float JslGetTouchId(int deviceId, bool secondTouch = false);
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[DllImport("JoyShockLibrary", CallingConvention = CallingConvention.Cdecl)]
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public static extern float JslGetTouchDown(int deviceId, bool secondTouch = false);
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[DllImport("JoyShockLibrary", CallingConvention = CallingConvention.Cdecl)]
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public static extern float JslGetTouchX(int deviceId, bool secondTouch = false);
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[DllImport("JoyShockLibrary", CallingConvention = CallingConvention.Cdecl)]
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public static extern float JslGetTouchY(int deviceId, bool secondTouch = false);
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[DllImport("JoyShockLibrary", CallingConvention = CallingConvention.Cdecl)]
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public static extern void JslResetContinuousCalibration(int deviceId);
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[DllImport("JoyShockLibrary", CallingConvention = CallingConvention.Cdecl)]
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public static extern void JslStartContinuousCalibration(int deviceId);
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[DllImport("JoyShockLibrary", CallingConvention = CallingConvention.Cdecl)]
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public static extern void JslPauseContinuousCalibration(int deviceId);
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[DllImport("JoyShockLibrary", CallingConvention = CallingConvention.Cdecl)]
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public static extern void JslGetCalibrationOffset(int deviceId, ref float xOffset, ref float yOffset, ref float zOffset);
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[DllImport("JoyShockLibrary", CallingConvention = CallingConvention.Cdecl)]
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public static extern void JslGetCalibrationOffset(int deviceId, float xOffset, float yOffset, float zOffset);
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[DllImport("JoyShockLibrary", CallingConvention = CallingConvention.Cdecl)]
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public static extern JSL_AUTO_CALIBRATION JslGetAutoCalibrationStatus(int deviceId);
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[DllImport("JoyShockLibrary", CallingConvention = CallingConvention.Cdecl)]
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public static extern void JslSetCallback(EventCallback callback);
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[DllImport("JoyShockLibrary", CallingConvention = CallingConvention.Cdecl)]
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public static extern void JslSetTouchCallback(TouchCallback callback);
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// this function will get called for each device when it is newly connected
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[DllImport("JoyShockLibrary", CallingConvention = CallingConvention.Cdecl)]
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public static extern void JslSetConnectCallback(ConnectionCallback callback);
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// this function will get called for each device when it is disconnected
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[DllImport("JoyShockLibrary", CallingConvention = CallingConvention.Cdecl)]
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public static extern void JslSetDisconnectCallback(DeconnectionCallback callback);
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// super-getter for reading a whole lot of state at once
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[DllImport("JoyShockLibrary", CallingConvention = CallingConvention.Cdecl)]
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public static extern JSL_SETTINGS JslGetControllerInfoAndSettings(int deviceId);
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[DllImport("JoyShockLibrary", CallingConvention = CallingConvention.Cdecl)]
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public static extern int JslGetControllerType(int deviceId);
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[DllImport("JoyShockLibrary", CallingConvention = CallingConvention.Cdecl)]
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public static extern int JslGetControllerSplitType(int deviceId);
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[DllImport("JoyShockLibrary", CallingConvention = CallingConvention.Cdecl)]
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public static extern int JslGetControllerColour(int deviceId);
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[DllImport("JoyShockLibrary", CallingConvention = CallingConvention.Cdecl)]
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public static extern int JslGetControllerButtonColour(int deviceId);
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[DllImport("JoyShockLibrary", CallingConvention = CallingConvention.Cdecl)]
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public static extern int JslGetControllerLeftGripColour(int deviceId);
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[DllImport("JoyShockLibrary", CallingConvention = CallingConvention.Cdecl)]
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public static extern int JslGetControllerRightGripColour(int deviceId);
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[DllImport("JoyShockLibrary", CallingConvention = CallingConvention.Cdecl)]
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public static extern void JslSetLightColour(int deviceId, int colour);
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[DllImport("JoyShockLibrary", CallingConvention = CallingConvention.Cdecl)]
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public static extern void JslSetRumble(int deviceId, int smallRumble, int bigRumble);
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[DllImport("JoyShockLibrary", CallingConvention = CallingConvention.Cdecl)]
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public static extern void JslSetRumbleFrequency(int deviceId, float smallRumble, float bigRumble, float smallFrequency, float bigFrequency);
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[DllImport("JoyShockLibrary", CallingConvention = CallingConvention.Cdecl)]
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public static extern void JslSetPlayerNumber(int deviceId, int number);
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} |