HeavenStudioPlus/Assets/Plugins/JoyShockLibrary/JoyShockLibrary.cs
minenice55 8fa4d74096 Alternate Control Styles Support (#554)
* add mouse controller

* support different control styles in options

deprecate old input check methods

* fully functional input actions system

* btsds InputAction

* blue bear InputAction

* more games

fix bugs with some input related systems

* coin toss re-toss

* cheer readers touch

* dog ninja touch

* multiple games

* last of the easy games' touch

* more specialized games

* specialized games 2

* finish ktb games

* remove legacy settings disclaimer

* "only" two games left

* karate man touch

* rockers touch

still needs fixes and bad judge strum

* DSGuy flicking animation

* playstyle chart property

* improve performance of minigame preloading

* improve look of cursor

make assetbundles use chunk-based compression
refactor assetbundle loading methods a bit

* prime conductor stream playback to stabilize seeking operations

* fix air rally swing on pad release

* use virtual mouse pointer

* add UniTask

* make BeatAction use UniTask

* implement UniTask to replace some coroutines

* add touch style UI elements and effects

games now support the ability to define two cursor colours if they need split screen touch inputs

* update plugins and buildscript

* implement thresholded pointer position clipping

* fix clamping

* instant show / hide

fix discord game SDK crashes
2023-10-29 19:44:47 +00:00

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10 KiB
C#

using System;
using System.Collections;
using System.Collections.Generic;
using System.Runtime.InteropServices;
using UnityEditor;
using UnityEngine;
public static class JSL
{
public const int ButtonMaskUp = 0;
public const int ButtonMaskDown = 1;
public const int ButtonMaskLeft = 2;
public const int ButtonMaskRight = 3;
public const int ButtonMaskPlus = 4;
public const int ButtonMaskOptions = 4;
public const int ButtonMaskMinus = 5;
public const int ButtonMaskShare = 5;
public const int ButtonMaskLClick = 6;
public const int ButtonMaskRClick = 7;
public const int ButtonMaskL = 8;
public const int ButtonMaskR = 9;
public const int ButtonMaskZL = 10;
public const int ButtonMaskZR = 11;
public const int ButtonMaskS = 12;
public const int ButtonMaskE = 13;
public const int ButtonMaskW = 14;
public const int ButtonMaskN = 15;
public const int ButtonMaskHome = 16;
public const int ButtonMaskPS = 16;
public const int ButtonMaskCapture = 17;
public const int ButtonMaskTouchpadClick = 17;
public const int ButtonMaskSL = 18;
public const int ButtonMaskSR = 19;
public const int TypeJoyConLeft = 1;
public const int TypeJoyConRight = 2;
public const int TypeProController = 3;
public const int TypeDualShock4 = 4;
public const int TypeDualSense = 5;
public const int SplitLeft = 1;
public const int SplitRight = 2;
public const int SplitFull = 3;
// PS5 Player maps for the DS Player Lightbar
public static readonly int[] DualSensePlayerMask = {
4,
10,
21,
27,
31
};
[StructLayout(LayoutKind.Sequential)]
public struct JOY_SHOCK_STATE
{
public int buttons;
public float lTrigger;
public float rTrigger;
public float stickLX;
public float stickLY;
public float stickRX;
public float stickRY;
}
[StructLayout(LayoutKind.Sequential)]
public struct IMU_STATE
{
public float accelX;
public float accelY;
public float accelZ;
public float gyroX;
public float gyroY;
public float gyroZ;
}
[StructLayout(LayoutKind.Sequential)]
public struct MOTION_STATE {
public float quatW;
public float quatX;
public float quatY;
public float quatZ;
public float accelX;
public float accelY;
public float accelZ;
public float gravX;
public float gravY;
public float gravZ;
}
[StructLayout(LayoutKind.Sequential)]
public struct TOUCH_STATE {
public int t0Id;
public int t1Id;
public bool t0Down;
public bool t1Down;
public float t0X;
public float t0Y;
public float t1X;
public float t1Y;
}
[StructLayout(LayoutKind.Sequential)]
public struct JSL_AUTO_CALIBRATION {
public float confidence;
public bool autoCalibrationEnabled;
public bool isSteady;
}
[StructLayout(LayoutKind.Sequential)]
public struct JSL_SETTINGS {
public int gyroSpace;
public int bodyColour;
public int lGripColour;
public int rGripColour;
public int buttonColour;
public int playerNumber;
public int controllerType;
public int splitType;
public bool isCalibrating;
public bool autoCalibrationEnabled;
public bool isConnected;
}
public delegate void EventCallback(int handle, JOY_SHOCK_STATE state, JOY_SHOCK_STATE lastState,
IMU_STATE imuState, IMU_STATE lastImuState, float deltaTime);
public delegate void TouchCallback(int handle, TOUCH_STATE state, TOUCH_STATE lastState, float deltaTime);
public delegate void ConnectionCallback(int handle);
public delegate void DeconnectionCallback(int handle, bool isConnected);
[DllImport("JoyShockLibrary", CallingConvention = CallingConvention.Cdecl)]
public static extern int JslConnectDevices();
[DllImport("JoyShockLibrary", CallingConvention = CallingConvention.Cdecl)]
public static extern int JslGetConnectedDeviceHandles(int[] deviceHandleArray, int size);
[DllImport("JoyShockLibrary", CallingConvention = CallingConvention.Cdecl)]
public static extern void JslDisconnectAndDisposeAll();
[DllImport("JoyShockLibrary", CallingConvention = CallingConvention.Cdecl)]
public static extern bool JslStillConnected(int deviceId);
[DllImport("JoyShockLibrary", CallingConvention = CallingConvention.Cdecl)]
public static extern JOY_SHOCK_STATE JslGetSimpleState(int deviceId);
[DllImport("JoyShockLibrary", CallingConvention = CallingConvention.Cdecl)]
public static extern IMU_STATE JslGetIMUState(int deviceId);
[DllImport("JoyShockLibrary", CallingConvention = CallingConvention.Cdecl)]
public static extern MOTION_STATE JslGetMotionState(int deviceId);
[DllImport("JoyShockLibrary", CallingConvention = CallingConvention.Cdecl)]
public static extern TOUCH_STATE JslGetTouchState(int deviceId);
[DllImport("JoyShockLibrary", CallingConvention = CallingConvention.Cdecl)]
public static extern void JslSetGyroSpace(int deviceId, int gyroSpace);
[DllImport("JoyShockLibrary", CallingConvention = CallingConvention.Cdecl)]
public static extern float JslGetStickStep(int deviceId);
[DllImport("JoyShockLibrary", CallingConvention = CallingConvention.Cdecl)]
public static extern float JslGetTriggerStep(int deviceId);
[DllImport("JoyShockLibrary", CallingConvention = CallingConvention.Cdecl)]
public static extern float JslGetPollRate(int deviceId);
[DllImport("JoyShockLibrary", CallingConvention = CallingConvention.Cdecl)]
public static extern float JslGetTimeSinceLastUpdate(int deviceId);
[DllImport("JoyShockLibrary", CallingConvention = CallingConvention.Cdecl)]
public static extern float JslGetTouchId(int deviceId, bool secondTouch = false);
[DllImport("JoyShockLibrary", CallingConvention = CallingConvention.Cdecl)]
public static extern float JslGetTouchDown(int deviceId, bool secondTouch = false);
[DllImport("JoyShockLibrary", CallingConvention = CallingConvention.Cdecl)]
public static extern float JslGetTouchX(int deviceId, bool secondTouch = false);
[DllImport("JoyShockLibrary", CallingConvention = CallingConvention.Cdecl)]
public static extern float JslGetTouchY(int deviceId, bool secondTouch = false);
[DllImport("JoyShockLibrary", CallingConvention = CallingConvention.Cdecl)]
public static extern void JslResetContinuousCalibration(int deviceId);
[DllImport("JoyShockLibrary", CallingConvention = CallingConvention.Cdecl)]
public static extern void JslStartContinuousCalibration(int deviceId);
[DllImport("JoyShockLibrary", CallingConvention = CallingConvention.Cdecl)]
public static extern void JslPauseContinuousCalibration(int deviceId);
[DllImport("JoyShockLibrary", CallingConvention = CallingConvention.Cdecl)]
public static extern void JslGetCalibrationOffset(int deviceId, ref float xOffset, ref float yOffset, ref float zOffset);
[DllImport("JoyShockLibrary", CallingConvention = CallingConvention.Cdecl)]
public static extern void JslGetCalibrationOffset(int deviceId, float xOffset, float yOffset, float zOffset);
[DllImport("JoyShockLibrary", CallingConvention = CallingConvention.Cdecl)]
public static extern JSL_AUTO_CALIBRATION JslGetAutoCalibrationStatus(int deviceId);
[DllImport("JoyShockLibrary", CallingConvention = CallingConvention.Cdecl)]
public static extern void JslSetCallback(EventCallback callback);
[DllImport("JoyShockLibrary", CallingConvention = CallingConvention.Cdecl)]
public static extern void JslSetTouchCallback(TouchCallback callback);
// this function will get called for each device when it is newly connected
[DllImport("JoyShockLibrary", CallingConvention = CallingConvention.Cdecl)]
public static extern void JslSetConnectCallback(ConnectionCallback callback);
// this function will get called for each device when it is disconnected
[DllImport("JoyShockLibrary", CallingConvention = CallingConvention.Cdecl)]
public static extern void JslSetDisconnectCallback(DeconnectionCallback callback);
// super-getter for reading a whole lot of state at once
[DllImport("JoyShockLibrary", CallingConvention = CallingConvention.Cdecl)]
public static extern JSL_SETTINGS JslGetControllerInfoAndSettings(int deviceId);
[DllImport("JoyShockLibrary", CallingConvention = CallingConvention.Cdecl)]
public static extern int JslGetControllerType(int deviceId);
[DllImport("JoyShockLibrary", CallingConvention = CallingConvention.Cdecl)]
public static extern int JslGetControllerSplitType(int deviceId);
[DllImport("JoyShockLibrary", CallingConvention = CallingConvention.Cdecl)]
public static extern int JslGetControllerColour(int deviceId);
[DllImport("JoyShockLibrary", CallingConvention = CallingConvention.Cdecl)]
public static extern int JslGetControllerButtonColour(int deviceId);
[DllImport("JoyShockLibrary", CallingConvention = CallingConvention.Cdecl)]
public static extern int JslGetControllerLeftGripColour(int deviceId);
[DllImport("JoyShockLibrary", CallingConvention = CallingConvention.Cdecl)]
public static extern int JslGetControllerRightGripColour(int deviceId);
[DllImport("JoyShockLibrary", CallingConvention = CallingConvention.Cdecl)]
public static extern void JslSetLightColour(int deviceId, int colour);
[DllImport("JoyShockLibrary", CallingConvention = CallingConvention.Cdecl)]
public static extern void JslSetRumble(int deviceId, int smallRumble, int bigRumble);
[DllImport("JoyShockLibrary", CallingConvention = CallingConvention.Cdecl)]
public static extern void JslSetRumbleFrequency(int deviceId, float smallRumble, float bigRumble, float smallFrequency, float bigFrequency);
[DllImport("JoyShockLibrary", CallingConvention = CallingConvention.Cdecl)]
public static extern void JslSetPlayerNumber(int deviceId, int number);
}