mirror of
https://github.com/RHeavenStudioPlus/HeavenStudioPlus.git
synced 2024-11-26 11:33:05 +00:00
29 lines
764 B
C#
29 lines
764 B
C#
using System.Collections;
|
|
using System.Collections.Generic;
|
|
using UnityEngine;
|
|
|
|
public class CircleCursor : MonoBehaviour
|
|
{
|
|
[SerializeField] private bool follow = false;
|
|
[SerializeField] private float mouseMoveSpeed;
|
|
|
|
private void Start()
|
|
{
|
|
Cursor.visible = false;
|
|
}
|
|
|
|
private void Update()
|
|
{
|
|
Vector3 pos = Camera.main.ScreenToWorldPoint(Input.mousePosition);
|
|
|
|
if (follow)
|
|
{
|
|
Vector2 direction = (pos - transform.position).normalized;
|
|
this.GetComponent<Rigidbody2D>().velocity = new Vector2(direction.x * mouseMoveSpeed, direction.y * mouseMoveSpeed);
|
|
}
|
|
else
|
|
{
|
|
this.gameObject.transform.position = new Vector3(pos.x, pos.y, 0);
|
|
}
|
|
}
|
|
}
|