mirror of
https://github.com/RHeavenStudioPlus/HeavenStudioPlus.git
synced 2024-11-29 04:53:06 +00:00
4c4d0a7a7a
* add pause menu assets * layout and animation for pause * make play mode prefab function re-assign unused class inheritance * remove filepath * don't init medals twice * remove PlayerActionObject * initial attempt at anti-note lock TODO: circumvent inputs clearing themselves making the functionality not work * properly implement input lock prevention * fix error on editor open * functional pause menu * bugfix * make unpausing not reset current play statistics * serialize initializer components in inspector instead of procedurally generating * sanity check * note for fade * make flashes in the camera prefabs instead of in world space remove / reorganize script files address issue #411 * fix bug with perfect campaign make minigame transitions hide the game canvas adjust animation of the song credits textbox * fully functional intro scene (placeholder for future title screen) refactored entire game loading procedure re-organized some files * add interaction query to disclaimer text * reword legal * anchor section medals to section display more tempo change placement controls * operation order bugfix * prep for future ratings and stats * loading text * autoload opening scene * splash screen adjustments added setting to force enable splash screen * adjust setting entry
102 lines
No EOL
3.5 KiB
C#
102 lines
No EOL
3.5 KiB
C#
using System;
|
|
using System.IO;
|
|
using System.Collections;
|
|
using System.Collections.Generic;
|
|
using UnityEngine;
|
|
using TMPro;
|
|
|
|
using HeavenStudio.Common;
|
|
|
|
namespace HeavenStudio
|
|
{
|
|
public class OpeningManager : MonoBehaviour
|
|
{
|
|
[SerializeField] Animator openingAnim;
|
|
[SerializeField] TMP_Text buildText;
|
|
[SerializeField] TMP_Text versionDisclaimer;
|
|
|
|
public static string OnOpenFile;
|
|
bool fastBoot = false;
|
|
void Start()
|
|
{
|
|
string[] args = System.Environment.GetCommandLineArgs();
|
|
for (int i = 1; i < args.Length; i++)
|
|
{
|
|
// first arg is always this executable
|
|
Debug.Log(args[i]);
|
|
if (args[i].IndexOfAny(Path.GetInvalidPathChars()) == -1)
|
|
{
|
|
if (File.Exists(args[i]) && (args[i].EndsWith(".riq") || args[i].EndsWith(".tengoku")))
|
|
{
|
|
OnOpenFile = args[i];
|
|
}
|
|
}
|
|
if (args[i] == "--nosplash")
|
|
{
|
|
fastBoot = true;
|
|
}
|
|
}
|
|
|
|
#if UNITY_EDITOR
|
|
buildText.text = "EDITOR";
|
|
#else
|
|
buildText.text = Application.buildGUID.Substring(0, 8) + " " + AppInfo.Date.ToString("dd/MM/yyyy hh:mm:ss");
|
|
#endif
|
|
|
|
if (Application.platform is RuntimePlatform.OSXPlayer or RuntimePlatform.OSXEditor)
|
|
{
|
|
versionDisclaimer.text = "";
|
|
}
|
|
else
|
|
{
|
|
string ver = "<color=#FFFFCC>If you're coming from an older Heaven Studio build, copy your settings configs over from\n<color=#FFFF00>";
|
|
if (Application.platform is RuntimePlatform.WindowsPlayer or RuntimePlatform.WindowsEditor)
|
|
{
|
|
ver += Environment.GetFolderPath(Environment.SpecialFolder.UserProfile) + "\\AppData\\LocalLow\\Megaminerzero\\Heaven Studio\\";
|
|
ver += "<color=#FFFFCC>\nto\n<color=#FFFF00>";
|
|
ver += Environment.GetFolderPath(Environment.SpecialFolder.UserProfile) + "\\AppData\\LocalLow\\RHeavenStudio\\Heaven Studio\\";
|
|
}
|
|
else if (Application.platform is RuntimePlatform.LinuxPlayer or RuntimePlatform.LinuxEditor)
|
|
{
|
|
ver += "~/.config/unity3d/Megaminerzero/Heaven Studio/";
|
|
ver += "<color=#FFFFCC>\nto\n<color=#FFFF00>";
|
|
ver += "~/.config/unity3d/RHeavenStudio/Heaven Studio/";
|
|
}
|
|
versionDisclaimer.text = ver;
|
|
}
|
|
|
|
if (!GlobalGameManager.IsFirstBoot && !PersistentDataManager.gameSettings.showSplash)
|
|
{
|
|
fastBoot = true;
|
|
}
|
|
|
|
if (fastBoot)
|
|
{
|
|
OnFinishDisclaimer(0.1f);
|
|
}
|
|
else
|
|
{
|
|
openingAnim.Play("FirstOpening", -1, 0);
|
|
StartCoroutine(WaitAndFinishOpening());
|
|
}
|
|
}
|
|
|
|
IEnumerator WaitAndFinishOpening()
|
|
{
|
|
yield return new WaitForSeconds(8f);
|
|
OnFinishDisclaimer(0.35f);
|
|
}
|
|
|
|
void OnFinishDisclaimer(float fadeDuration = 0)
|
|
{
|
|
if (OnOpenFile is not null or "")
|
|
{
|
|
GlobalGameManager.LoadScene("Game", fadeDuration, 0.5f);
|
|
}
|
|
else
|
|
{
|
|
GlobalGameManager.LoadScene("Editor", fadeDuration, fadeDuration);
|
|
}
|
|
}
|
|
}
|
|
} |