HeavenStudioPlus/Assets/Scripts/Games/Rockers/Rockers.cs
AstrlJelly 08a7fce35a ColorEase Class (#735)
* ColorEase stuff

why didn't we do this earlier!! this is so much common code cut down and makes things a LOT easier to type

* port karate man, fix NaN bug

goin to bed now!

* km fix, convert all to colorease, multisounds stuff

fix that goddamn ms.startBeat = sounds[0].beat; bug + if it's already converting to a list, why not just define the sounds as a list??????? they're a list most of the time anyways

ive got work ahead of me.

* finish up the code, document it

just a few more fixes and we're good

* revert some fork lifter stuff

as nice as it would be i just don't want things to break

* revert some MORE stuff

* revert even more. bleh

* semtiones lol

also a karate man fix
2024-03-04 03:51:43 +00:00

1140 lines
59 KiB
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using HeavenStudio.Util;
using HeavenStudio.InputSystem;
using Jukebox;
namespace HeavenStudio.Games.Loaders
{
using static Minigames;
public static class NtrRockersLoader
{
public static Minigame AddGame(EventCaller eventCaller)
{
return new Minigame("rockers", "Rockers", "EB4C94", false, false, new List<GameAction>()
{
new GameAction("intervalStart", "Start Interval")
{
defaultLength = 8f,
resizable = true,
preFunction = delegate { var e = eventCaller.currentEntity; Rockers.PreInterval(e.beat, e.length, e["auto"], e["moveCamera"], e["movePass"]); },
parameters = new List<Param>()
{
new Param("moveCamera", true, "Move Camera", "Toggle if the camera should move to JJ Rocker."),
new Param("movePass", true, "Move Camera (Pass Turn)", "Toggle if the camera should move to Soshi if Auto Pass Turn is enabled."),
new Param("auto", true, "Auto Pass Turn", "Toggle if the turn should be passed automatically at the end of the start interval.")
},
},
new GameAction("riff", "Riff")
{
defaultLength = 1f,
resizable = true,
parameters = new List<Param>()
{
new Param("respond", true, "Respond", "Toggle if this guitar riff will have to be responded to by Soshi (the player)."),
new Param("1JJ", new EntityTypes.Integer(-1, 24, 0), "E2 String (JJ)", "Set how many semitones up the current string will be pitched. If this is left at -1, this string will not play."),
new Param("2JJ", new EntityTypes.Integer(-1, 24, 0), "A2 String (JJ)", "Set how many semitones up the current string will be pitched. If this is left at -1, this string will not play."),
new Param("3JJ", new EntityTypes.Integer(-1, 24, 0), "D3 String (JJ)", "Set how many semitones up the current string will be pitched. If this is left at -1, this string will not play."),
new Param("4JJ", new EntityTypes.Integer(-1, 24, 0), "G3 String (JJ)", "Set how many semitones up the current string will be pitched. If this is left at -1, this string will not play."),
new Param("5JJ", new EntityTypes.Integer(-1, 24, 0), "B3 String (JJ)", "Set how many semitones up the current string will be pitched. If this is left at -1, this string will not play."),
new Param("6JJ", new EntityTypes.Integer(-1, 24, 0), "E4 String (JJ)", "Set how many semitones up the current string will be pitched. If this is left at -1, this string will not play."),
new Param("sampleJJ", Rockers.PremadeSamples.None, "Premade Sample (JJ)", "Set if this riff should use a premade sample."),
new Param("pitchSampleJJ", new EntityTypes.Integer(-24, 24, 0), "Sample Semitones (JJ)", "Set how many semitones the premade sample should be pitched up."),
new Param("gcJJ", false, "Glee Club Guitar (JJ)", "Toggle if JJ should use the same guitar as in the Glee Club guitar lessons in DS."),
new Param("1S", new EntityTypes.Integer(-1, 24, 0), "E2 String (Soshi)", "Set how many semitones up the current string will be pitched. If this is left at -1, this string will not play."),
new Param("2S", new EntityTypes.Integer(-1, 24, 0), "A2 String (Soshi)", "Set how many semitones up the current string will be pitched. If this is left at -1, this string will not play."),
new Param("3S", new EntityTypes.Integer(-1, 24, 0), "D3 String (Soshi)", "Set how many semitones up the current string will be pitched. If this is left at -1, this string will not play."),
new Param("4S", new EntityTypes.Integer(-1, 24, 0), "G3 String (Soshi)", "Set how many semitones up the current string will be pitched. If this is left at -1, this string will not play."),
new Param("5S", new EntityTypes.Integer(-1, 24, 0), "B3 String (Soshi)", "Set how many semitones up the current string will be pitched. If this is left at -1, this string will not play."),
new Param("6S", new EntityTypes.Integer(-1, 24, 0), "E4 String (Soshi)", "Set how many semitones up the current string will be pitched. If this is left at -1, this string will not play."),
new Param("sampleS", Rockers.PremadeSamples.None, "Premade Sample (Soshi)", "Set if this riff should use a premade sample."),
new Param("pitchSampleS", new EntityTypes.Integer(-24, 24, 0), "Sample Semitones (Soshi)", "Set how many semitones the premade sample should be pitched up."),
new Param("gcS", false, "Glee Club Guitar (Soshi)", "Toggle if Soshi should use the same guitar as in the Glee Club guitar lessons in DS.")
},
},
new GameAction("bend", "Bend")
{
defaultLength = 1f,
resizable = true,
parameters = new List<Param>()
{
new Param("respond", true, "Respond", "Toggle if this guitar bend will have to be responded to by Soshi (the player)."),
new Param("1JJ", new EntityTypes.Integer(-24, 24, 1), "Pitch Bend (JJ)", "Set how many semitones up the current riff will be pitchbent."),
new Param("1S", new EntityTypes.Integer(-24, 24, 1), "Pitch Bend (Soshi)", "Set how many semitones up the current riff will be pitchbent."),
},
},
new GameAction("prepare", "Prepare")
{
function = delegate { Rockers.instance.Mute(eventCaller.currentEntity["who"]); },
defaultLength = 0.5f,
parameters = new List<Param>()
{
new Param("who", Rockers.WhoMutes.JJ, "Target", "Set who will prepare. Soshi is only affected by this event in auto-play.")
}
},
new GameAction("unPrepare", "Unprepare")
{
function = delegate { Rockers.instance.UnMute(eventCaller.currentEntity["who"]); },
defaultLength = 0.5f,
parameters = new List<Param>()
{
new Param("who", Rockers.WhoMutes.JJ, "Target", "Set who will unprepare. Soshi is only affected by this event in auto-play.")
}
},
new GameAction("passTurn", "Pass Turn")
{
preFunction = delegate { var e = eventCaller.currentEntity; Rockers.PrePassTurn(e.beat, e["moveCamera"]); },
parameters = new List<Param>
{
new Param("moveCamera", true, "Move Camera", "Toggle if the camera should move to Soshi.")
},
preFunctionLength = 1
},
new GameAction("cmon", "C'mon!")
{
function = delegate { var e = eventCaller.currentEntity; Rockers.instance.DefaultCmon(e.beat, new int[4]
{
e["JJ1"],
e["JJ2"],
e["JJ3"],
e["JJ4"],
}, new int[4]
{
e["pJJ1"],
e["pJJ2"],
e["pJJ3"],
e["pJJ4"],
}, new int[4]
{
e["S1"],
e["S2"],
e["S3"],
e["S4"],
}, new int[4]
{
e["pS1"],
e["pS2"],
e["pS3"],
e["pS4"],
}, e["moveCamera"]
); },
defaultLength = 11,
parameters = new List<Param>()
{
new Param("moveCamera", true, "Move Camera", "Toggle if the camera should move to the middle."),
new Param("JJ1", Rockers.PremadeSamples.ChordG5, "Premade Sample 1 (JJ)", "Set the sample to use for the 1st riff."),
new Param("pJJ1", new EntityTypes.Integer(-24, 24, 0), "Sample Semitones 1 (JJ)", "Set how many semitones the premade sample should be pitched up."),
new Param("JJ2", Rockers.PremadeSamples.ChordG5, "Premade Sample 2 (JJ)", "Set the sample to use for the 2nd riff."),
new Param("pJJ2", new EntityTypes.Integer(-24, 24, 0), "Sample Semitones 2 (JJ)", "Set how many semitones the premade sample should be pitched up."),
new Param("JJ3", Rockers.PremadeSamples.ChordG5, "Premade Sample 3 (JJ)", "Set the sample to use for the 3rd riff."),
new Param("pJJ3", new EntityTypes.Integer(-24, 24, 0), "Sample Semitones 3 (JJ)", "Set how many semitones the premade sample should be pitched up."),
new Param("JJ4", Rockers.PremadeSamples.ChordA, "Premade Sample 4 (JJ)", "Set the sample to use for the final riff."),
new Param("pJJ4", new EntityTypes.Integer(-24, 24, 0), "Sample Semitones 4 (JJ)", "Set how many semitones the premade sample should be pitched up."),
new Param("S1", Rockers.PremadeSamples.ChordG, "Premade Sample 1 (Soshi)", "Set the sample to use for the 1st riff."),
new Param("pS1", new EntityTypes.Integer(-24, 24, 0), "Sample Semitones 1 (Soshi)", "Set how many semitones the premade sample should be pitched up."),
new Param("S2", Rockers.PremadeSamples.ChordG, "Premade Sample 2 (Soshi)", "Set the sample to use for the 2nd riff."),
new Param("pS2", new EntityTypes.Integer(-24, 24, 0), "Sample Semitones 2 (Soshi)", "Set how many semitones the premade sample should be pitched up."),
new Param("S3", Rockers.PremadeSamples.ChordG, "Premade Sample 3 (Soshi)", "Set the sample to use for the 3rd riff."),
new Param("pS3", new EntityTypes.Integer(-24, 24, 0), "Sample Semitones 3 (Soshi)", "Set how many semitones the premade sample should be pitched up."),
new Param("S4", Rockers.PremadeSamples.ChordA, "Premade Sample 4 (Soshi)", "Set the sample to use for the final riff."),
new Param("pS4", new EntityTypes.Integer(-24, 24, 0), "Sample Semitones 4 (Soshi)", "Set how many semitones the premade sample should be pitched up."),
}
},
new GameAction("lastOne", "Last One!")
{
function = delegate { var e = eventCaller.currentEntity; Rockers.instance.DefaultLastOne(e.beat, new int[3]
{
e["JJ1"],
e["JJ2"],
e["JJ3"],
}, new int[3]
{
e["pJJ1"],
e["pJJ2"],
e["pJJ3"],
}, new int[3]
{
e["S1"],
e["S2"],
e["S3"],
}, new int[3]
{
e["pS1"],
e["pS2"],
e["pS3"],
}, e["moveCamera"]
); },
defaultLength = 7,
parameters = new List<Param>()
{
new Param("moveCamera", true, "Move Camera", "Toggle if the camera should move to the middle."),
new Param("JJ1", Rockers.PremadeSamples.ChordAsus4, "Premade Sample 1 (JJ)", "Set the sample to use for the 1st riff."),
new Param("pJJ1", new EntityTypes.Integer(-24, 24, 0), "Sample Semitones 1 (JJ)", "Set how many semitones the premade sample should be pitched up."),
new Param("JJ2", Rockers.PremadeSamples.ChordAsus4, "Premade Sample 2 (JJ)", "Set the sample to use for the 2nd riff."),
new Param("pJJ2", new EntityTypes.Integer(-24, 24, 0), "Sample Semitones 2 (JJ)", "Set how many semitones the premade sample should be pitched up."),
new Param("JJ3", Rockers.PremadeSamples.ChordAsus4, "Premade Sample 3 (JJ)", "Set the sample to use for the final riff."),
new Param("pJJ3", new EntityTypes.Integer(-24, 24, 0), "Sample Semitones 3 (JJ)", "Set how many semitones the premade sample should be pitched up."),
new Param("S1", Rockers.PremadeSamples.ChordDmaj9, "Premade Sample 1 (Soshi)", "Set the sample to use for the 1st riff."),
new Param("pS1", new EntityTypes.Integer(-24, 24, 0), "Sample Semitones 1 (Soshi)", "Set how many semitones the premade sample should be pitched up."),
new Param("S2", Rockers.PremadeSamples.ChordDmaj9, "Premade Sample 2 (Soshi)", "Set the sample to use for the 2nd riff."),
new Param("pS2", new EntityTypes.Integer(-24, 24, 0), "Sample Semitones 2 (Soshi)", "Set how many semitones the premade sample should be pitched up."),
new Param("S3", Rockers.PremadeSamples.ChordDmaj9, "Premade Sample 3 (Soshi)", "Set the sample to use for the final riff."),
new Param("pS3", new EntityTypes.Integer(-24, 24, 0), "Sample Semitones 3 (Soshi)", "Set how many semitones the premade sample should be pitched up."),
}
},
new GameAction("count", "Count")
{
parameters = new List<Param>()
{
new Param("count", Rockers.CountIn.One, "Type", "Set the number to be said.")
},
preFunction = delegate
{
var e = eventCaller.currentEntity;
float offSet = 0;
switch (e["count"])
{
case 1:
offSet = 0.028f;
break;
case 2:
case 3:
offSet = 0.033f;
break;
case 4:
offSet = 0.034f;
break;
}
SoundByte.PlayOneShot($"games/rockers/count/count{e["count"]}", e.beat, 1, 1, false, null, offSet);
}
},
new GameAction("voiceLine", "Together Voice Line")
{
parameters = new List<Param>()
{
new Param("cmon", true, "C'mon!", "Toggle if the \"C'mon!\" voiceline should be used. If unchecked, it uses the \"Last One!\" voiceline."),
},
preFunction = delegate
{
SoundByte.PlayOneShot(eventCaller.currentEntity["cmon"] ? "games/rockers/Cmon" : "games/rockers/LastOne", eventCaller.currentEntity.beat);
}
},
new GameAction("prepareTogether", "Custom Together Prepare")
{
function = delegate { var e = eventCaller.currentEntity; Rockers.instance.TogetherPrepare(e.beat, e["cmon"] == (int)Rockers.VoiceLineSelection.Cmon, e["cmon"] == (int)Rockers.VoiceLineSelection.None,
e["muteBeat"], e["middleBeat"], e["moveCamera"]); },
defaultLength = 3f,
parameters = new List<Param>()
{
new Param("cmon", Rockers.VoiceLineSelection.Cmon, "Voiceline", "Set the voiceline to be used."),
new Param("muteBeat", new EntityTypes.Integer(0, 30, 2), "Mute Beat", "Set how many beats from the start of this event the rockers will prepare prepare."),
new Param("middleBeat", new EntityTypes.Integer(0, 30, 2), "Go-to-middle Beat", "Set how many beats from the start of this event the rockers will go to the middle."),
new Param("moveCamera", true, "Move Camera", "Toggle if the camera should move to the middle.")
}
},
new GameAction("riffTogether", "Custom Together Riff")
{
resizable = true,
parameters = new List<Param>()
{
new Param("1JJ", new EntityTypes.Integer(-1, 24, 0), "E2 String (JJ)", "Set how many semitones up the current string will be pitched. If this is left at -1, this string will not play."),
new Param("2JJ", new EntityTypes.Integer(-1, 24, 0), "A2 String (JJ)", "Set how many semitones up the current string will be pitched. If this is left at -1, this string will not play."),
new Param("3JJ", new EntityTypes.Integer(-1, 24, 0), "D3 String (JJ)", "Set how many semitones up the current string will be pitched. If this is left at -1, this string will not play."),
new Param("4JJ", new EntityTypes.Integer(-1, 24, 0), "G3 String (JJ)", "Set how many semitones up the current string will be pitched. If this is left at -1, this string will not play."),
new Param("5JJ", new EntityTypes.Integer(-1, 24, 0), "B3 String (JJ)", "Set how many semitones up the current string will be pitched. If this is left at -1, this string will not play."),
new Param("6JJ", new EntityTypes.Integer(-1, 24, 0), "E4 String (JJ)", "Set how many semitones up the current string will be pitched. If this is left at -1, this string will not play."),
new Param("sampleJJ", Rockers.PremadeSamples.None, "Premade Sample (JJ)", "Set if this riff should use a premade sample."),
new Param("pitchSampleJJ", new EntityTypes.Integer(-24, 24, 0), "Sample Semitones (JJ)", "Set how many semitones the premade sample should be pitched up."),
new Param("gcJJ", false, "Glee Club Guitar (JJ)", "Toggle if JJ should use the same guitar as in the Glee Club guitar lessons in DS."),
new Param("1S", new EntityTypes.Integer(-1, 24, 0), "E2 String (Soshi)", "Set how many semitones up the current string will be pitched. If this is left at -1, this string will not play."),
new Param("2S", new EntityTypes.Integer(-1, 24, 0), "A2 String (Soshi)", "Set how many semitones up the current string will be pitched. If this is left at -1, this string will not play."),
new Param("3S", new EntityTypes.Integer(-1, 24, 0), "D3 String (Soshi)", "Set how many semitones up the current string will be pitched. If this is left at -1, this string will not play."),
new Param("4S", new EntityTypes.Integer(-1, 24, 0), "G3 String (Soshi)", "Set how many semitones up the current string will be pitched. If this is left at -1, this string will not play."),
new Param("5S", new EntityTypes.Integer(-1, 24, 0), "B3 String (Soshi)", "Set how many semitones up the current string will be pitched. If this is left at -1, this string will not play."),
new Param("6S", new EntityTypes.Integer(-1, 24, 0), "E4 String (Soshi)", "Set how many semitones up the current string will be pitched. If this is left at -1, this string will not play."),
new Param("sampleS", Rockers.PremadeSamples.None, "Premade Sample (Soshi)", "Set if this riff should use a premade sample."),
new Param("pitchSampleS", new EntityTypes.Integer(-24, 24, 0), "Sample Semitones (Soshi)", "Set how many semitones the premade sample should be pitched up."),
new Param("gcS", false, "Glee Club Guitar (Soshi)", "Toggle if Soshi should use the same guitar as in the Glee Club guitar lessons in DS.")
}
},
new GameAction("riffTogetherEnd", "Custom Together End Riff")
{
resizable = true,
parameters = new List<Param>()
{
new Param("1JJ", new EntityTypes.Integer(-1, 24, 0), "E2 String (JJ)", "Set how many semitones up the current string will be pitched. If this is left at -1, this string will not play."),
new Param("2JJ", new EntityTypes.Integer(-1, 24, 0), "A2 String (JJ)", "Set how many semitones up the current string will be pitched. If this is left at -1, this string will not play."),
new Param("3JJ", new EntityTypes.Integer(-1, 24, 0), "D3 String (JJ)", "Set how many semitones up the current string will be pitched. If this is left at -1, this string will not play."),
new Param("4JJ", new EntityTypes.Integer(-1, 24, 0), "G3 String (JJ)", "Set how many semitones up the current string will be pitched. If this is left at -1, this string will not play."),
new Param("5JJ", new EntityTypes.Integer(-1, 24, 0), "B3 String (JJ)", "Set how many semitones up the current string will be pitched. If this is left at -1, this string will not play."),
new Param("6JJ", new EntityTypes.Integer(-1, 24, 0), "E4 String (JJ)", "Set how many semitones up the current string will be pitched. If this is left at -1, this string will not play."),
new Param("sampleJJ", Rockers.PremadeSamples.None, "Premade Sample (JJ)", "Set if this riff should use a premade sample."),
new Param("pitchSampleJJ", new EntityTypes.Integer(-24, 24, 0), "Sample Semitones (JJ)", "Set how many semitones the premade sample should be pitched up."),
new Param("gcJJ", false, "Glee Club Guitar (JJ)", "Toggle if JJ should use the same guitar as in the Glee Club guitar lessons in DS."),
new Param("1S", new EntityTypes.Integer(-1, 24, 0), "E2 String (Soshi)", "Set how many semitones up the current string will be pitched. If this is left at -1, this string will not play."),
new Param("2S", new EntityTypes.Integer(-1, 24, 0), "A2 String (Soshi)", "Set how many semitones up the current string will be pitched. If this is left at -1, this string will not play."),
new Param("3S", new EntityTypes.Integer(-1, 24, 0), "D3 String (Soshi)", "Set how many semitones up the current string will be pitched. If this is left at -1, this string will not play."),
new Param("4S", new EntityTypes.Integer(-1, 24, 0), "G3 String (Soshi)", "Set how many semitones up the current string will be pitched. If this is left at -1, this string will not play."),
new Param("5S", new EntityTypes.Integer(-1, 24, 0), "B3 String (Soshi)", "Set how many semitones up the current string will be pitched. If this is left at -1, this string will not play."),
new Param("6S", new EntityTypes.Integer(-1, 24, 0), "E4 String (Soshi)", "Set how many semitones up the current string will be pitched. If this is left at -1, this string will not play."),
new Param("sampleS", Rockers.PremadeSamples.None, "Premade Sample (Soshi)", "Set if this riff should use a premade sample."),
new Param("pitchSampleS", new EntityTypes.Integer(-24, 24, 0), "Sample Semitones (Soshi)", "Set how many semitones the premade sample should be pitched up."),
new Param("gcS", false, "Glee Club Guitar (Soshi)", "Toggle if Soshi should use the same guitar as in the Glee Club guitar lessons in DS.")
}
},
},
new List<string>() { "ntr", "repeat" },
"ntrrockers", "en",
new List<string>() { "en" }
);
}
}
}
namespace HeavenStudio.Games
{
using Scripts_Rockers;
public class Rockers : Minigame
{
public enum PremadeSamples
{
None,
BendG5,
BendC6,
ChordA,
ChordAsus4,
ChordBm,
ChordCSharpm7,
ChordDmaj7,
ChordDmaj9,
ChordFSharp5,
ChordG,
ChordG5,
ChordGdim7,
ChordGm,
NoteASharp4,
NoteA5,
PracticeChordD,
Remix6ChordA,
Remix10ChordD,
Remix10ChordFSharpm,
DoremiChordA7,
DoremiChordAm7,
DoremiChordC,
DoremiChordC7,
DoremiChordCadd9,
DoremiChordDm,
DoremiChordDm7,
DoremiChordEm,
DoremiChordF,
DoremiChordFadd9,
DoremiChordFm,
DoremiChordG,
DoremiChordG7,
DoremiChordGm,
DoremiChordGsus4,
DoremiNoteA2,
DoremiNoteE2
}
public enum WhoMutes
{
JJ,
Soshi,
Both
}
public enum CountIn
{
One = 1,
Two = 2,
Three = 3,
Four = 4
}
public enum VoiceLineSelection
{
Cmon,
LastOne,
None
}
public static Rockers instance;
[Header("Rockers")]
public RockersRocker JJ;
public RockersRocker Soshi;
[Header("Input")]
[SerializeField] RockersInput rockerInputRef;
[SerializeField] RockerBendInput rockerBendInputRef;
private float lastTargetCameraX = 0;
private float targetCameraX = 0;
private double cameraMoveBeat = -1;
private double endBeat = double.MaxValue;
private static List<double> queuedCameraEvents = new();
private List<RiqEntity> riffEvents = new List<RiqEntity>();
private List<RiqEntity> bendEvents = new List<RiqEntity>();
private List<double> prepareBeatsJJ = new();
private struct QueuedInterval
{
public double beat;
public float length;
public bool moveCamera;
public bool moveCameraPass;
public bool autoPassTurn;
}
private static List<QueuedInterval> queuedIntervals = new();
const int IATriggerDown = IAMAXCAT;
const int IATriggerUp = IAMAXCAT + 1;
static bool IA_PadTriggerDown(out double dt)
{
return PlayerInput.GetPadDown(InputController.ActionsPad.Up, out dt)
|| PlayerInput.GetPadDown(InputController.ActionsPad.Down, out dt)
|| PlayerInput.GetPadDown(InputController.ActionsPad.Left, out dt)
|| PlayerInput.GetPadDown(InputController.ActionsPad.Right, out dt)
|| PlayerInput.GetPadDown(InputController.ActionsPad.ButtonR, out dt)
|| PlayerInput.GetPadDown(InputController.ActionsPad.ButtonL, out dt);
}
static bool IA_BatonTriggerDown(out double dt)
{
return PlayerInput.GetBatonDown(InputController.ActionsBaton.Trigger, out dt);
}
static bool IA_TouchTriggerDown(out double dt)
{
return PlayerInput.GetTouchDown(InputController.ActionsTouch.ButtonR, out dt)
|| PlayerInput.GetTouchDown(InputController.ActionsTouch.ButtonL, out dt);
}
static bool IA_PadTriggerUp(out double dt)
{
return PlayerInput.GetPadUp(InputController.ActionsPad.Up, out dt)
|| PlayerInput.GetPadUp(InputController.ActionsPad.Down, out dt)
|| PlayerInput.GetPadUp(InputController.ActionsPad.Left, out dt)
|| PlayerInput.GetPadUp(InputController.ActionsPad.Right, out dt)
|| PlayerInput.GetPadUp(InputController.ActionsPad.ButtonR, out dt)
|| PlayerInput.GetPadUp(InputController.ActionsPad.ButtonL, out dt);
}
static bool IA_BatonTriggerUp(out double dt)
{
return PlayerInput.GetBatonUp(InputController.ActionsBaton.Trigger, out dt);
}
static bool IA_TouchTriggerUp(out double dt)
{
return PlayerInput.GetTouchUp(InputController.ActionsTouch.ButtonR, out dt)
|| PlayerInput.GetTouchUp(InputController.ActionsTouch.ButtonL, out dt);
}
public static PlayerInput.InputAction InputAction_TriggerDown =
new("NtrRockersBend", new int[] { IATriggerDown, IATriggerDown, IATriggerDown },
IA_PadTriggerDown, IA_TouchTriggerDown, IA_BatonTriggerDown);
public static PlayerInput.InputAction InputAction_TriggerUp =
new("NtrRockersUnbend", new int[] { IATriggerUp, IATriggerUp, IATriggerUp },
IA_PadTriggerUp, IA_TouchTriggerUp, IA_PadTriggerUp);
private void Awake()
{
instance = this;
var tempEvents = EventCaller.GetAllInGameManagerList("rockers", new string[] { "prepare" });
foreach (var tempEvent in tempEvents)
{
if (tempEvent["who"] != (int)WhoMutes.Soshi) prepareBeatsJJ.Add(tempEvent.beat);
}
riffEvents = GrabAllRiffEvents();
bendEvents = GrabAllBendEvents();
}
private static List<RiqEntity> GrabAllRiffEvents()
{
var tempEvents = EventCaller.GetAllInGameManagerList("rockers", new string[] { "riff" });
if (tempEvents.Count > 1)
{
tempEvents.Sort((s1, s2) => s1.beat.CompareTo(s2.beat));
double forbiddenLength = tempEvents[0].beat + tempEvents[0].length;
List<RiqEntity> tempEvents2 = new List<RiqEntity>();
for (int i = 1; i < tempEvents.Count; i++)
{
if (tempEvents[i].beat > forbiddenLength)
{
tempEvents2.Add(tempEvents[i]);
forbiddenLength = tempEvents[i].beat + tempEvents[i].length;
}
}
tempEvents2.Add(tempEvents[0]);
return tempEvents2;
}
else
{
return tempEvents;
}
}
private static List<RiqEntity> GrabAllBendEvents()
{
var tempEvents = EventCaller.GetAllInGameManagerList("rockers", new string[] { "bend" });
if (tempEvents.Count > 1)
{
tempEvents.Sort((s1, s2) => s1.beat.CompareTo(s2.beat));
double forbiddenLength = tempEvents[0].beat + tempEvents[0].length;
List<RiqEntity> tempEvents2 = new List<RiqEntity>();
for (int i = 1; i < tempEvents.Count; i++)
{
if (tempEvents[i].beat > forbiddenLength)
{
tempEvents2.Add(tempEvents[i]);
forbiddenLength = tempEvents[i].beat + tempEvents[i].length;
}
}
tempEvents2.Add(tempEvents[0]);
return tempEvents2;
}
else
{
return tempEvents;
}
}
private static List<RiqEntity> GrabAllInputsBetween(double beat, double endBeat)
{
List<RiqEntity> hairEvents = EventCaller.GetAllInGameManagerList("rockers", new string[] { "riff", "bend" });
List<RiqEntity> tempEvents = new();
foreach (var entity in hairEvents)
{
if (entity.beat >= beat && entity.beat < endBeat)
{
tempEvents.Add(entity);
}
}
return tempEvents;
}
private RiqEntity GetLastIntervalBeforeBeat(double beat)
{
List<RiqEntity> intervalEvents = EventCaller.GetAllInGameManagerList("rockers", new string[] { "intervalStart" });
if (intervalEvents.Count == 0) return null;
var tempEvents = intervalEvents.FindAll(x => x.beat <= beat);
tempEvents.Sort((x, y) => x.beat.CompareTo(y.beat));
return tempEvents[^1];
}
private List<RiqEntity> GrabAllTogetherEvents(double beat)
{
var tempEvents = EventCaller.GetAllInGameManagerList("rockers", new string[] { "riffTogether", "riffTogetherEnd" });
var allEnds = EventCaller.GetAllInGameManagerList("gameManager", new string[] { "switchGame" });
allEnds.Sort((x, y) => x.beat.CompareTo(y.beat));
//get the beat of the closest end event
foreach (var end in allEnds)
{
if (end.datamodel.Split(2) == "rockers") continue;
if (end.beat > beat)
{
endBeat = end.beat;
break;
}
}
if (tempEvents.Count > 0)
{
tempEvents.Sort((s1, s2) => s1.beat.CompareTo(s2.beat));
List<RiqEntity> tempEvents2 = new List<RiqEntity>();
for (int i = 0; i < tempEvents.Count; i++)
{
if (tempEvents[i].beat > beat)
{
tempEvents2.Add(tempEvents[i]);
}
}
List<RiqEntity> tempEvents3 = new List<RiqEntity>();
double forbiddenLength = tempEvents2[0].beat + tempEvents2[0].length;
tempEvents3.Add(tempEvents2[0]);
for (int i = 1; i < tempEvents2.Count; i++)
{
if (tempEvents2[i].beat > forbiddenLength)
{
tempEvents3.Add(tempEvents2[i]);
}
}
List<RiqEntity> tempEvents4 = new List<RiqEntity>();
for (int i = 0; i < tempEvents3.Count; i++)
{
if (tempEvents3[i].beat < endBeat)
{
tempEvents4.Add(tempEvents3[i]);
}
}
return tempEvents4;
}
return tempEvents;
}
struct QueuedPassTurn
{
public double beat;
public bool moveCamera;
}
private static List<QueuedPassTurn> passedTurns = new List<QueuedPassTurn>();
private void Start()
{
if (PlayerInput.GetIsAction(InputAction_BasicPressing))
{
Soshi.Mute();
}
}
private void OnDestroy()
{
if (queuedCameraEvents.Count > 0) queuedCameraEvents.Clear();
foreach (var evt in scheduledInputs)
{
evt.Disable();
}
}
public override void OnGameSwitch(double beat)
{
if (queuedIntervals.Count > 0)
{
foreach (var interval in queuedIntervals)
{
StartInterval(interval.beat, interval.length, beat, interval.autoPassTurn, interval.moveCameraPass);
}
queuedIntervals.Clear();
}
}
private void Update()
{
var cond = Conductor.instance;
if (cond.isPlaying && !cond.isPaused)
{
if (PlayerInput.GetIsAction(InputAction_BasicPress))
{
Soshi.Mute();
}
if (PlayerInput.CurrentControlStyle == InputController.ControlStyles.Touch
&& PlayerInput.GetIsAction(InputAction_FlickRelease) && !IsExpectingInputNow(InputAction_FlickRelease))
{
// todo: strum
Soshi.StrumStringsLast(false, false, true);
}
if (PlayerInput.GetIsAction(InputAction_BasicRelease))
{
if (PlayerInput.CurrentControlStyle == InputController.ControlStyles.Touch)
{
Soshi.UnHold();
}
else if (!IsExpectingInputNow(InputAction_FlickRelease))
{
Soshi.UnHold();
}
}
if (PlayerInput.GetIsAction(InputAction_TriggerDown) && !IsExpectingInputNow(InputAction_TriggerDown))
{
Soshi.BendUp(Soshi.lastBendPitch);
}
if (PlayerInput.GetIsAction(InputAction_TriggerUp) && !IsExpectingInputNow(InputAction_TriggerUp))
{
Soshi.BendDown();
}
if (queuedCameraEvents.Count > 0)
{
foreach (var cameraEvent in queuedCameraEvents)
{
MoveCamera(cameraEvent);
}
queuedCameraEvents.Clear();
}
if (passedTurns.Count > 0)
{
foreach (var turn in passedTurns)
{
StandalonePassTurn(turn.beat, turn.moveCamera);
}
passedTurns.Clear();
}
float normalizedBeat = cond.GetPositionFromBeat(cameraMoveBeat, 1f);
if (normalizedBeat >= 0f && normalizedBeat <= 1f)
{
Util.EasingFunction.Function func = Util.EasingFunction.GetEasingFunction(Util.EasingFunction.Ease.EaseInOutQuad);
float newX = func(lastTargetCameraX, targetCameraX, normalizedBeat);
GameCamera.AdditionalPosition = new Vector3(newX, 0, 0);
}
}
}
public void DefaultLastOne(double beat, int[] JJSamples, int[] JJPitches, int[] SoshiSamples, int[] SoshiPitches, bool moveCamera)
{
SoundByte.PlayOneShotGame("rockers/lastOne");
if (moveCamera)
{
lastTargetCameraX = GameCamera.AdditionalPosition.x;
targetCameraX = 0;
cameraMoveBeat = beat + 2;
}
BeatAction.New(instance, new List<BeatAction.Action>()
{
new BeatAction.Action(beat + 2, delegate
{
if (JJ.together || Soshi.together) return;
JJ.PrepareTogether(true);
Soshi.PrepareTogether(GameManager.instance.autoplay);
}),
new BeatAction.Action(beat + 3, delegate
{
JJ.StrumStrings(false, new int[6], (PremadeSamples)JJSamples[0], JJPitches[0]);
}),
new BeatAction.Action(beat + 3.5f, delegate
{
JJ.Mute();
}),
new BeatAction.Action(beat + 4.5f, delegate
{
JJ.StrumStrings(false, new int[6], (PremadeSamples)JJSamples[1], JJPitches[1]);
}),
new BeatAction.Action(beat + 5f, delegate
{
JJ.Mute();
}),
new BeatAction.Action(beat + 6, delegate
{
JJ.StrumStrings(false, new int[6], (PremadeSamples)JJSamples[2], JJPitches[2]);
}),
new BeatAction.Action(beat + 6.5f, delegate
{
JJ.Mute();
}),
});
RockersInput riffComp = Instantiate(rockerInputRef, transform);
riffComp.Init(false, new int[6], beat, 3, (PremadeSamples)SoshiSamples[0], SoshiPitches[0]);
ScheduleInput(beat, 3.5f, InputAction_TriggerDown, JustMute, MuteMiss, Empty);
RockersInput riffComp2 = Instantiate(rockerInputRef, transform);
riffComp2.Init(false, new int[6], beat, 4.5f, (PremadeSamples)SoshiSamples[1], SoshiPitches[1]);
ScheduleInput(beat, 5f, InputAction_TriggerDown, JustMute, MuteMiss, Empty);
RockersInput riffComp3 = Instantiate(rockerInputRef, transform);
riffComp3.Init(false, new int[6], beat, 6, (PremadeSamples)SoshiSamples[2], SoshiPitches[2]);
ScheduleInput(beat, 6.5f, InputAction_TriggerDown, JustMute, MuteMiss, Empty);
}
public void DefaultCmon(double beat, int[] JJSamples, int[] JJPitches, int[] SoshiSamples, int[] SoshiPitches, bool moveCamera)
{
SoundByte.PlayOneShotGame("rockers/cmon");
if (moveCamera)
{
lastTargetCameraX = GameCamera.AdditionalPosition.x;
targetCameraX = 0;
cameraMoveBeat = beat + 2;
}
BeatAction.New(instance, new List<BeatAction.Action>()
{
new BeatAction.Action(beat + 2, delegate
{
if (JJ.together || Soshi.together) return;
JJ.PrepareTogether(true);
Soshi.PrepareTogether(GameManager.instance.autoplay);
}),
new BeatAction.Action(beat + 3, delegate
{
JJ.StrumStrings(false, new int[6], (PremadeSamples)JJSamples[0], JJPitches[0]);
}),
new BeatAction.Action(beat + 4, delegate
{
JJ.Mute();
}),
new BeatAction.Action(beat + 4.5f, delegate
{
JJ.StrumStrings(false, new int[6], (PremadeSamples)JJSamples[1], JJPitches[1]);
}),
new BeatAction.Action(beat + 5.5f, delegate
{
JJ.Mute();
}),
new BeatAction.Action(beat + 6, delegate
{
JJ.StrumStrings(false, new int[6], (PremadeSamples)JJSamples[2], JJPitches[2]);
}),
new BeatAction.Action(beat + 6.5, delegate
{
JJ.Mute();
}),
new BeatAction.Action(beat + 7, delegate
{
JJ.StrumStrings(false, new int[6], (PremadeSamples)JJSamples[3], JJPitches[3], false, true);
}),
new BeatAction.Action(beat + 10, delegate
{
JJ.Mute();
}),
});
RockersInput riffComp = Instantiate(rockerInputRef, transform);
riffComp.Init(false, new int[6], beat, 3, (PremadeSamples)SoshiSamples[0], SoshiPitches[0]);
ScheduleAutoplayInput(beat, 4, InputAction_BasicPress, JustMute, MuteMiss, Empty);
RockersInput riffComp2 = Instantiate(rockerInputRef, transform);
riffComp2.Init(false, new int[6], beat, 4.5f, (PremadeSamples)SoshiSamples[1], SoshiPitches[1]);
ScheduleAutoplayInput(beat, 5.5f, InputAction_BasicPress, JustMute, MuteMiss, Empty);
RockersInput riffComp3 = Instantiate(rockerInputRef, transform);
riffComp3.Init(false, new int[6], beat, 6, (PremadeSamples)SoshiSamples[2], SoshiPitches[2]);
ScheduleInput(beat, 6.5f, InputAction_BasicPress, JustMute, MuteMiss, Empty);
RockersInput riffComp4 = Instantiate(rockerInputRef, transform);
riffComp4.Init(false, new int[6], beat, 7, (PremadeSamples)SoshiSamples[3], SoshiPitches[3], true);
ScheduleAutoplayInput(beat, 10, InputAction_BasicPress, JustMute, MuteMiss, Empty);
}
public void TogetherPrepare(double beat, bool cmon, bool muteSound, float muteBeat, float goToMiddleBeat, bool moveCamera)
{
List<RiqEntity> togetherEvents = GrabAllTogetherEvents(beat);
if (togetherEvents.Count == 0) return;
if (!muteSound) SoundByte.PlayOneShotGame(cmon ? "rockers/Cmon" : "rockers/LastOne");
List<BeatAction.Action> actions = new List<BeatAction.Action>();
if (moveCamera)
{
lastTargetCameraX = GameCamera.AdditionalPosition.x;
targetCameraX = 0;
cameraMoveBeat = beat + goToMiddleBeat;
}
BeatAction.New(instance, new List<BeatAction.Action>()
{
new BeatAction.Action(beat + goToMiddleBeat, delegate
{
if (JJ.together || Soshi.together) return;
JJ.PrepareTogether(goToMiddleBeat == muteBeat);
Soshi.PrepareTogether(goToMiddleBeat == muteBeat && GameManager.instance.autoplay);
}),
new BeatAction.Action(beat + muteBeat, delegate
{
if (goToMiddleBeat == muteBeat) return;
if (JJ.together || Soshi.together) return;
Mute((int)WhoMutes.Both);
}),
});
for (int i = 0; i < togetherEvents.Count; i++)
{
var e = togetherEvents[i];
if (togetherEvents[i].datamodel == "rockers/riffTogether")
{
actions.Add(new BeatAction.Action(e.beat, delegate
{
JJ.StrumStrings(e["gcJJ"], new int[6]
{
e["1JJ"],
e["2JJ"],
e["3JJ"],
e["4JJ"],
e["5JJ"],
e["6JJ"],
}, (PremadeSamples)e["sampleJJ"], e["pitchSampleJJ"]);
}));
actions.Add(new BeatAction.Action(e.beat + e.length, delegate { JJ.Mute(); }));
RockersInput riffComp = Instantiate(rockerInputRef, transform);
riffComp.Init(e["gcS"], new int[6] { e["1S"], e["2S"], e["3S"], e["4S"], e["5S"], e["6S"] }, beat, e.beat - beat,
(PremadeSamples)e["sampleS"], e["pitchSampleS"]);
if (e.length <= 0.5f) ScheduleInput(beat, e.beat - beat + e.length, InputAction_BasicPress, JustMute, MuteMiss, Empty);
else ScheduleAutoplayInput(beat, e.beat - beat + e.length, InputAction_BasicPress, JustMute, MuteMiss, Empty);
}
else
{
actions.Add(new BeatAction.Action(e.beat, delegate
{
JJ.StrumStrings(e["gcJJ"], new int[6]
{
e["1JJ"],
e["2JJ"],
e["3JJ"],
e["4JJ"],
e["5JJ"],
e["6JJ"],
}, (PremadeSamples)e["sampleJJ"], e["pitchSampleJJ"], false, true);
}));
actions.Add(new BeatAction.Action(e.beat + e.length, delegate { JJ.Mute(); }));
RockersInput riffComp = Instantiate(rockerInputRef, transform);
riffComp.Init(e["gcS"], new int[6] { e["1S"], e["2S"], e["3S"], e["4S"], e["5S"], e["6S"] }, beat, e.beat - beat,
(PremadeSamples)e["sampleS"], e["pitchSampleS"], true);
if (e.length <= 0.5f) ScheduleInput(beat, e.beat - beat + e.length, InputAction_BasicPress, JustMute, MuteMiss, Empty);
else ScheduleAutoplayInput(beat, e.beat - beat + e.length, InputAction_BasicPress, JustMute, MuteMiss, Empty);
break;
}
}
BeatAction.New(instance, actions);
}
public static void PreInterval(double beat, float length, bool autoPassTurn, bool moveCamera, bool movePass)
{
if (GameManager.instance.currentGame == "rockers")
{
if (moveCamera) instance.MoveCamera(beat - 1);
instance.StartInterval(beat, length, beat, autoPassTurn, movePass);
}
else
{
queuedIntervals.Add(new QueuedInterval()
{
beat = beat,
length = length,
autoPassTurn = autoPassTurn,
moveCamera = moveCamera,
moveCameraPass = movePass
});
}
if (moveCamera) queuedCameraEvents.Add(beat - 1);
}
private void MoveCamera(double beat)
{
lastTargetCameraX = GameCamera.AdditionalPosition.x;
targetCameraX = JJ.transform.localPosition.x;
cameraMoveBeat = beat;
}
public void StartInterval(double beat, float length, double gameSwitchBeat, bool autoPassTurn, bool moveCamera)
{
List<RiqEntity> relevantInputs = GrabAllInputsBetween(beat, beat + length);
List<double> riffUsedBeats = new List<double>();
List<double> bendUsedBeats = new();
foreach (var input in relevantInputs)
{
if (input.datamodel == "rockers/riff")
{
RiqEntity foundEvent = riffEvents.Find(x => x.beat == input.beat);
if ((foundEvent == null || (riffUsedBeats.Count > 0 && riffUsedBeats.Contains((float)foundEvent.beat))) && riffEvents.Count > 1) continue;
riffUsedBeats.Add(input.beat);
if (input.beat >= gameSwitchBeat)
{
BeatAction.New(instance, new List<BeatAction.Action>()
{
new BeatAction.Action(input.beat, delegate { Riff(input.beat, input.length, new int[]
{
input["1JJ"],
input["2JJ"],
input["3JJ"],
input["4JJ"],
input["5JJ"],
input["6JJ"],
}, input["gcJJ"], input["sampleJJ"], input["pitchSampleJJ"], !input["respond"]);
})
});
}
}
else
{
if (riffEvents.Count == 0) continue;
RiqEntity foundEvent = bendEvents.Find(x => x.beat == input.beat);
if ((foundEvent == null || (bendUsedBeats.Count > 0 && bendUsedBeats.Contains((float)foundEvent.beat))) && bendEvents.Count > 1) continue;
RiqEntity riffEventToCheck = riffEvents.Find(x => input.beat >= x.beat && input.beat < x.beat + x.length);
if (riffEventToCheck == null) continue;
bendUsedBeats.Add(beat);
if (input.beat >= gameSwitchBeat)
{
BeatAction.New(instance, new List<BeatAction.Action>()
{
new BeatAction.Action(input.beat, delegate
{
Bend(input.beat, input.length, input["1JJ"]);
})
});
}
}
}
BeatAction.New(instance, new List<BeatAction.Action>()
{
new BeatAction.Action(beat, delegate
{
if (GameManager.instance.autoplay) Soshi.UnHold();
if (JJ.together || Soshi.together)
{
JJ.ReturnBack();
if (prepareBeatsJJ.Count > 0 && prepareBeatsJJ.Contains(beat)) JJ.Mute(false);
Soshi.ReturnBack();
}
}),
});
if (autoPassTurn && beat + (length * 2) > gameSwitchBeat) PassTurn(beat + length, moveCamera, beat, length);
}
public void Riff(double beat, float length, int[] pitches, bool gleeClubJJ, int sampleJJ, int sampleTonesJJ, bool noRespond)
{
JJ.StrumStrings(gleeClubJJ, pitches, (PremadeSamples)sampleJJ, sampleTonesJJ, noRespond);
BeatAction.New(instance, new List<BeatAction.Action>()
{
new BeatAction.Action(beat + length, delegate { JJ.Mute(); })
});
/*
if (noRespond) return;
crHandlerInstance.AddEvent(beat, length, "riff", new List<CallAndResponseHandler.CallAndResponseEventParam>()
{
new CallAndResponseHandler.CallAndResponseEventParam("gleeClub", gleeClubPlayer),
new CallAndResponseHandler.CallAndResponseEventParam("1", pitchesPlayer[0]),
new CallAndResponseHandler.CallAndResponseEventParam("2", pitchesPlayer[1]),
new CallAndResponseHandler.CallAndResponseEventParam("3", pitchesPlayer[2]),
new CallAndResponseHandler.CallAndResponseEventParam("4", pitchesPlayer[3]),
new CallAndResponseHandler.CallAndResponseEventParam("5", pitchesPlayer[4]),
new CallAndResponseHandler.CallAndResponseEventParam("6", pitchesPlayer[5]),
new CallAndResponseHandler.CallAndResponseEventParam("sample", sampleSoshi),
new CallAndResponseHandler.CallAndResponseEventParam("sampleTones", sampleTonesSoshi)
});
*/
}
public void Bend(double beat, float length, int pitchJJ)
{
JJ.BendUp(pitchJJ);
BeatAction.New(instance, new List<BeatAction.Action>()
{
new BeatAction.Action(beat + length, delegate { JJ.BendDown(); })
});
}
public void Mute(int whoMutes)
{
if (whoMutes is (int)WhoMutes.JJ or (int)WhoMutes.Both)
{
JJ.Mute();
}
if (whoMutes is (int)WhoMutes.Soshi or (int)WhoMutes.Both)
{
if (GameManager.instance.autoplay) Soshi.Mute();
}
}
public void UnMute(int whoMutes)
{
if (whoMutes is (int)WhoMutes.JJ or (int)WhoMutes.Both)
{
JJ.UnHold(true);
}
if (whoMutes is (int)WhoMutes.Soshi or (int)WhoMutes.Both)
{
if (GameManager.instance.autoplay) Soshi.UnHold(true);
}
}
public static void PrePassTurn(double beat, bool moveCamera)
{
if (GameManager.instance.currentGame == "rockers")
{
instance.StandalonePassTurn(beat, moveCamera);
}
else
{
passedTurns.Add(new QueuedPassTurn
{
beat = beat,
moveCamera = moveCamera
});
}
}
private void StandalonePassTurn(double beat, bool moveCamera)
{
RiqEntity lastInterval = GetLastIntervalBeforeBeat(beat);
if (lastInterval == null) return;
PassTurn(beat, moveCamera, lastInterval.beat, lastInterval.length);
}
private void PassTurn(double beat, bool moveCamera, double intervalStartBeat, float intervalLength)
{
var relevantInputs = GrabAllInputsBetween(intervalStartBeat, intervalStartBeat + intervalLength);
if (relevantInputs.Count > 0)
{
BeatAction.New(instance, new List<BeatAction.Action>()
{
new BeatAction.Action(beat - 1, delegate
{
if (moveCamera)
{
lastTargetCameraX = GameCamera.AdditionalPosition.x;
targetCameraX = Soshi.transform.localPosition.x;
cameraMoveBeat = beat - 1;
}
}),
new BeatAction.Action(beat -0.25, delegate
{
List<double> riffUsedBeats = new List<double>();
List<double> bendUsedBeats = new();
foreach (var crEvent in relevantInputs)
{
if (!crEvent["respond"]) continue;
double relativeBeat = crEvent.beat - intervalStartBeat;
if (crEvent.datamodel == "rockers/riff")
{
RiqEntity foundEvent = riffEvents.Find(x => x.beat == crEvent.beat);
if ((foundEvent == null || (riffUsedBeats.Count > 0 && riffUsedBeats.Contains((float)foundEvent.beat))) && riffEvents.Count > 1) continue;
riffUsedBeats.Add(crEvent.beat);
RockersInput riffComp = Instantiate(rockerInputRef, transform);
riffComp.Init(crEvent["gcS"], new int[6] { crEvent["1S"], crEvent["2S"], crEvent["3S"], crEvent["4S"], crEvent["5S"], crEvent["6S"] }, beat, relativeBeat,
(PremadeSamples)crEvent["sampleS"], crEvent["pitchSampleS"]);
if (crEvent.length > 0.5f) ScheduleAutoplayInput(beat, relativeBeat + crEvent.length, InputAction_BasicPress, JustMute, MuteMiss, Empty);
else ScheduleInput(beat, relativeBeat + crEvent.length, InputAction_BasicPress, JustMute, MuteMiss, Empty);
}
else
{
if (riffEvents.Count == 0) continue;
RiqEntity foundEvent = bendEvents.Find(x => x.beat == crEvent.beat);
if ((foundEvent == null || (bendUsedBeats.Count > 0 && bendUsedBeats.Contains((float)foundEvent.beat))) && bendEvents.Count > 1) continue;
RiqEntity riffEventToCheck = riffEvents.Find(x => crEvent.beat >= x.beat && crEvent.beat < x.beat + x.length);
if (riffEventToCheck == null) continue;
bendUsedBeats.Add(beat);
RockerBendInput bendComp = Instantiate(rockerBendInputRef, transform);
bendComp.Init(crEvent["1S"], beat, relativeBeat);
ScheduleAutoplayInput(beat, relativeBeat + crEvent.length, InputAction_TriggerUp, JustUnBend, UnBendMiss, Empty);
}
}
}),
new BeatAction.Action(beat, delegate
{
JJ.UnHold();
})
});
}
}
private void JustMute(PlayerActionEvent caller, float state)
{
Soshi.Mute();
}
private void MuteMiss(PlayerActionEvent caller)
{
JJ.Miss();
}
private void JustUnBend(PlayerActionEvent caller, float state)
{
Soshi.BendDown();
}
private void UnBendMiss(PlayerActionEvent caller)
{
JJ.Miss();
}
private void Empty(PlayerActionEvent caller)
{
}
}
}