mirror of
https://github.com/RHeavenStudioPlus/HeavenStudioPlus.git
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135 lines
4.9 KiB
C#
135 lines
4.9 KiB
C#
/// Credit Senshi
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/// Sourced from - http://forum.unity3d.com/threads/scripts-useful-4-6-scripts-collection.264161/ (uGUITools link)
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using UnityEditor;
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namespace UnityEngine.UI.Extensions
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{
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public static class uGUITools
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{
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[MenuItem("uGUI/Anchors to Corners %[")]
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static void AnchorsToCorners()
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{
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if (Selection.transforms == null || Selection.transforms.Length == 0)
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{
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return;
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}
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Undo.IncrementCurrentGroup();
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Undo.SetCurrentGroupName("AnchorsToCorners");
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var undoGroup = Undo.GetCurrentGroup();
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foreach (Transform transform in Selection.transforms)
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{
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RectTransform t = transform as RectTransform;
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Undo.RecordObject( t, "AnchorsToCorners" );
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RectTransform pt = Selection.activeTransform.parent as RectTransform;
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if (t == null || pt == null) return;
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Vector2 newAnchorsMin = new Vector2(t.anchorMin.x + t.offsetMin.x / pt.rect.width,
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t.anchorMin.y + t.offsetMin.y / pt.rect.height);
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Vector2 newAnchorsMax = new Vector2(t.anchorMax.x + t.offsetMax.x / pt.rect.width,
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t.anchorMax.y + t.offsetMax.y / pt.rect.height);
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t.anchorMin = newAnchorsMin;
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t.anchorMax = newAnchorsMax;
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t.offsetMin = t.offsetMax = new Vector2(0, 0);
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}
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Undo.CollapseUndoOperations(undoGroup);
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}
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[MenuItem("uGUI/Corners to Anchors %]")]
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static void CornersToAnchors()
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{
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if (Selection.transforms == null || Selection.transforms.Length == 0)
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{
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return;
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}
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Undo.IncrementCurrentGroup();
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Undo.SetCurrentGroupName("CornersToAnchors");
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var undoGroup = Undo.GetCurrentGroup();
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foreach (Transform transform in Selection.transforms)
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{
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RectTransform t = transform as RectTransform;
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Undo.RecordObject( t, "CornersToAnchors" );
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if (t == null) return;
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t.offsetMin = t.offsetMax = new Vector2(0, 0);
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}
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Undo.CollapseUndoOperations(undoGroup);
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}
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[MenuItem("uGUI/Mirror Horizontally Around Anchors %;")]
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static void MirrorHorizontallyAnchors()
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{
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MirrorHorizontally(false);
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}
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[MenuItem("uGUI/Mirror Horizontally Around Parent Center %:")]
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static void MirrorHorizontallyParent()
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{
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MirrorHorizontally(true);
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}
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static void MirrorHorizontally(bool mirrorAnchors)
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{
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foreach (Transform transform in Selection.transforms)
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{
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RectTransform t = transform as RectTransform;
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RectTransform pt = Selection.activeTransform.parent as RectTransform;
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if (t == null || pt == null) return;
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if (mirrorAnchors)
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{
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Vector2 oldAnchorMin = t.anchorMin;
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t.anchorMin = new Vector2(1 - t.anchorMax.x, t.anchorMin.y);
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t.anchorMax = new Vector2(1 - oldAnchorMin.x, t.anchorMax.y);
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}
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Vector2 oldOffsetMin = t.offsetMin;
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t.offsetMin = new Vector2(-t.offsetMax.x, t.offsetMin.y);
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t.offsetMax = new Vector2(-oldOffsetMin.x, t.offsetMax.y);
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t.localScale = new Vector3(-t.localScale.x, t.localScale.y, t.localScale.z);
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}
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}
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[MenuItem("uGUI/Mirror Vertically Around Anchors %'")]
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static void MirrorVerticallyAnchors()
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{
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MirrorVertically(false);
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}
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[MenuItem("uGUI/Mirror Vertically Around Parent Center %\"")]
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static void MirrorVerticallyParent()
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{
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MirrorVertically(true);
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}
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static void MirrorVertically(bool mirrorAnchors)
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{
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foreach (Transform transform in Selection.transforms)
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{
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RectTransform t = transform as RectTransform;
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RectTransform pt = Selection.activeTransform.parent as RectTransform;
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if (t == null || pt == null) return;
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if (mirrorAnchors)
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{
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Vector2 oldAnchorMin = t.anchorMin;
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t.anchorMin = new Vector2(t.anchorMin.x, 1 - t.anchorMax.y);
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t.anchorMax = new Vector2(t.anchorMax.x, 1 - oldAnchorMin.y);
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}
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Vector2 oldOffsetMin = t.offsetMin;
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t.offsetMin = new Vector2(t.offsetMin.x, -t.offsetMax.y);
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t.offsetMax = new Vector2(t.offsetMax.x, -oldOffsetMin.y);
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t.localScale = new Vector3(t.localScale.x, -t.localScale.y, t.localScale.z);
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}
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}
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}
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}
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