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85 lines
3.2 KiB
C#
85 lines
3.2 KiB
C#
/// Credit setchi (https://github.com/setchi)
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/// Sourced from - https://github.com/setchi/FancyScrollView
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// For maintenance, every new [SerializeField] variable in ScrollPositionController must be declared here
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using UnityEditor;
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namespace UnityEngine.UI.Extensions
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{
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[CustomEditor(typeof(ScrollPositionController))]
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[CanEditMultipleObjects]
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public class ScrollPositionControllerEditor : Editor
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{
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SerializedProperty viewport;
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SerializedProperty directionOfRecognize;
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SerializedProperty movementType;
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SerializedProperty elasticity;
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SerializedProperty scrollSensitivity;
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SerializedProperty inertia;
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SerializedProperty decelerationRate;
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SerializedProperty snap;
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SerializedProperty snapEnable;
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SerializedProperty snapVelocityThreshold;
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SerializedProperty snapDuration;
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SerializedProperty dataCount;
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void OnEnable()
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{
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viewport = serializedObject.FindProperty("viewport");
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directionOfRecognize = serializedObject.FindProperty("directionOfRecognize");
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movementType = serializedObject.FindProperty("movementType");
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elasticity = serializedObject.FindProperty("elasticity");
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scrollSensitivity = serializedObject.FindProperty("scrollSensitivity");
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inertia = serializedObject.FindProperty("inertia");
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decelerationRate = serializedObject.FindProperty("decelerationRate");
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snap = serializedObject.FindProperty("snap");
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snapEnable = serializedObject.FindProperty("snap.Enable");
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snapVelocityThreshold = serializedObject.FindProperty("snap.VelocityThreshold");
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snapDuration = serializedObject.FindProperty("snap.Duration");
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dataCount = serializedObject.FindProperty("dataCount");
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}
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public override void OnInspectorGUI()
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{
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serializedObject.Update();
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EditorGUILayout.PropertyField(viewport);
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EditorGUILayout.PropertyField(directionOfRecognize);
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EditorGUILayout.PropertyField(movementType);
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EditorGUILayout.PropertyField(elasticity);
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EditorGUILayout.PropertyField(scrollSensitivity);
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EditorGUILayout.PropertyField(inertia);
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DrawInertiaRelatedValues();
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EditorGUILayout.PropertyField(dataCount);
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serializedObject.ApplyModifiedProperties();
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}
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void DrawInertiaRelatedValues()
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{
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if (inertia.boolValue)
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{
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EditorGUILayout.PropertyField(decelerationRate);
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EditorGUILayout.PropertyField(snap);
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using (new EditorGUI.IndentLevelScope())
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{
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DrawSnapRelatedValues();
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}
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}
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}
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void DrawSnapRelatedValues()
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{
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if (snap.isExpanded)
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{
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EditorGUILayout.PropertyField(snapEnable);
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if (snapEnable.boolValue)
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{
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EditorGUILayout.PropertyField(snapVelocityThreshold);
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EditorGUILayout.PropertyField(snapDuration);
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}
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}
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}
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}
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}
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