mirror of
https://github.com/RHeavenStudioPlus/HeavenStudioPlus.git
synced 2024-11-10 11:45:09 +00:00
4672297af8
* basic set up * game prefab set up * fillboy * Medium bot falls down from da skyyyyyy * animations! (fillbots) * filler whiffs * Medium bot anims * Bots can be filled wow * Bots move!!!!! * Fixed hold length * offbeats now work * kaboom * barelies for medium bot * basic fix * beyond * Update Sprites * Small Medium Large * Bot Lamp * blackout * yet not implemented * Filler Animation * Fly Animation * Stack to Left * Update Sprites * Color event * refactoring * minor fixes * temporary icon * Restart the stopped conveyor --------- Co-authored-by: Rapandrasmus <78219215+Rapandrasmus@users.noreply.github.com>
34 lines
936 B
C#
34 lines
936 B
C#
using System.Collections;
|
|
using System.Collections.Generic;
|
|
using UnityEngine;
|
|
|
|
namespace HeavenStudio.Games.Scripts_Fillbots
|
|
{
|
|
public class FullBody : MonoBehaviour
|
|
{
|
|
[SerializeField] private SpriteMask mask;
|
|
|
|
[SerializeField] private Sprite[] sprites;
|
|
|
|
[SerializeField] private SpriteRenderer fullBody;
|
|
[System.NonSerialized] public Color lampColorOff = new Color(0.635f, 0.635f, 0.185f);
|
|
[System.NonSerialized] public Color lampColorOn = new Color(1f, 1f, 0.42f);
|
|
|
|
public enum LampState
|
|
{
|
|
Off,
|
|
On,
|
|
}
|
|
|
|
public void SetMask(int i)
|
|
{
|
|
mask.sprite = sprites[i];
|
|
}
|
|
|
|
public void SetLamp(LampState state)
|
|
{
|
|
if (state == LampState.On) fullBody.material.SetColor("_ColorAlpha", lampColorOn);
|
|
else fullBody.material.SetColor("_ColorAlpha", lampColorOff);
|
|
}
|
|
}
|
|
}
|