mirror of
https://github.com/RHeavenStudioPlus/HeavenStudioPlus.git
synced 2024-11-26 19:43:01 +00:00
183 lines
6.6 KiB
C#
183 lines
6.6 KiB
C#
using System.Collections;
|
|
using System.Collections.Generic;
|
|
using UnityEngine;
|
|
using UnityEngine.SceneManagement;
|
|
using UnityEngine.UI;
|
|
using DG.Tweening;
|
|
|
|
using HeavenStudio.Common;
|
|
|
|
namespace HeavenStudio
|
|
{
|
|
public class GlobalGameManager : MonoBehaviour
|
|
{
|
|
public static GlobalGameManager instance { get; set; }
|
|
|
|
public static string buildTime = "00/00/0000 00:00:00";
|
|
|
|
public static int loadedScene;
|
|
public int lastLoadedScene;
|
|
public static float fadeDuration;
|
|
|
|
public GameObject loadScenePrefab;
|
|
public GameObject hourGlass;
|
|
|
|
public static string levelLocation;
|
|
public static bool officialLevel;
|
|
|
|
public static int CustomScreenWidth = 1280;
|
|
public static int CustomScreenHeight = 720;
|
|
|
|
public static readonly (int width, int height)[] DEFAULT_SCREEN_SIZES = new[] { (1280, 720), (1920, 1080), (2560, 1440), (3840, 2160)};
|
|
public static readonly string[] DEFAULT_SCREEN_SIZES_STRING = new[] { "1280x720", "1920x1080", "2560x1440", "3840x2160", "Custom" };
|
|
public static int ScreenSizeIndex = 0;
|
|
|
|
public static float MasterVolume = 0.8f;
|
|
|
|
public enum Scenes : int
|
|
{
|
|
SplashScreen = 0,
|
|
Menu = 1,
|
|
Editor = 2,
|
|
Game = 3
|
|
}
|
|
|
|
[RuntimeInitializeOnLoadMethod(RuntimeInitializeLoadType.SubsystemRegistration)]
|
|
public static void Init()
|
|
{
|
|
BasicCheck();
|
|
|
|
loadedScene = 0;
|
|
fadeDuration = 0;
|
|
|
|
PersistentDataManager.LoadSettings();
|
|
|
|
ScreenSizeIndex = PersistentDataManager.gameSettings.resolutionIndex;
|
|
CustomScreenWidth = PersistentDataManager.gameSettings.resolutionWidth;
|
|
CustomScreenHeight = PersistentDataManager.gameSettings.resolutionHeight;
|
|
|
|
ChangeMasterVolume(PersistentDataManager.gameSettings.masterVolume);
|
|
if (PersistentDataManager.gameSettings.isFullscreen)
|
|
{
|
|
Screen.SetResolution(Display.main.systemWidth, Display.main.systemHeight, FullScreenMode.FullScreenWindow);
|
|
Screen.fullScreen = true;
|
|
}
|
|
else
|
|
{
|
|
Screen.fullScreen = false;
|
|
ChangeScreenSize();
|
|
}
|
|
}
|
|
|
|
public void Awake()
|
|
{
|
|
Init();
|
|
DontDestroyOnLoad(this.gameObject);
|
|
instance = this;
|
|
Starpelly.OS.ChangeWindowTitle("Heaven Studio DEMO");
|
|
QualitySettings.maxQueuedFrames = 1;
|
|
PlayerInput.InitInputControllers();
|
|
#if UNITY_EDITOR
|
|
buildTime = "(EDITOR) " + System.DateTime.UtcNow.ToString("dd/MM/yyyy hh:mm:ss");
|
|
#else
|
|
buildTime = AppInfo.Date.ToString("dd/MM/yyyy hh:mm:ss");
|
|
#endif
|
|
}
|
|
|
|
public static GameObject CreateFade()
|
|
{
|
|
GameObject fade = new GameObject();
|
|
DontDestroyOnLoad(fade);
|
|
fade.transform.localScale = new Vector3(4000, 4000);
|
|
SpriteRenderer sr = fade.AddComponent<SpriteRenderer>();
|
|
sr.sprite = Resources.Load<Sprite>("Sprites/GeneralPurpose/Square");
|
|
sr.sortingOrder = 20000;
|
|
fade.layer = 5;
|
|
return fade;
|
|
}
|
|
|
|
|
|
public static void BasicCheck()
|
|
{
|
|
if (FindGGM() == null)
|
|
{
|
|
GameObject GlobalGameManager = new GameObject("GlobalGameManager");
|
|
GlobalGameManager.name = "GlobalGameManager";
|
|
GlobalGameManager.AddComponent<GlobalGameManager>();
|
|
}
|
|
}
|
|
|
|
public static GameObject FindGGM()
|
|
{
|
|
if (GameObject.Find("GlobalGameManager") != null)
|
|
return GameObject.Find("GlobalGameManager");
|
|
else
|
|
return null;
|
|
}
|
|
|
|
public static void LoadScene(int sceneIndex, float duration = 0.35f)
|
|
{
|
|
print("bruh");
|
|
BasicCheck();
|
|
loadedScene = sceneIndex;
|
|
fadeDuration = duration;
|
|
|
|
// DOTween.Clear(true);
|
|
// SceneManager.LoadScene(sceneIndex);
|
|
|
|
GameObject fade = CreateFade();
|
|
fade.GetComponent<SpriteRenderer>().color = new Color(0, 0, 0, 0);
|
|
fade.GetComponent<SpriteRenderer>().DOColor(Color.black, fadeDuration).OnComplete(() => { SceneManager.LoadScene(loadedScene); fade.GetComponent<SpriteRenderer>().DOColor(new Color(0, 0, 0, 0), fadeDuration).OnComplete(() => { Destroy(fade); }); });
|
|
}
|
|
|
|
public static void WindowFullScreen()
|
|
{
|
|
Debug.Log("WindowFullScreen");
|
|
if (!Screen.fullScreen)
|
|
{
|
|
// Set the resolution to the display's current resolution
|
|
Screen.SetResolution(Display.main.systemWidth, Display.main.systemHeight, FullScreenMode.FullScreenWindow);
|
|
Screen.fullScreen = true;
|
|
PersistentDataManager.gameSettings.isFullscreen = true;
|
|
}
|
|
else
|
|
{
|
|
Screen.SetResolution(1280, 720, FullScreenMode.Windowed);
|
|
Screen.fullScreen = false;
|
|
PersistentDataManager.gameSettings.isFullscreen = false;
|
|
}
|
|
}
|
|
|
|
public static void ChangeScreenSize()
|
|
{
|
|
FullScreenMode mode = Screen.fullScreenMode;
|
|
if (ScreenSizeIndex == DEFAULT_SCREEN_SIZES_STRING.Length - 1)
|
|
{
|
|
Screen.SetResolution(CustomScreenWidth, CustomScreenHeight, mode);
|
|
PersistentDataManager.gameSettings.resolutionWidth = CustomScreenWidth;
|
|
PersistentDataManager.gameSettings.resolutionHeight = CustomScreenHeight;
|
|
PersistentDataManager.gameSettings.resolutionIndex = DEFAULT_SCREEN_SIZES_STRING.Length - 1;
|
|
}
|
|
else
|
|
{
|
|
Screen.SetResolution(DEFAULT_SCREEN_SIZES[ScreenSizeIndex].width, DEFAULT_SCREEN_SIZES[ScreenSizeIndex].height, mode);
|
|
PersistentDataManager.gameSettings.resolutionWidth = DEFAULT_SCREEN_SIZES[ScreenSizeIndex].width;
|
|
PersistentDataManager.gameSettings.resolutionHeight = DEFAULT_SCREEN_SIZES[ScreenSizeIndex].height;
|
|
PersistentDataManager.gameSettings.resolutionIndex = ScreenSizeIndex;
|
|
}
|
|
}
|
|
|
|
public static void ChangeMasterVolume(float value)
|
|
{
|
|
MasterVolume = value;
|
|
AudioListener.volume = MasterVolume;
|
|
}
|
|
|
|
void OnApplicationQuit()
|
|
{
|
|
PersistentDataManager.SaveSettings();
|
|
Debug.Log("Disconnecting JoyShocks...");
|
|
PlayerInput.DisconnectJoyshocks();
|
|
}
|
|
}
|
|
}
|