HeavenStudioPlus/Assets/Auto Letterbox/Editor/ForceCameraRatioEditor.cs
minenice55 342f3d6771 Icon Improvement Concept & Resizeable Window (#104)
* Editor: mostly PoC icon effects

* slightly more responsive selection

* resizeable window

game camera still doesn't letterbox properly, will need a bit more work

* letterbox both in editor and in fullscreen

* restore camera rects when returning to editor
2022-06-13 22:24:41 -07:00

87 lines
No EOL
4.4 KiB
C#

using UnityEngine;
using UnityEditor;
using System.Collections;
using AutoLetterbox;
namespace AutoLetterbox
{
/* ForceCameraRatioEditor.cs
*
* An Editor script for ForceCameraRatio
*
* Originally made by Milo Keeble, source can be found on Github @ https://github.com/Ragepyro/EditorFileMaker */
[CustomEditor(typeof(ForceCameraRatio))]
public class ForceCameraRatioEditor : Editor
{
/// <summary>
/// Create a ForceCameraRatio Object in the current scene
/// </summary>
[MenuItem("GameObject/Create Force Camera Ratios Object", false, 11)]
public static void ForceCameraRatios () {
ForceCameraRatio myCameraForcer = new GameObject("Force Camera Ratios").AddComponent<ForceCameraRatio>();
Selection.activeGameObject = myCameraForcer.gameObject;
Undo.RegisterCreatedObjectUndo(myCameraForcer.gameObject, "Created A ForceCameraRatios Manager Obejct");
}
/// <summary>
/// Display an editor friendly interface for the ForceCameraRatio Component
/// </summary>
public override void OnInspectorGUI () {
ForceCameraRatio myTarget = (ForceCameraRatio)target;
Undo.RecordObject(myTarget, "Force Camera Ratio");
myTarget.ratio = EditorGUILayout.Vector2Field(new GUIContent("Target Viewport Ratio", "The ratio that the Letterbox will display at"), myTarget.ratio);
myTarget.forceRatioOnAwake = EditorGUILayout.Toggle(new GUIContent("Ratio on Awake", "Enable the Letterbox effect automatically on Awake"), myTarget.forceRatioOnAwake);
myTarget.listenForWindowChanges = EditorGUILayout.Toggle(new GUIContent("Ratio in Realtime", "Recalculate the Letterbox effect every time the game window is resized"), myTarget.listenForWindowChanges);
EditorGUILayout.Separator();
// Letterbox Camera
myTarget.createCameraForLetterBoxRendering = EditorGUILayout.Toggle(new GUIContent("Create Border Camera", "Generate a Camera which renders the Letterbox borders"), myTarget.createCameraForLetterBoxRendering);
if (myTarget.createCameraForLetterBoxRendering) {
myTarget.letterBoxCameraColor = EditorGUILayout.ColorField(new GUIContent("Border Color", "The color of the Letterbox borders"), myTarget.letterBoxCameraColor);
} else {
myTarget.letterBoxCamera = (Camera)EditorGUILayout.ObjectField("Letterbox Camera", myTarget.letterBoxCamera, typeof(Camera), true);
if (myTarget.letterBoxCamera == null) {
EditorGUILayout.HelpBox("Without a Letterbox Border Camera, things may render but never clear in the letterbox borders. A generated Border Camera would occupy a Camera depth of -100", MessageType.Warning);
}
}
EditorGUILayout.Separator();
// Registered Cameras for ratio calculation
myTarget.findCamerasAutomatically = EditorGUILayout.Toggle(new GUIContent("Auto seek Cameras", "If true, will automatically find all cameras in scene on Awake"), myTarget.findCamerasAutomatically);
if (myTarget.findCamerasAutomatically) {
EditorGUILayout.HelpBox("Any Cameras that exist in the scene when this script Awakes will be forced to the given aspect ratio", MessageType.Info);
} else {
if (GUILayout.Button("Find All Cameras in scene")) {
myTarget.FindAllCamerasInScene();
}
// If there is no array of cameras (as in null, empty arrays don't count) create one with the cameras in scene
if (myTarget.GetCameras() == null) {
myTarget.FindAllCamerasInScene();
}
// If ther is STILL no array of cameras, just create an empty one
if (myTarget.GetCameras() == null) {
myTarget.cameras = new System.Collections.Generic.List<CameraRatio>();
}
// Display Array of Cameras
SerializedObject serialObj = new SerializedObject(myTarget);
SerializedProperty cams = serialObj.FindProperty("cameras");
EditorGUILayout.PropertyField(cams, true);
serialObj.ApplyModifiedProperties();
EditorGUILayout.HelpBox("Only the Cameras in this array will be forced to the given aspect ratio", MessageType.Info);
}
}
}
}