mirror of
https://github.com/RHeavenStudioPlus/HeavenStudioPlus.git
synced 2024-11-25 19:15:16 +00:00
70 lines
1.5 KiB
Text
70 lines
1.5 KiB
Text
Shader "Toon/Basic Outline" {
|
|
Properties {
|
|
_Color ("Main Color", Color) = (.5,.5,.5,1)
|
|
_OutlineColor ("Outline Color", Color) = (0,0,0,1)
|
|
_Outline ("Outline width", Range (.002, 0.03)) = .005
|
|
_MainTex ("Base (RGB)", 2D) = "white" { }
|
|
_ToonShade ("ToonShader Cubemap(RGB)", CUBE) = "" { }
|
|
}
|
|
|
|
CGINCLUDE
|
|
#include "UnityCG.cginc"
|
|
|
|
struct appdata {
|
|
float4 vertex : POSITION;
|
|
float3 normal : NORMAL;
|
|
};
|
|
|
|
struct v2f {
|
|
float4 pos : SV_POSITION;
|
|
UNITY_FOG_COORDS(0)
|
|
fixed4 color : COLOR;
|
|
};
|
|
|
|
uniform float _Outline;
|
|
uniform float4 _OutlineColor;
|
|
|
|
v2f vert(appdata v) {
|
|
v2f o;
|
|
o.pos = UnityObjectToClipPos(v.vertex);
|
|
|
|
float3 norm = normalize(mul ((float3x3)UNITY_MATRIX_IT_MV, v.normal));
|
|
float2 offset = TransformViewToProjection(norm.xy);
|
|
|
|
#ifdef UNITY_Z_0_FAR_FROM_CLIPSPACE //to handle recent standard asset package on older version of unity (before 5.5)
|
|
o.pos.xy += offset * UNITY_Z_0_FAR_FROM_CLIPSPACE(o.pos.z) * _Outline;
|
|
#else
|
|
o.pos.xy += offset * o.pos.z * _Outline;
|
|
#endif
|
|
o.color = _OutlineColor;
|
|
UNITY_TRANSFER_FOG(o,o.pos);
|
|
return o;
|
|
}
|
|
ENDCG
|
|
|
|
SubShader {
|
|
Tags { "RenderType"="Opaque" }
|
|
UsePass "Toon/Basic/BASE"
|
|
Pass {
|
|
Name "OUTLINE"
|
|
Tags { "LightMode" = "Always" }
|
|
Cull Front
|
|
ZWrite On
|
|
ColorMask RGB
|
|
Blend SrcAlpha OneMinusSrcAlpha
|
|
|
|
CGPROGRAM
|
|
#pragma vertex vert
|
|
#pragma fragment frag
|
|
#pragma multi_compile_fog
|
|
fixed4 frag(v2f i) : SV_Target
|
|
{
|
|
UNITY_APPLY_FOG(i.fogCoord, i.color);
|
|
return i.color;
|
|
}
|
|
ENDCG
|
|
}
|
|
}
|
|
|
|
Fallback "Toon/Basic"
|
|
}
|