mirror of
https://github.com/RHeavenStudioPlus/HeavenStudioPlus.git
synced 2024-11-10 03:35:10 +00:00
9ab77e7f46
* license change replace unneeded package * reword this
109 lines
No EOL
4 KiB
C#
109 lines
No EOL
4 KiB
C#
using System.Collections;
|
|
using System.Collections.Generic;
|
|
using System.IO;
|
|
using UnityEngine;
|
|
using UnityEngine.UI;
|
|
|
|
using Newtonsoft.Json;
|
|
using TMPro;
|
|
|
|
using HeavenStudio.Common;
|
|
using HeavenStudio.Util;
|
|
using HeavenStudio.Editor.Track;
|
|
|
|
namespace HeavenStudio.Editor
|
|
{
|
|
public class EditorTheme : MonoBehaviour
|
|
{
|
|
public TextAsset ThemeTXT;
|
|
public static Theme theme;
|
|
|
|
[Header("Components")]
|
|
[SerializeField] private Image layer;
|
|
[SerializeField] private Image specialLayers;
|
|
[SerializeField] private Image tempoLayer;
|
|
[SerializeField] private Image musicLayer;
|
|
[SerializeField] private Image sectionLayer;
|
|
|
|
private void Awake()
|
|
{
|
|
var defaultTheme = JsonConvert.DeserializeObject<Theme>(ThemeTXT.text);
|
|
if (File.Exists(Application.persistentDataPath + "/editorTheme.json"))
|
|
{
|
|
string json = File.ReadAllText(Application.persistentDataPath + "/editorTheme.json");
|
|
if (json == "")
|
|
{
|
|
PersistentDataManager.SaveTheme(ThemeTXT.text);
|
|
theme = defaultTheme;
|
|
theme.SetLayersGradient();
|
|
return;
|
|
}
|
|
try
|
|
{
|
|
theme = JsonConvert.DeserializeObject<Theme>(json);
|
|
|
|
// Naive way of doing it? Possibly, but we should have a theme editor in the future.
|
|
if (defaultTheme.properties.LayerColors != null)
|
|
{
|
|
theme.properties.LayerColors = new string[]
|
|
{
|
|
theme.properties.Layer1Col,
|
|
theme.properties.Layer2Col,
|
|
theme.properties.Layer3Col,
|
|
theme.properties.Layer4Col,
|
|
theme.properties.Layer5Col
|
|
};
|
|
// Create a function for this in the future.
|
|
var savedTheme = JsonConvert.SerializeObject(theme, Formatting.Indented, new JsonSerializerSettings()
|
|
{
|
|
TypeNameHandling = TypeNameHandling.None,
|
|
NullValueHandling = NullValueHandling.Include,
|
|
ReferenceLoopHandling = ReferenceLoopHandling.Ignore,
|
|
});
|
|
PersistentDataManager.SaveTheme(savedTheme);
|
|
}
|
|
}
|
|
catch
|
|
{
|
|
PersistentDataManager.SaveTheme(ThemeTXT.text);
|
|
theme = defaultTheme;
|
|
theme.SetLayersGradient();
|
|
return;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
PersistentDataManager.SaveTheme(ThemeTXT.text);
|
|
theme = defaultTheme;
|
|
}
|
|
theme.SetLayersGradient();
|
|
}
|
|
|
|
private void Start()
|
|
{
|
|
if (Editor.instance == null) return;
|
|
specialLayers.GetComponent<Image>().color = theme.properties.SpecialLayersCol.Hex2RGB();
|
|
tempoLayer.GetComponent<Image>().color = theme.properties.TempoLayerCol.Hex2RGB();
|
|
musicLayer.GetComponent<Image>().color = theme.properties.MusicLayerCol.Hex2RGB();
|
|
sectionLayer.GetComponent<Image>().color = theme.properties.SectionLayerCol.Hex2RGB();
|
|
|
|
|
|
layer.gameObject.SetActive(false);
|
|
|
|
for (int i = 0; i < Timeline.instance.LayerCount; i++)
|
|
{
|
|
GameObject layer = Instantiate(this.layer.gameObject, this.layer.transform.parent);
|
|
layer.SetActive(true);
|
|
layer.transform.GetChild(0).GetComponent<TMP_Text>().text = $"Track {i + 1}";
|
|
|
|
Color c = theme.LayersGradient.Evaluate(i / (float)(Timeline.instance.LayerCount - 1));
|
|
|
|
layer.GetComponent<Image>().color = c;
|
|
Tooltip.AddTooltip(layer, $"Track {i + 1}");
|
|
}
|
|
|
|
Destroy(layer);
|
|
}
|
|
}
|
|
|
|
} |