mirror of
https://github.com/RHeavenStudioPlus/HeavenStudioPlus.git
synced 2024-11-11 12:15:11 +00:00
64 lines
No EOL
2.3 KiB
C#
64 lines
No EOL
2.3 KiB
C#
/// Credit .entity
|
|
/// Sourced from - http://forum.unity3d.com/threads/rescale-panel.309226/
|
|
|
|
using UnityEngine.EventSystems;
|
|
|
|
namespace UnityEngine.UI.Extensions
|
|
{
|
|
[AddComponentMenu("UI/Extensions/RescalePanels/RescaleDragPanel")]
|
|
public class RescaleDragPanel : MonoBehaviour, IPointerDownHandler, IDragHandler
|
|
{
|
|
private Vector2 pointerOffset;
|
|
private RectTransform canvasRectTransform;
|
|
private RectTransform panelRectTransform;
|
|
|
|
private Transform goTransform;
|
|
|
|
void Awake()
|
|
{
|
|
Canvas canvas = GetComponentInParent<Canvas>();
|
|
if (canvas != null)
|
|
{
|
|
canvasRectTransform = canvas.transform as RectTransform;
|
|
panelRectTransform = transform.parent as RectTransform;
|
|
goTransform = transform.parent;
|
|
}
|
|
}
|
|
|
|
public void OnPointerDown(PointerEventData data)
|
|
{
|
|
panelRectTransform.SetAsLastSibling();
|
|
RectTransformUtility.ScreenPointToLocalPointInRectangle(panelRectTransform, data.position, data.pressEventCamera, out pointerOffset);
|
|
}
|
|
|
|
public void OnDrag(PointerEventData data)
|
|
{
|
|
if (panelRectTransform == null)
|
|
return;
|
|
|
|
Vector2 pointerPosition = ClampToWindow(data);
|
|
|
|
Vector2 localPointerPosition;
|
|
if (RectTransformUtility.ScreenPointToLocalPointInRectangle(
|
|
canvasRectTransform, pointerPosition, data.pressEventCamera, out localPointerPosition
|
|
))
|
|
{
|
|
panelRectTransform.localPosition = localPointerPosition - new Vector2(pointerOffset.x * goTransform.localScale.x, pointerOffset.y * goTransform.localScale.y);
|
|
}
|
|
}
|
|
|
|
Vector2 ClampToWindow(PointerEventData data)
|
|
{
|
|
Vector2 rawPointerPosition = data.position;
|
|
|
|
Vector3[] canvasCorners = new Vector3[4];
|
|
canvasRectTransform.GetWorldCorners(canvasCorners);
|
|
|
|
float clampedX = Mathf.Clamp(rawPointerPosition.x, canvasCorners[0].x, canvasCorners[2].x);
|
|
float clampedY = Mathf.Clamp(rawPointerPosition.y, canvasCorners[0].y, canvasCorners[2].y);
|
|
|
|
Vector2 newPointerPosition = new Vector2(clampedX, clampedY);
|
|
return newPointerPosition;
|
|
}
|
|
}
|
|
} |