HeavenStudioPlus/Assets/Scripts/Games/BuiltToScaleDS
AstrlJelly 30a275da8b Collapsing Properties Update + Animation From Beat Method (#575)
* add entity to collapse function, start on new animation thingy

im gonna use fork lifter to demonstrate DoScaledAnimationFromBeatAsync() cuz it uses animations to cue the peas

also i fixed that months old bug where the fork lifter sfx wasn't playing correctly :/

* animation from beat functional, octo machine converted

this looks fantastic i can't wait to implement this into more things

* better anim function

this is more efficient AND it'll produce more consistent results when starting an animation between tempo changes :D
(it no longer iterates through a list twice)
2023-10-27 20:19:11 +00:00
..
Blocks.cs Timekeeping Improvements and Small Optimizations (#544) 2023-09-11 22:28:04 +00:00
Blocks.cs.meta Built to Scale: Gameplay implemented (missing lots of sfx) 2022-02-16 10:04:28 -07:00
BTSPiece.cs The biggest of boi refactors 2022-03-14 07:21:05 -07:00
BTSPiece.cs.meta Built to Scale: Gameplay implemented (missing lots of sfx) 2022-02-16 10:04:28 -07:00
BuiltToScaleDS.cs Collapsing Properties Update + Animation From Beat Method (#575) 2023-10-27 20:19:11 +00:00
BuiltToScaleDS.cs.meta Built to Scale (DS) asset setup 2022-02-15 16:28:08 -07:00