HeavenStudioPlus/Assets/Scripts/Games/PowerCalligraphy/Fude.cs
フマジメ faaf3854db
Power Calligraphy fixed #Feature Complete (#794)
* Power Calligraphy (WIP)

* modified:   Assets/Scripts/Games/PowerCalligraphy/Writing.cs

* comma

* onore

* sweep

* sun

* kokoro

* Power Calligraphy (WIP)

* Changed object to prefab

* Force Prepare

* Changed so that the next paper is set correctly.

* updated controllers

* Red hand

* Paper shift

* Chounin (WIP)

* Power Calligraphy #Feature Complete

* Fixed Animations to 30fps
2024-03-18 02:40:24 +00:00

94 lines
No EOL
2.5 KiB
C#

using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.Rendering;
using HeavenStudio.Util;
namespace HeavenStudio.Games.Scripts_PowerCalligraphy
{
public class Fude : MonoBehaviour
{
[Header("References")]
[SerializeField] SpriteRenderer handRenderer;
[SerializeField] SpriteRenderer thumbRenderer;
[SerializeField] SpriteRenderer stickRenderer;
[SerializeField] SpriteRenderer tipRenderer;
[SerializeField] SpriteRenderer ballRenderer;
[Header("Variables")]
[SerializeField] float REDRATE_1;
[SerializeField] float REDRATE_2;
public float redRate = 0;
private int red
{
get
{
if (redRate >= REDRATE_2)
{
return 2;
}
else if (redRate >= REDRATE_1)
{
return 1;
}
else
{
return 0;
}
}
}
public static Sprite GetSprite(string spriteName) {
Sprite[] sprites = Resources.LoadAll<Sprite>("Sprites/Games/PowerCalligraphy/fude");
return System.Array.Find<Sprite>(sprites, (sprite) => sprite.name.Equals(spriteName));
}
public void HaltTurnRed(int frame)
{
int stick = 0, tip = 0;
if (frame==0)
{
stick = 1;
}
else
{
stick = frame + 2;
}
tip = frame + 7;
TurnRed(stick, tip, red);
}
public void SweepTurnRed(int frame)
{
int stick = 0, tip = 0;
if (frame<=5)
{
tip = frame + 1;
}
else
{
stick = 2;
tip = frame%2 + 5;
}
TurnRed(stick, tip, red);
}
public void TurnRed(int stick, int tip, int red)
{
handRenderer.sprite = GetSprite($"hand_{red}");
thumbRenderer.sprite = GetSprite($"thumb_{red}");
stickRenderer.sprite = GetSprite($"fude_stick_{stick}_{red}");
tipRenderer.sprite = GetSprite($"fude_tip_{tip}_{red}");
ballRenderer.sprite = GetSprite($"fude_ball_{red}");
}
public void Tap()
{
TurnRed(0, 12, red);
}
public void Idle()
{
TurnRed(0, 0, red);
}
}
}