HeavenStudioPlus/Assets/Scripts/LevelEditor/Theme.cs
minenice55 d74fe11e68 Beatmap Sections & Latency Reduction (#170)
* prep UI for chart section

* all special layers now on one area

todo: have buttons toggle between special layers  (selection mode shows all?), use the tabs system for this

* swapping between special timelines - prelim

* special entities can be placed

* spec. timeline base functions complete

music volume changes should work now

* attempt at input lag reduction

needs testing

* fix dsp issues

* smaller DSP buffer?

* Revert "smaller DSP buffer?"

This reverts commit 9d36db5ff90cf4e2d7bb8db9b4b7376cb493e02b.

* make conductor clock use real time (double)

change order of execution of input-related scripts to further attempt a reduction in input latency

* start values can be changed

make the old special entity bar visible when the corresponding type is selected

* creation of Chart Sections (TODO: GO REFERENCE)

* added GO references

* section edit dialog

* disable wrapping on chart section obj

* backspace can now delete entities

* entities don't shift when duplicated

* fix PlayerActionEvent order of operations

- fixed remix loading trying to clear special timeline while it's writing to itself

* make oop check match parity

* more operation order fix

* fix Karate Man BG initialization

* show section progress in editor

todo: section progress in-game

* more fix for entity duping
2022-09-18 16:48:14 -04:00

36 lines
No EOL
897 B
C#

using System;
using UnityEngine;
namespace HeavenStudio.Editor
{
[Serializable]
public class Theme
{
public string name;
public Properties properties;
[Serializable]
public class Properties
{
public string SpecialLayersCol;
public string TempoLayerCol;
public string MusicLayerCol;
public string SectionLayerCol;
public string Layer1Col;
public string Layer2Col;
public string Layer3Col;
public string Layer4Col;
public string Layer5Col;
public string EventSelectedCol;
public string EventNormalCol;
public string BeatMarkerCol;
public string CurrentTimeMarkerCol;
public string BoxSelectionCol;
public string BoxSelectionOutlineCol;
}
}
}