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26 lines
No EOL
669 B
C#
26 lines
No EOL
669 B
C#
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using HeavenStudio;
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namespace HeavenStudio.StudioDance
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{
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public class StudioDanceManager : MonoBehaviour
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{
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[SerializeField] private GameObject windowBase;
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[SerializeField] private Transform windowHolder;
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[SerializeField] private GameObject content;
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public void OpenDanceWindow()
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{
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var mobj = GameObject.Instantiate(windowBase, windowHolder);
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mobj.SetActive(true);
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content.SetActive(true);
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}
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public void CloseDanceWindow()
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{
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content.SetActive(false);
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}
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}
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} |