mirror of
https://github.com/RHeavenStudioPlus/HeavenStudioPlus.git
synced 2024-11-10 11:45:09 +00:00
50a1b7bcdb
* add Jukebox library todo: - saving / loading of new format - inferrence of unknown data like past versions - move the temporary float casts to proper use of double - make sound related functions take double for timing - inform people that the Jukebox sound player was renamed to SoundByte lol * make sound, input scheduling, and super curve use double precision * successfully load charts * editor works again v1 riqs can be saved and loaded * first tempo and volume markers are unmovable fix loading of charts' easing values * use gsync / freesync * update Jukebox refs to SoundByte * game events use double part 1 Air Rally - Glee Club converted * don't load song if chart load fails * finish conversion of all minigames * remove editor waveform toggle * timeline now respects added song offset length clear cache files on app close prepped notes for dsp sync * update timeline length when offset changed * update to latest Jukebox * make error panel object in global game manager * improve conductor music scheduling * added error message box fix first game events sometimes not playing
292 lines
12 KiB
C#
292 lines
12 KiB
C#
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using HeavenStudio.Util;
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using System;
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namespace HeavenStudio.Games.Scripts_Rockers
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{
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public class RockersRocker : MonoBehaviour
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{
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private Sound[] stringSounds = new Sound[6];
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private Sound chordSound;
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private Animator anim;
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public int[] lastPitches = new int[6];
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public int lastBendPitch;
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[SerializeField] private GameObject strumEffect;
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[SerializeField] private bool JJ;
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[NonSerialized] public bool muted;
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private bool strumming;
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private bool bending;
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[NonSerialized] public bool together;
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[SerializeField] List<Sprite> bluSprites = new List<Sprite>();
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[SerializeField] List<Sprite> yelSprites = new List<Sprite>();
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[SerializeField] List<Sprite> normalSprites = new List<Sprite>();
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[SerializeField] List<SpriteRenderer> lightningLefts = new List<SpriteRenderer>();
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[SerializeField] List<SpriteRenderer> lightningRights = new List<SpriteRenderer>();
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private void Awake()
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{
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anim = GetComponent<Animator>();
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}
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private void OnDestroy()
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{
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StopSounds();
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}
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private void StopSounds()
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{
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foreach (var sound in stringSounds)
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{
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if (sound != null)
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{
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sound.KillLoop(0);
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}
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}
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if (chordSound != null)
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{
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chordSound.KillLoop(0);
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}
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}
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public void PrepareTogether(bool forceMute = false)
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{
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together = true;
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if ((PlayerInput.Pressing() && !JJ) || forceMute)
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{
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DoScaledAnimationAsync("ComeOnPrepare", 0.5f);
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if (forceMute) Mute(true, true);
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}
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else
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{
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DoScaledAnimationAsync("ComeOnPrepareNoMute", 0.5f);
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if (strumming) strumEffect.GetComponent<Animator>().Play("StrumRight", 0, 0);
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}
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}
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public void Miss()
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{
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if (strumming) return;
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DoScaledAnimationAsync(together ? "Miss" : "MissComeOn", 0.5f);
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}
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public void ReturnBack()
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{
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together = false;
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if (JJ)
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{
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muted = false;
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DoScaledAnimationAsync("Return", 0.5f);
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}
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else
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{
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if (strumming) strumEffect.GetComponent<Animator>().Play("StrumIdle", 0, 0);
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if (PlayerInput.Pressing() || (GameManager.instance.autoplay && muted))
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{
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DoScaledAnimationAsync("Crouch", 0.5f);
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}
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else
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{
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muted = false;
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DoScaledAnimationAsync("Return", 0.5f);
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}
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}
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}
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public void StrumStrings(bool gleeClub, int[] pitches, Rockers.PremadeSamples sample, int sampleTones, bool disableStrumEffect = false, bool jump = false, bool barely = false)
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{
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if (strumming) return;
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muted = false;
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strumming = true;
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StopSounds();
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if (sample == Rockers.PremadeSamples.None)
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{
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lastPitches = pitches;
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for (int i = 0; i < pitches.Length; i++)
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{
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if (pitches[i] == -1) continue;
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float pitch = SoundByte.GetPitchFromSemiTones(pitches[i], true);
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float volume = GetVolumeBasedOnAmountOfStrings(pitches.Length);
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string soundName = "rockers/strings/" + (gleeClub ? "gleeClub/" : "normal/" + (i + 1));
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Debug.Log("Pitch: " + pitch + " Volume: " + volume + " Name: " + soundName);
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stringSounds[i] = SoundByte.PlayOneShotGame(soundName, -1, pitch, volume, true);
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}
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}
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else
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{
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float pitch = SoundByte.GetPitchFromSemiTones(sampleTones, true);
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string soundName = sample switch
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{
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Rockers.PremadeSamples.None => "",
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Rockers.PremadeSamples.BendG5 => "rockers/BendG5",
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Rockers.PremadeSamples.BendC6 => "rockers/BendC6",
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Rockers.PremadeSamples.ChordA => "rockers/rocker/ChordA",
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Rockers.PremadeSamples.ChordAsus4 => "rockers/rocker/ChordAsus4",
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Rockers.PremadeSamples.ChordBm => "rockers/rocker/ChordBm",
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Rockers.PremadeSamples.ChordCSharpm7 => "rockers/rocker/ChordC#m7",
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Rockers.PremadeSamples.ChordDmaj7 => "rockers/rocker/ChordDmaj7",
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Rockers.PremadeSamples.ChordDmaj9 => "rockers/rocker/ChordDmaj9",
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Rockers.PremadeSamples.ChordFSharp5 => "rockers/rocker/ChordF#5",
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Rockers.PremadeSamples.ChordG => "rockers/rocker/ChordG",
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Rockers.PremadeSamples.ChordG5 => "rockers/rocker/ChordG5",
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Rockers.PremadeSamples.ChordGdim7 => "rockers/rocker/ChordGdim7",
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Rockers.PremadeSamples.ChordGm => "rockers/rocker/ChordGm",
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Rockers.PremadeSamples.NoteASharp4 => "rockers/rocker/NoteA#4",
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Rockers.PremadeSamples.NoteA5 => "rockers/rocker/NoteA5",
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Rockers.PremadeSamples.PracticeChordD => "rockers/rocker/PracticeChordD",
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Rockers.PremadeSamples.Remix6ChordA => "rockers/rocker/Remix6ChordA",
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Rockers.PremadeSamples.Remix10ChordD => "rockers/rocker/Remix10ChordD",
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Rockers.PremadeSamples.Remix10ChordFSharpm => "rockers/rocker/Remix10ChordF#m",
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Rockers.PremadeSamples.DoremiChordA7 => "rockers/doremi/ChordA7",
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Rockers.PremadeSamples.DoremiChordAm7 => "rockers/doremi/ChordAm7",
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Rockers.PremadeSamples.DoremiChordC => "rockers/doremi/ChordC",
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Rockers.PremadeSamples.DoremiChordC7 => "rockers/doremi/ChordC7",
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Rockers.PremadeSamples.DoremiChordCadd9 => "rockers/doremi/ChordCadd9",
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Rockers.PremadeSamples.DoremiChordDm => "rockers/doremi/ChordDm",
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Rockers.PremadeSamples.DoremiChordDm7 => "rockers/doremi/ChordDm7",
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Rockers.PremadeSamples.DoremiChordEm => "rockers/doremi/ChordEm",
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Rockers.PremadeSamples.DoremiChordF => "rockers/doremi/ChordF",
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Rockers.PremadeSamples.DoremiChordFadd9 => "rockers/doremi/ChordFadd9",
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Rockers.PremadeSamples.DoremiChordFm => "rockers/doremi/ChordFm",
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Rockers.PremadeSamples.DoremiChordG => "rockers/doremi/ChordG",
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Rockers.PremadeSamples.DoremiChordG7 => "rockers/doremi/ChordG7",
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Rockers.PremadeSamples.DoremiChordGm => "rockers/doremi/ChordGm",
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Rockers.PremadeSamples.DoremiChordGsus4 => "rockers/doremi/ChordGsus4",
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Rockers.PremadeSamples.DoremiNoteA2 => "rockers/doremi/NoteA2",
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Rockers.PremadeSamples.DoremiNoteE2 => "rockers/doremi/NoteE2",
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_ => throw new System.NotImplementedException(),
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};
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chordSound = SoundByte.PlayOneShotGame(soundName, -1, pitch, 1, true);
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}
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if (together)
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{
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DoScaledAnimationAsync(jump ? "Jump" : "ComeOnStrum", 0.5f);
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if (disableStrumEffect) return;
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strumEffect.SetActive(true);
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bool strumLeft = JJ && jump;
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strumEffect.GetComponent<Animator>().Play(strumLeft ? "StrumStartLeft" : "StrumStartRIght", 0, 0);
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}
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else
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{
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DoScaledAnimationAsync("Strum", 0.5f);
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if (disableStrumEffect) return;
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strumEffect.SetActive(true);
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strumEffect.GetComponent<Animator>().Play("StrumStart", 0, 0);
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}
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if (!JJ)
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{
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if (barely)
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{
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bool useYel = UnityEngine.Random.Range(1, 3) == 1;
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for (int i = 0; i < 3; i++)
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{
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if (lightningRights[i].gameObject.activeSelf) lightningRights[i].sprite = useYel ? yelSprites[i] : bluSprites[i];
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if (lightningLefts[i].gameObject.activeSelf) lightningLefts[i].sprite = useYel ? yelSprites[i] : bluSprites[i];
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}
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}
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else
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{
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for (int i = 0; i < 3; i++)
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{
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if (lightningRights[i].gameObject.activeSelf) lightningRights[i].sprite = normalSprites[i];
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if (lightningLefts[i].gameObject.activeSelf) lightningLefts[i].sprite = normalSprites[i];
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}
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}
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}
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}
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public void BendUp(int pitch)
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{
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if (bending || !strumming) return;
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bending = true;
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lastBendPitch = pitch;
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if (chordSound != null)
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{
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chordSound.BendUp(0.05f, SoundByte.GetPitchFromSemiTones(SoundByte.GetSemitonesFromPitch(chordSound.pitch, true) + pitch, true));
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}
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else
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{
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for (int i = 0; i < stringSounds.Length; i++)
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{
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if (stringSounds[i] != null)
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{
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stringSounds[i].BendUp(0.05f, SoundByte.GetPitchFromSemiTones(SoundByte.GetSemitonesFromPitch(stringSounds[i].pitch, true) + pitch, true));
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}
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}
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}
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SoundByte.PlayOneShotGame("rockers/bendUp");
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DoScaledAnimationAsync("Bend", 0.5f);
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}
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public void BendDown()
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{
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if (!bending) return;
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bending = false;
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foreach (var sound in stringSounds)
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{
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if (sound != null)
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{
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sound.BendDown(0.05f);
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}
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}
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if (chordSound != null)
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{
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chordSound.BendDown(0.05f);
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}
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SoundByte.PlayOneShotGame("rockers/bendDown");
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DoScaledAnimationAsync("Unbend", 0.5f);
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}
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private float GetVolumeBasedOnAmountOfStrings(int stringAmount)
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{
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switch (stringAmount)
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{
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default:
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return 1;
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case 3:
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return 0.893f;
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case 4:
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return 0.75f;
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case 5:
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return 0.686f;
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case 6:
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return 0.62f;
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}
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}
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public void Mute(bool soundExists = true, bool noAnim = false)
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{
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strumming = false;
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strumEffect.SetActive(false);
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bending = false;
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StopSounds();
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if (soundExists) SoundByte.PlayOneShotGame("rockers/mute");
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if (!noAnim) DoScaledAnimationAsync(together ? "ComeOnMute" : "Crouch", 0.5f);
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muted = true;
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}
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public void UnHold(bool overrideMute = false)
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{
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if (!muted && !overrideMute) return;
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muted = false;
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if (!together) DoScaledAnimationAsync("UnCrouch", 0.5f);
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}
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private void DoScaledAnimationAsync(string name, float time)
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{
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anim.DoScaledAnimationAsync((JJ ? "JJ" : "") + name, time);
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}
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}
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}
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