mirror of
https://github.com/RHeavenStudioPlus/HeavenStudioPlus.git
synced 2024-11-23 01:55:16 +00:00
53 lines
No EOL
1.1 KiB
Text
53 lines
No EOL
1.1 KiB
Text
Shader "Custom/Invert"
|
|
{
|
|
Properties
|
|
{
|
|
_Color ("Color", Color) = (1,1,1,1)
|
|
_MainTex ("Albedo (RGB)", 2D) = "white" {}
|
|
}
|
|
SubShader
|
|
{
|
|
Tags { "RenderType"="Transparent" "Queue"="Transparent" }
|
|
LOD 200
|
|
Blend OneMinusDstColor Zero
|
|
|
|
PASS
|
|
{
|
|
CGPROGRAM
|
|
|
|
#pragma vertex vert
|
|
#pragma fragment frag
|
|
#pragma target 3.0 Alpha:Blend
|
|
|
|
struct appdata
|
|
{
|
|
float4 vertex : POSITION;
|
|
float2 uv : TEXCOORD0;
|
|
};
|
|
|
|
struct v2f
|
|
{
|
|
float2 uv : TEXCOORD0;
|
|
float4 vertex : SV_POSITION;
|
|
};
|
|
|
|
fixed4 _Color;
|
|
|
|
v2f vert (appdata v)
|
|
{
|
|
v2f o;
|
|
o.vertex = UnityObjectToClipPos(v.vertex);
|
|
o.uv = float2(0,0);
|
|
return o;
|
|
}
|
|
|
|
fixed4 frag (v2f i) : SV_Target
|
|
{
|
|
return _Color;
|
|
}
|
|
|
|
ENDCG
|
|
}
|
|
}
|
|
FallBack "Diffuse"
|
|
} |