HeavenStudioPlus/Assets/Scripts/Games/ClappyTrio/ClappyTrioPlayer.cs

122 lines
3.5 KiB
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using RhythmHeavenMania.Util;
namespace RhythmHeavenMania.Games.ClappyTrio
{
public class ClappyTrioPlayer : MonoBehaviour
{
public bool early;
public bool perfect;
public bool late;
private float lastClapBeat;
private float lastClapLength;
[SerializeField] private bool clapVacant;
private int lastIndex;
private bool hit;
public bool clapStarted = false;
public bool canHit;
private GameObject clapEffect;
private void Start()
{
clapEffect = transform.GetChild(4).GetChild(3).gameObject;
}
private void Update()
{
if (PlayerInput.Pressed())
{
Clap();
}
if (clapVacant == true)
{
float normalizedBeat = (Conductor.instance.GetLoopPositionFromBeat(lastClapBeat, lastClapLength));
if (normalizedBeat > Minigame.EarlyTime() && normalizedBeat < Minigame.PerfectTime() && lastIndex == 0)
{
SetEligibility(true, false, false);
lastIndex++;
}
else if (normalizedBeat > Minigame.PerfectTime() && normalizedBeat < Minigame.LateTime() && lastIndex == 1)
{
SetEligibility(false, true, false);
// Clap();
lastIndex++;
}
else if (normalizedBeat > Minigame.LateTime() && lastIndex == 2)
{
SetEligibility(false, false, true);
clapVacant = false;
lastIndex = 0;
lastClapLength = 0;
lastClapBeat = 0;
hit = false;
}
}
}
/*public void ClearLog()
{
var assembly = System.Reflection.Assembly.GetAssembly(typeof(UnityEditor.Editor));
var type = assembly.GetType("UnityEditor.LogEntries");
var method = type.GetMethod("Clear");
method.Invoke(new object(), null);
}*/
public void SetClapAvailability(float startBeat, float length)
{
lastClapBeat = startBeat;
clapVacant = true;
lastClapLength = length;
}
private void SetEligibility(bool early, bool perfect, bool late)
{
this.early = false;
this.perfect = false;
this.late = false;
if (early)
this.early = true;
else if (perfect)
this.perfect = true;
else if (late)
this.late = true;
}
private void Clap()
{
bool canHit = early != true && late != true && perfect == true && hit == false;
if (canHit)
{
clapEffect.SetActive(true);
Jukebox.PlayOneShotGame("clappyTrio/rightClap");
if (this.canHit)
ClappyTrio.instance.playerHitLast = true;
}
else
{
clapEffect.SetActive(false);
Jukebox.PlayOneShot("miss");
ClappyTrio.instance.playerHitLast = false;
if (clapStarted)
this.canHit = false;
}
ClappyTrio.instance.SetFace(ClappyTrio.instance.Lion.Count - 1, 4);
this.GetComponent<Animator>().Play("Clap", 0, 0);
}
}
}