mirror of
https://github.com/RHeavenStudioPlus/HeavenStudioPlus.git
synced 2024-11-15 06:05:10 +00:00
e50e4e39e0
* Air Rally Text Update * Blue Bear Text Update * Board Meeting Text Update * Built To Scale DS Text Update also changed Air Rally's assetbundle tag from "normal" to "keep" * Catchy Tune Text Update also changed some minor wording in Board Meeting and Built To Scale DS * Cheer Readers Text Update * The Clappy Trio Text Update * Coin Toss Text Update * Crop Stomp Text Update * DJ School Text Update * Dog Ninja Text Update * Double Date Text Update * Drumming Practice Text Update * Fan Club Text Update * Fireworks Text Update * Second Contact Text Update * Flipper-Flop Text Update also fix an error in Catchy Tune * Fork Lifter Text Update * Glee Club Text Update * Karate Man Text Update also minor updates to other games * Kitties! Text Update * Launch Party Text Update * Lockstep Text Update * Marching Orders Text Update * Meat Grinder Text Update also fixed an error in Second Contact * Mr. Upbeat Text Update * Munchy Monk Text Update * Octopus Machine Text Update * Pajama Party Text Update * Quiz Show Text Update also changed some wording in meat grinder * Rhythm Rally Text Update * Rhythm Somen Text Update that was easy * Rhythm Tweezers Text Update * Ringside Text Update * Rockers Text Update this sucked * Samurai Slice DS Text Update * See Saw Text Update * Sneaky Spirits Text Update * Spaceball Text Update * Space Dance Text Update * Space Soccer Text Update * Splashdown Text Update * Tambourine Text Update * Tap Trial Text Update * Tap Troupe Text Update * The Dazzles Text Update * Toss Boys Text Update * Tram & Pauline Text Update also added translation for Fireworks * Tunnel Text Update * Wizard's Waltz Text Update * Working Dough Text Update * fix compiler errors * fix editor offset bug(?) * fix missing param in second contact * Ball Redispense text * remove space soccer swing * Trick on the Class Text Update * Non-Game Text Update * fix pre-function sorting * camera shake ease * remove a bunch of prints * rhythm tweezers bug fix * Update Credits.txt * ssds nop samurai bop * swap order of shake properties * Update FirstContact.cs --------- Co-authored-by: minenice55 <star.elementa@gmail.com>
554 lines
No EOL
18 KiB
C#
554 lines
No EOL
18 KiB
C#
using UnityEngine;
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using UnityEngine.UI;
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using Starpelly;
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using Jukebox;
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using TMPro;
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using System.Linq;
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using System.Collections.Generic;
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namespace HeavenStudio.Editor.Track
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{
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public class TimelineEventObj : MonoBehaviour
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{
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public bool interacting;
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private Vector3 lastPos;
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public Vector2 moveStartPos;
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private RectTransform rectTransform;
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[Header("Components")]
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[SerializeField] private RectTransform PosPreview;
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[SerializeField] private RectTransform PosPreviewRef;
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[SerializeField] public Image Icon;
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[SerializeField] private Image selectedImage;
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[SerializeField] public TMP_Text eventLabel;
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[SerializeField] private Image resizeGraphic;
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[SerializeField] private RectTransform leftDrag;
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[SerializeField] private RectTransform rightDrag;
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[SerializeField] private Image outline;
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[SerializeField] private Image hasPropertiesIcon;
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[SerializeField] private RectTransform visibleRegion;
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// private GameObject moveTemp;
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[Header("Properties")]
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public RiqEntity entity;
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public float length;
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private bool lastVisible;
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public bool selected;
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public bool mouseHovering;
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public bool resizable;
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public bool moving;
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public bool wasDuplicated;
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public bool resizing => resizingLeft || resizingRight;
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private bool resizingLeft;
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private bool resizingRight;
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private bool inResizeRegion;
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private float resizingLeftBL;
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private double lastResizeBeat = 0;
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private float lastResizeLength = 0;
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public bool isCreating;
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private bool altWhenClicked = false;
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private bool dragging = false;
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private double initMoveX = 0;
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private float initMoveY = 0;
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private bool movedEntity = false;
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private double lastBeat = 0;
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private int lastLayer = 0;
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private int lastSiblingIndex;
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private bool changedSiblingIndex;
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public float zPriority { get; private set; }
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// Difference between mouseHovering is this is regardless if the user can see it.
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private bool mouseOver;
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private float clickTimer = 0.0f;
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[Header("Colors")]
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public Color NormalCol;
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public void SetMarkerInfo()
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{
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moveStartPos = transform.localPosition;
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rectTransform = GetComponent<RectTransform>();
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var eventName = entity.datamodel;
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string[] split = eventName.Split('/');
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var action = EventCaller.instance.GetGameAction(split[0], split[1]);
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if (split[1] == "switchGame")
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Icon.sprite = Editor.GameIcon(split[2]);
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else
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Icon.sprite = Editor.GameIcon(split[0]);
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if (action != null)
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{
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this.resizable = action.resizable;
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if (action.resizable == false)
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{
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rectTransform.sizeDelta = new Vector2(action.defaultLength * Timeline.instance.PixelsPerBeat, Timeline.instance.LayerHeight());
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this.length = action.defaultLength;
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}
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else
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{
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if (entity != null && action.defaultLength != entity.length)
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{
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rectTransform.sizeDelta = new Vector2(entity.length * Timeline.instance.PixelsPerBeat, Timeline.instance.LayerHeight());
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}
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else
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{
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rectTransform.sizeDelta = new Vector2(action.defaultLength * Timeline.instance.PixelsPerBeat, Timeline.instance.LayerHeight());
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}
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}
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}
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rectTransform.anchoredPosition = new Vector2((float)entity.beat * Timeline.instance.PixelsPerBeat, (int)-entity["track"] * Timeline.instance.LayerHeight());
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resizeGraphic.gameObject.SetActive(resizable);
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eventLabel.text = action.displayName;
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hasPropertiesIcon.enabled = action.actionName != "switchGame" && action.parameters != null && action.parameters.Count > 0;
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SetColor((int)entity["track"]);
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SetWidthHeight();
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selectedImage.gameObject.SetActive(false);
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lastBeat = entity.beat;
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initMoveX = 0.0f;
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initMoveY = 0.0f;
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lastResizeBeat = 0;
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lastResizeLength = 0;
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}
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public void SetEntity(RiqEntity entity)
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{
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this.entity = entity;
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}
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public void Update()
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{
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clickTimer += Time.deltaTime;
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}
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public void UpdateMarker()
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{
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mouseOver = Timeline.instance.timelineState.selected && Timeline.instance.MouseInTimeline &&
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Timeline.instance.MousePos2Beat.IsWithin((float)entity.beat, (float)entity.beat + entity.length) &&
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Timeline.instance.MousePos2Layer == (int)entity["track"];
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eventLabel.overflowMode = (mouseHovering || moving || resizing || inResizeRegion) ? TextOverflowModes.Overflow : TextOverflowModes.Ellipsis;
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if (selected)
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{
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if (TimelineBlockManager.Instance.MovingAnyEvents)
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{
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outline.color = Color.magenta;
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SetColor((int)entity["track"]);
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}
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else
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outline.color = Color.cyan;
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}
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else
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{
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outline.color = new Color32(0, 0, 0, 51);
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}
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if (Conductor.instance.NotStopped())
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{
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if (moving)
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{
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moving = false;
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}
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if (selected)
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{
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Selections.instance.Deselect(this);
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outline.color = new Color32(0, 0, 0, 51);
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}
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return;
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}
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if (resizingRight)
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{
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if (moving) moving = false;
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entity.length = Mathf.Max(Timeline.instance.MousePos2BeatSnap - (float)entity.beat, Timeline.instance.snapInterval);
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SetWidthHeight();
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}
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else if (resizingLeft)
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{
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if (moving) moving = false;
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entity.beat = Mathf.Min(Timeline.instance.MousePos2BeatSnap, resizingLeftBL - Timeline.instance.snapInterval);
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entity.length = Mathf.Max(resizingLeftBL - (float)entity.beat, Timeline.instance.snapInterval);
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SetWidthHeight();
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}
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else
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{
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if (Input.GetMouseButtonUp(0))
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{
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if (moving)
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{
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moving = false;
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if (!isCreating && movedEntity)
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{
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// NOTE (PELLY): Replace with arrays soon
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List<double> lastBeats = new();
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List<int> lastLayers = new();
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foreach (var marker in Selections.instance.eventsSelected)
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{
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var entity = marker.entity;
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lastBeats.Add(marker.entity.beat);
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lastLayers.Add((int)marker.entity["track"]);
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entity.beat = marker.lastBeat;
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entity["track"] = marker.lastLayer;
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}
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CommandManager.Instance.AddCommand(new Commands.Move(Selections.instance.eventsSelected.Select(c => c.entity).ToList(), lastBeats, lastLayers));
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}
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isCreating = false;
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GameManager.instance.SortEventsList();
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TimelineBlockManager.Instance.SortMarkers();
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}
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altWhenClicked = false;
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dragging = false;
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}
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if (moving)
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{
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foreach (var marker in Selections.instance.eventsSelected)
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{
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marker.entity.beat = System.Math.Max(Timeline.instance.MousePos2BeatSnap - marker.initMoveX, 0);
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marker.entity["track"] = Mathf.Clamp(Timeline.instance.MousePos2Layer - marker.initMoveY, 0, Timeline.instance.LayerCount - 1);
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marker.SetColor((int)entity["track"]);
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marker.SetWidthHeight();
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}
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}
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}
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if (Input.GetMouseButtonUp(0))
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{
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OnLeftUp();
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OnRightUp();
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}
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// should consider adding this someday
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// else if (moving && selected || mouseHovering && selected)
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// {
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// Cursor.SetCursor(Resources.Load<Texture2D>("Cursors/move"), new Vector2(8, 8), CursorMode.Auto);
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// }
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zPriority = entity.length;
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if (selected)
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zPriority += 10000;
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}
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public void LateUpdate()
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{
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rectTransform.anchoredPosition = new Vector2((float)entity.beat * Timeline.instance.PixelsPerBeat, -(int)entity["track"] * Timeline.instance.LayerHeight());
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SetWidthHeight();
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var followXL = (Timeline.instance.leftSide - (float)entity.beat) * Timeline.instance.PixelsPerBeat;
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visibleRegion.offsetMin = new Vector2(
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Mathf.Clamp(followXL - 2, 0, (entity.length * Timeline.instance.PixelsPerBeat) - Timeline.instance.LayerHeight()),
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visibleRegion.offsetMin.y);
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var followXR = (Timeline.instance.rightSide - ((float)entity.beat + entity.length)) * Timeline.instance.PixelsPerBeat;
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visibleRegion.offsetMax = new Vector2(
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Mathf.Clamp(followXR, -(entity.length * Timeline.instance.PixelsPerBeat) + 8, 0),
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visibleRegion.offsetMax.y);
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}
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public void BeginMoving(bool setMovedEntity = true)
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{
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moving = true;
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foreach (var marker in Selections.instance.eventsSelected)
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{
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if (setMovedEntity) marker.movedEntity = true;
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marker.lastBeat = marker.entity.beat;
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marker.lastLayer = (int)marker.entity["track"];
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marker.initMoveX = Timeline.instance.MousePos2BeatSnap - marker.entity.beat;
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marker.initMoveY = Timeline.instance.MousePos2Layer - (int)marker.entity["track"];
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}
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}
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#region ClickEvents
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public void HoverEnter()
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{
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if (!TimelineBlockManager.Instance.MovingAnyEvents)
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{
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lastSiblingIndex = gameObject.transform.GetSiblingIndex();
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gameObject.transform.SetAsLastSibling();
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changedSiblingIndex = true;
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}
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else
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changedSiblingIndex = false;
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mouseHovering = true;
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if (!selected && !TimelineBlockManager.Instance.MovingAnyEvents) selectedImage.gameObject.SetActive(true);
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}
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public void HoverExit()
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{
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if (changedSiblingIndex)
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gameObject.transform.SetSiblingIndex(lastSiblingIndex);
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mouseHovering = false;
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selectedImage.gameObject.SetActive(false);
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}
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public void OnDragMain()
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{
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if (Conductor.instance.NotStopped()) return;
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if (Input.GetMouseButton(1) || Input.GetMouseButton(2)) return;
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if (!moving)
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if (!altWhenClicked)
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altWhenClicked = Input.GetKey(KeyCode.LeftAlt);
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if (!altWhenClicked)
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{
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if (!selected)
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Selections.instance.ClickSelect(this);
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if (!moving)
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BeginMoving();
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return;
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}
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if (dragging) return;
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var entities = Selections.instance.eventsSelected;
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if (entities.Count == 0)
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{
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entities = new() { this };
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}
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CommandManager.Instance.AddCommand(new Commands.Duplicate(entities));
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dragging = true;
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}
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public void OnDown()
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{
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if (Conductor.instance.NotStopped()) return;
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if (moving) return;
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if (Input.GetMouseButton(0) && Timeline.instance.timelineState.selected)
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{
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if (Input.GetKey(KeyCode.LeftShift))
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{
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Selections.instance.ShiftClickSelect(this);
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}
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else
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{
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if (selected && clickTimer < 0.315f)
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{
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foreach (var marker in TimelineBlockManager.Instance.EntityMarkers.Values)
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{
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if (marker == this) continue;
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if (marker.mouseOver)
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{
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Selections.instance.ClickSelect(marker);
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marker.clickTimer = 0;
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break;
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}
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}
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}
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else if (!selected)
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Selections.instance.ClickSelect(this);
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}
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}
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else if (Input.GetMouseButton(1))
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{
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EventParameterManager.instance.StartParams(entity);
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}
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else if (Input.GetMouseButton(2))
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{
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// var mgs = EventCaller.instance.minigames;
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string[] datamodels = entity.datamodel.Split('/');
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Debug.Log("Selected entity's datamodel : " + entity.datamodel);
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bool isSwitchGame = datamodels[1] == "switchGame";
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// int gameIndex = mgs.FindIndex(c => c.name == datamodels[isSwitchGame ? 2 : 0]);
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int block = isSwitchGame ? 0 : EventCaller.instance.minigames[datamodels[isSwitchGame ? 2 : 0]].actions.FindIndex(c => c.actionName == datamodels[1]) + 1;
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if (!isSwitchGame)
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{
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// hardcoded stuff
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// needs to happen because hidden blocks technically change the event index
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if (datamodels[0] == "gameManager") block -= 2;
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else if (datamodels[0] is "countIn" or "vfx") block -= 1;
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}
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GridGameSelector.instance.SelectGame(datamodels[isSwitchGame ? 2 : 0], block);
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}
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clickTimer = 0;
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}
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#endregion
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#region ResizeEvents
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public void ResizeEnter()
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{
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if (Conductor.instance.NotStopped()) return;
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if (BoxSelection.instance.ActivelySelecting || !resizable || moving) return;
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inResizeRegion = true;
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Cursor.SetCursor(Timeline.instance.resizeCursor, new Vector2(14, 14), CursorMode.Auto);
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}
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public void ResizeExit()
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{
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inResizeRegion = false;
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if (!resizing)
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Cursor.SetCursor(null, Vector2.zero, CursorMode.Auto);
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}
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public void OnLeftDown()
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{
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if (BoxSelection.instance.ActivelySelecting) return;
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if (resizable && selected)
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{
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ResetResize();
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resizingLeft = true;
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resizingLeftBL = (float)entity.beat + entity.length;
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lastResizeBeat = entity.beat;
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lastResizeLength = entity.length;
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}
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}
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public void OnLeftUp()
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{
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if (resizable && resizingLeft)
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{
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ResetResize();
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Cursor.SetCursor(null, Vector2.zero, CursorMode.Auto);
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var b = entity.beat;
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var l = entity.length;
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entity.beat = lastResizeBeat;
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entity.length = lastResizeLength;
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CommandManager.Instance.AddCommand(new Commands.Resize(entity.guid, b, l));
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}
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}
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public void OnRightDown()
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{
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if (BoxSelection.instance.ActivelySelecting) return;
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if (resizable && selected)
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{
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ResetResize();
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resizingRight = true;
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lastResizeBeat = entity.beat;
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lastResizeLength = entity.length;
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}
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}
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public void OnRightUp()
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{
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if (resizable && resizingRight)
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{
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ResetResize();
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Cursor.SetCursor(null, Vector2.zero, CursorMode.Auto);
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var b = entity.beat;
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var l = entity.length;
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entity.beat = lastResizeBeat;
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entity.length = lastResizeLength;
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CommandManager.Instance.AddCommand(new Commands.Resize(entity.guid, b, l));
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}
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}
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private void ResetResize()
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{
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resizingLeft = false;
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resizingRight = false;
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}
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#endregion
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#region Extra
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public void SetColor(int type)
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{
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var c = EditorTheme.theme.LayerGradientIndex(type);
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transform.GetChild(0).GetComponent<Image>().color = c;
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if (resizable)
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{
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c = new Color(0, 0, 0, 0.35f);
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resizeGraphic.color = c;
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}
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}
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public void SetWidthHeight()
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{
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rectTransform.sizeDelta = new Vector2(entity.length * Timeline.instance.PixelsPerBeat, Timeline.instance.LayerHeight());
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Icon.rectTransform.sizeDelta = new Vector2(Timeline.instance.LayerHeight() - 8, Timeline.instance.LayerHeight() - 8);
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eventLabel.rectTransform.offsetMin = new Vector2(Icon.rectTransform.anchoredPosition.x + Icon.rectTransform.sizeDelta.x + 4, eventLabel.rectTransform.offsetMin.y);
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}
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public int GetTrack()
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{
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return (int)Mathf.Round(this.transform.localPosition.y / Timeline.instance.LayerHeight()) * -1;
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}
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private void OnDestroy()
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|
{
|
|
// better safety net than canada's healthcare system
|
|
// this is still hilarious
|
|
// GameManager.instance.Beatmap.Entities.Remove(GameManager.instance.Beatmap.Entities.Find(c => c.eventObj = this));
|
|
}
|
|
|
|
#endregion
|
|
|
|
public void OnSelect()
|
|
{
|
|
// selectedImage.gameObject.SetActive(true);
|
|
}
|
|
|
|
public void OnDeselect()
|
|
{
|
|
// selectedImage.gameObject.SetActive(false);
|
|
}
|
|
}
|
|
} |