HeavenStudioPlus/Assets/Scripts/Games/KarateMan
AstrlJelly 9f249c4db8 ColorEase Class (#735)
* ColorEase stuff

why didn't we do this earlier!! this is so much common code cut down and makes things a LOT easier to type

* port karate man, fix NaN bug

goin to bed now!

* km fix, convert all to colorease, multisounds stuff

fix that goddamn ms.startBeat = sounds[0].beat; bug + if it's already converting to a list, why not just define the sounds as a list??????? they're a list most of the time anyways

ive got work ahead of me.

* finish up the code, document it

just a few more fixes and we're good

* revert some fork lifter stuff

as nice as it would be i just don't want things to break

* revert some MORE stuff

* revert even more. bleh

* semtiones lol

also a karate man fix
2024-03-04 03:50:46 +00:00
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KarateMan.cs ColorEase Class (#735) 2024-03-04 03:50:46 +00:00
KarateMan.cs.meta replace old karate man prefab with new one 2022-07-29 15:06:22 -04:00
KarateManHitMark.cs hit effect start, kick charge 2022-07-29 22:25:48 -04:00
KarateManHitMark.cs.meta hit effect start, kick charge 2022-07-29 22:25:48 -04:00
KarateManJoe.cs change operation order for input checks 2024-01-25 15:11:43 -05:00
KarateManJoe.cs.meta replace old karate man prefab with new one 2022-07-29 15:06:22 -04:00
KarateManNoriController.cs no miss + skill star in judgement 2024-01-21 16:50:05 -05:00
KarateManNoriController.cs.meta start flow bar 2022-08-12 21:06:41 -04:00
KarateManPot.cs change operation order for input checks 2024-01-25 15:11:43 -05:00
KarateManPot.cs.meta replace old karate man prefab with new one 2022-07-29 15:06:22 -04:00