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https://github.com/RHeavenStudioPlus/HeavenStudioPlus.git
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bef6fb2bbb
* Note param stuff + some other fixes * Stuff just for r2
56 lines
1.5 KiB
C#
56 lines
1.5 KiB
C#
using System.Collections;
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using System.Collections.Generic;
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using System.Linq;
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using UnityEngine;
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namespace HeavenStudio.Games.Scripts_Rockers
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{
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public class RockersInput : MonoBehaviour
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{
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private List<int> pitches = new List<int>();
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private bool gleeClub;
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private NoteSample sample;
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private int sampleTones;
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private bool jump;
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private Rockers game;
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public void Init(bool gleeClub, int[] pitches, double beat, double length, NoteSample sample, int sampleTones, bool jump = false)
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{
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game = Rockers.instance;
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this.gleeClub = gleeClub;
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this.pitches = pitches.ToList();
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this.sample = sample;
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this.sampleTones = sampleTones;
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this.jump = jump;
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game.ScheduleInput(beat, length, Rockers.InputAction_FlickRelease, Just, Miss, Empty);
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}
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private void Just(PlayerActionEvent caller, float state)
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{
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if (state >= 1f || state <= -1f)
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{
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game.Soshi.StrumStrings(gleeClub, pitches.ToArray(), sample, sampleTones, false, jump, true);
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Destroy(gameObject);
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return;
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}
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game.Soshi.StrumStrings(gleeClub, pitches.ToArray(), sample, sampleTones, false, jump);
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Destroy(gameObject);
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}
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private void Miss(PlayerActionEvent caller)
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{
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game.JJ.Miss();
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Destroy(gameObject);
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}
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private void Empty(PlayerActionEvent caller)
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{
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}
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}
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}
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