mirror of
https://github.com/RHeavenStudioPlus/HeavenStudioPlus.git
synced 2024-11-23 18:15:13 +00:00
70962f50a0
There's now a "type" dropdown menu that allows you to choose between "Normal", "Yellow", "Blue", and "Custom". Custom will use the color specified in the Custom Color field
392 lines
No EOL
15 KiB
C#
392 lines
No EOL
15 KiB
C#
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using RhythmHeavenMania.Util;
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namespace RhythmHeavenMania.Games.KarateMan
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{
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public class Pot : PlayerActionObject
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{
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public float startBeat;
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public float createBeat;
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[HideInInspector] public Animator anim;
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public GameObject Holder;
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private GameObject newHolder;
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public GameObject Sprite;
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public GameObject BulbLightSprite;
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private SpriteRenderer spriteComp;
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public GameObject Shadow;
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private SpriteRenderer shadowSpriteComp;
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private SpriteRenderer bulbLightSpriteComp;
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public bool isThrown;
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public bool isHit = false;
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public float hitBeat;
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private Vector3 lastPos;
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private float lastShadowX;
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public AnimationCurve hitCurve;
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public AnimationCurve hitCurveY;
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public AnimationCurve hitCurveX;
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public AnimationCurve missCurve;
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public AnimationCurve shadowCurve;
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public AnimationCurve shadowCurveScale;
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public int type;
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public string hitSnd;
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private float hitLength;
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private float lastRot;
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public bool kick;
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public float lastPotRot;
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public string throwAnim;
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public bool combo;
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public int comboIndex;
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public Vector2 endShadowThrowPos;
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private int missTimes = 0;
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private void Start()
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{
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anim = GetComponent<Animator>();
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spriteComp = Sprite.GetComponent<SpriteRenderer>();
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shadowSpriteComp = Shadow.GetComponent<SpriteRenderer>();
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bulbLightSpriteComp = BulbLightSprite.GetComponent<SpriteRenderer>();
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Sprite.transform.eulerAngles = new Vector3(0, 0, Random.Range(0, 360));
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BulbLightSprite.transform.eulerAngles = Sprite.transform.eulerAngles;
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if (type == 2)
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hitLength = 14f;
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else
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hitLength = 14f;
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/*if (combo)
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{
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if (comboIndex == 0)
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{
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isEligible = true;
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// PlayerActionInit(this.gameObject, createBeat, KarateMan.instance.EligibleCombos);
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}
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else if (comboIndex == 5)
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{
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isEligible = true;
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}
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}
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else
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{
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isEligible = true;
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// PlayerActionInit(this.gameObject, createBeat, KarateMan.instance.EligibleHits);
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}*/
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PlayerActionInit(this.gameObject, createBeat);
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spriteComp.enabled = false;
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}
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public override void OnAce()
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{
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if (combo)
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{
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if (comboIndex == 0)
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{
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KarateJoe.instance.Combo(this);
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}
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else if (comboIndex == 5)
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{
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KarateJoe.instance.ComboPow(this, true);
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}
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}
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else
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{
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this.Hit();
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}
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// KarateJoe.instance.Swing(state);
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}
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private void Update()
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{
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if (Conductor.instance.songPositionInBeats >= createBeat)
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spriteComp.enabled = true;
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else
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spriteComp.enabled = false;
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float time2Destroy = Conductor.instance.GetPositionFromBeat(createBeat, 4);
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if (time2Destroy >= 1)
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Destroy(this.gameObject);
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if (isThrown)
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{
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float animTime = 2.22000000002f;
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float beatTime = 1f;
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if (comboIndex == 5)
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{
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animTime = 2.27777777777f;
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}
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float normalizedBeatAnim = Conductor.instance.GetPositionFromBeat(startBeat, animTime);
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anim.Play(throwAnim, 0, normalizedBeatAnim);
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anim.speed = 0;
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float normalizedBeat = Conductor.instance.GetPositionFromBeat(startBeat, beatTime);
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Shadow.transform.localScale = Vector3.Lerp(new Vector3(4.12f, 4.12f), new Vector3(0.34f, 0.34f), shadowCurveScale.Evaluate(normalizedBeatAnim));
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Shadow.transform.localPosition = new Vector3(Mathf.Lerp(7.63f, endShadowThrowPos.x, shadowCurve.Evaluate(normalizedBeatAnim)), Mathf.Lerp(-12.26f, endShadowThrowPos.y, shadowCurve.Evaluate(normalizedBeatAnim)));
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lastPos = Holder.transform.localPosition;
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lastPotRot = Holder.transform.eulerAngles.z;
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lastShadowX = Shadow.transform.localPosition.x;
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lastRot = Holder.transform.GetChild(0).eulerAngles.z;
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if (combo && comboIndex == 0 || !combo)
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{
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if (!KarateJoe.instance.hitCombo)
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{
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if (normalizedBeat >= 2 && missTimes == 0)
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{
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if (KarateJoe.instance.missC != null) StopCoroutine(KarateJoe.instance.missC);
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KarateJoe.instance.missC = KarateJoe.instance.StartCoroutine(KarateJoe.instance.Miss());
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missTimes = 1;
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}
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}
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}
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StateCheck(normalizedBeat);
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if (!combo)
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{
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if (PlayerInput.Pressed())
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{
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if (state.perfect)
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{
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Hit();
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}
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else if (state.notPerfect())
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{
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Miss();
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}
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}
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}
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else
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{
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if (comboIndex == 0)
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{
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if (PlayerInput.AltPressed())
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{
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if (state.perfect)
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{
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KarateJoe.instance.Combo(this);
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}
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}
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}
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else if (comboIndex == 5)
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{
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if (KarateJoe.instance.comboNormalizedBeat >= 2.05f)
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if (PlayerInput.AltPressedUp())
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{
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KarateJoe.instance.ComboPow(this);
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}
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}
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}
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if (normalizedBeat > 1)
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{
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spriteComp.sortingOrder = -20;
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bulbLightSpriteComp.sortingOrder = -20;
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shadowSpriteComp.sortingOrder = -30;
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}
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else
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{
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// Pots closer to Joe are sorted further back.
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int newOrder = 60 - Mathf.RoundToInt(10f * normalizedBeat);
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spriteComp.sortingOrder = newOrder;
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bulbLightSpriteComp.sortingOrder = newOrder;
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}
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}
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if (!isHit && !isThrown)
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{
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float normalizedBeatAnim = Conductor.instance.GetPositionFromBeat(hitBeat, 1.5f);
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newHolder.transform.localPosition = new Vector3(transform.localPosition.x, Mathf.Lerp(0, 0.55f, Conductor.instance.GetPositionFromBeat(hitBeat, 0.45f)));
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Holder.transform.localPosition = new Vector3(Mathf.Lerp(lastPos.x, 0.9f, normalizedBeatAnim), Mathf.Lerp(lastPos.y, -3.43f, missCurve.Evaluate(normalizedBeatAnim)));
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Holder.transform.GetChild(0).transform.eulerAngles = new Vector3(0, 0, Mathf.Lerp(lastRot, lastRot - 523.203f, normalizedBeatAnim));
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Shadow.transform.localPosition = new Vector3(Mathf.Lerp(lastShadowX, 0.9f, normalizedBeatAnim), Shadow.transform.localPosition.y);
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}
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if (kick == false)
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{
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if (isHit)
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{
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float normalizedBeatAnim = Conductor.instance.GetPositionFromBeat(hitBeat, 1.5f);
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var y = Mathf.Lerp(lastPos.y, -3.27f, hitCurve.Evaluate(normalizedBeatAnim));
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var x = Mathf.Lerp(lastPos.x, hitLength, hitCurveX.Evaluate(normalizedBeatAnim));
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newHolder.transform.localPosition = new Vector3(transform.localPosition.x, Mathf.Lerp(0, 0.45f, hitCurveY.Evaluate(normalizedBeatAnim)));
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Holder.transform.localPosition = new Vector3(x, y);
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Shadow.transform.localPosition = new Vector3(Mathf.Lerp(lastShadowX, hitLength, hitCurveX.Evaluate(normalizedBeatAnim)), Shadow.transform.localPosition.y);
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Holder.transform.eulerAngles = new Vector3(0, 0, Mathf.Lerp(lastPotRot, lastPotRot - 360, normalizedBeatAnim));
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// anim.Play("PotHit", 0, normalizedBeatAnim);
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// anim.speed = 0;
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}
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}
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else
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{
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if (isHit)
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{
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float normalizedBeatAnim = Conductor.instance.GetPositionFromBeat(hitBeat, 1.5f);
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newHolder.transform.localPosition = new Vector3(transform.localPosition.x, Mathf.Lerp(0, 0.55f, Conductor.instance.GetPositionFromBeat(hitBeat, 0.45f)));
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Holder.transform.localPosition = new Vector3(Mathf.Lerp(lastPos.x, 0.9f, normalizedBeatAnim), Mathf.Lerp(lastPos.y, -3.43f, missCurve.Evaluate(normalizedBeatAnim)));
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Holder.transform.GetChild(0).transform.eulerAngles = new Vector3(0, 0, Mathf.Lerp(lastRot, lastRot - 523.203f, normalizedBeatAnim));
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Shadow.transform.localPosition = new Vector3(Mathf.Lerp(lastShadowX, 0.9f, normalizedBeatAnim), Shadow.transform.localPosition.y);
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}
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}
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}
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public void Hit()
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{
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Jukebox.PlayOneShotGame(hitSnd);
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KarateJoe.instance.Swing(this);
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NewHolder();
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switch (type)
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{
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case 0:
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// HitParticle.Play();
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break;
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case 1:
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GameObject bulbHit = Instantiate(KarateJoe.instance.BulbHit);
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bulbHit.transform.parent = KarateJoe.instance.BulbHit.transform.parent;
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bulbHit.SetActive(true);
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Destroy(bulbHit, 0.7f);
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break;
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case 2:
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// RockParticle.Play();
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break;
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case 4:
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BarrelDestroy(false);
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break;
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}
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if (!kick)
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{
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}
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else if (kick)
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{
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KarateMan.instance.CreateBomb(this.transform.parent, Holder.transform.localScale, ref Shadow);
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Destroy(this.gameObject);
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}
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hitBeat = Conductor.instance.songPositionInBeats;
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anim.enabled = false;
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isThrown = false;
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isHit = true;
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spriteComp.sortingOrder = 49;
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bulbLightSpriteComp.sortingOrder = 49;
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}
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public void Miss()
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{
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Jukebox.PlayOneShot("miss");
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KarateJoe.instance.SetHead(3);
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NewHolder();
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Holder.transform.parent = newHolder.transform;
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hitBeat = Conductor.instance.songPositionInBeats;
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isHit = false;
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isThrown = false;
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anim.enabled = false;
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spriteComp.sortingOrder = 49;
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bulbLightSpriteComp.sortingOrder = 49;
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}
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private void NewHolder()
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{
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newHolder = new GameObject();
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newHolder.transform.parent = this.gameObject.transform;
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Holder.transform.parent = newHolder.transform;
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}
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public void BarrelDestroy(bool combo)
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{
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for (int i = 0; i < 8; i++)
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{
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GameObject be = new GameObject();
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be.transform.localPosition = Holder.transform.localPosition;
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be.transform.parent = this.transform.parent;
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be.transform.localScale = Holder.transform.localScale;
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BarrelDestroyEffect bde = be.AddComponent<BarrelDestroyEffect>();
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Vector3 pos = be.transform.localPosition;
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SpriteRenderer sprite = be.AddComponent<SpriteRenderer>();
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bde.shadow = Instantiate(Shadow, transform.parent);
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bde.shadow.transform.position = Shadow.transform.position;
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bde.shadow.transform.localScale = Shadow.transform.lossyScale;
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bde.index = i;
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bde.combo = combo;
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switch (i)
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{
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case 0:
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be.transform.localPosition = new Vector3(pos.x, pos.y + 1.25f);
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sprite.sortingOrder = 35;
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bde.spriteIndex = 3;
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break;
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case 1:
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be.transform.localPosition = new Vector3(pos.x, pos.y + -0.55f);
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sprite.sortingOrder = 31;
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bde.spriteIndex = 3;
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break;
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case 2:
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be.transform.localPosition = new Vector3(pos.x - 0.8f, pos.y + 0.45f);
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sprite.sortingOrder = 32;
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bde.spriteIndex = 0;
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break;
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case 3:
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be.transform.localPosition = new Vector3(pos.x - 0.5f, pos.y + 0.45f);
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sprite.sortingOrder = 33;
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bde.spriteIndex = 1;
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break;
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case 4:
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be.transform.localPosition = new Vector3(pos.x, pos.y + 0.45f);
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sprite.sortingOrder = 34;
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bde.spriteIndex = 2;
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break;
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case 5:
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be.transform.localPosition = new Vector3(pos.x + 0.5f, pos.y + 0.45f);
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sprite.sortingOrder = 33;
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sprite.flipX = true;
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bde.spriteIndex = 1;
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break;
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case 6:
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be.transform.localPosition = new Vector3(pos.x + 0.8f, pos.y + 0.45f);
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sprite.sortingOrder = 32;
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sprite.flipX = true;
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bde.spriteIndex = 0;
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break;
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case 7:
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be.transform.localPosition = new Vector3(pos.x, pos.y + 1.25f);
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sprite.sortingOrder = 39;
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bde.spriteIndex = 4;
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break;
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}
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}
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}
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}
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} |