HeavenStudioPlus/Assets/Scripts/Games/KarateMan/KarateMan.cs
Carson Kompon 70962f50a0 Implemented proper sprite, flickering, and dropdown menu
There's now a "type" dropdown menu that allows you to choose between "Normal", "Yellow", "Blue", and "Custom". Custom will use the color specified in the Custom Color field
2022-02-26 01:31:35 -05:00

292 lines
No EOL
11 KiB
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using RhythmHeavenMania.Util;
namespace RhythmHeavenMania.Games.KarateMan
{
public class KarateMan : Minigame
{
public enum LightBulbType
{
Normal = 0,
Blue = 1,
Yellow = 2,
Custom = 3
}
public Color[] LightBulbColors = new Color[]
{
new Color(0, 0, 0, 0),
new Color(2, 207, 255),
new Color(233, 233, 0),
new Color(0, 0, 0, 0)
};
const float hitVoiceOffset = 0.042f;
public GameObject Pot, Bomb;
public KarateJoe KarateJoe;
public List<Minigame.Eligible> EligibleCombos = new List<Minigame.Eligible>();
public static KarateMan instance { get; set; }
public Sprite[] ObjectSprites;
public Sprite[] ObjectBottomSprites;
public Sprite[] BarrelSprites;
public List<BGSpriteC> BGSprites;
public SpriteRenderer BGSprite;
private bool bgEnabled;
private float newBeat;
public GameEvent bop = new GameEvent();
public GameEvent prepare = new GameEvent();
private float bgBeat;
public GameObject comboRef;
public GameObject HIT3Ref;
public Sprite[] Numbers;
[System.Serializable]
public class BGSpriteC
{
public List<Sprite> Sprites;
}
private void Awake()
{
instance = this;
}
public void Combo(float beat)
{
comboRef.GetComponent<Animator>().enabled = true;
comboRef.GetComponent<Animator>().Play("comboRef");
Jukebox.PlayOneShotGame("karateman/barrelOutCombos");
Shoot(beat, 0, true, "PotCombo1", 0, new Vector2(-0.94f, -2.904f));
Shoot(beat + 0.25f, 0, true, "PotCombo2", 1, new Vector2(-0.94f, -2.904f));
Shoot(beat + 0.5f, 0, true, "PotCombo3", 2, new Vector2(-0.776f, -3.162f));
Shoot(beat + 0.75f, 0, true, "PotCombo4", 3, new Vector2(1.453f, -3.162f));
Shoot(beat + 1f, 0, true, "PotCombo5", 4, new Vector2(0.124f, -3.123f));
Shoot(beat + 1.5f, 4, true, "PotCombo6", 5, new Vector2(-1.333f, -2.995f));
MultiSound.Play(new MultiSound.Sound[]
{
new MultiSound.Sound("karateman/punchy1", beat + 1f),
new MultiSound.Sound("karateman/punchy2", beat + 1.25f),
new MultiSound.Sound("karateman/punchy3", beat + 1.5f),
new MultiSound.Sound("karateman/punchy4", beat + 1.75f),
new MultiSound.Sound("karateman/ko", beat + 2f),
new MultiSound.Sound("karateman/pow", beat + 2.5f)
});
}
public void Shoot(float beat, int type, bool combo = false, string throwAnim = "", int comboIndex = 0, Vector2 endShadowPos = new Vector2(), UnityEngine.Color tint = default)
{
GameObject pot = Instantiate(Pot);
pot.transform.parent = Pot.transform.parent;
if (KarateJoe.instance.anim.IsAnimationNotPlaying())
KarateJoe.instance.SetHead(0);
Pot p = pot.GetComponent<Pot>();
pot.SetActive(true);
p.startBeat = beat;
p.createBeat = beat;
p.isThrown = true;
p.type = type;
p.Sprite.GetComponent<SpriteRenderer>().sprite = ObjectSprites[type];
if (combo)
{
p.comboIndex = comboIndex;
p.throwAnim = throwAnim;
p.combo = true;
KarateJoe.currentComboPots.Add(p);
p.endShadowThrowPos = endShadowPos;
}
else
{
p.throwAnim = "PotThrow";
string outSnd = "";
switch (type)
{
case 0:
if (Starpelly.Mathp.GetDecimalFromFloat(beat) == 0f)
outSnd = "karateman/objectOut";
else
outSnd = "karateman/offbeatObjectOut";
p.hitSnd = "karateman/potHit";
break;
case 1:
outSnd = "karateman/lightbulbOut";
p.hitSnd = "karateman/lightbulbHit";
if (tint != default && tint != Color.black) {
p.BulbLightSprite.SetActive(true);
p.BulbLightSprite.GetComponent<SpriteRenderer>().color = tint;
}
break;
case 2:
if (Starpelly.Mathp.GetDecimalFromFloat(beat) == 0f)
outSnd = "karateman/objectOut";
else
outSnd = "karateman/offbeatObjectOut";
p.hitSnd = "karateman/rockHit";
break;
case 3:
if (Starpelly.Mathp.GetDecimalFromFloat(beat) == 0f)
outSnd = "karateman/objectOut";
else
outSnd = "karateman/offbeatObjectOut";
p.hitSnd = "karateman/soccerHit";
break;
case 4:
p.kick = true;
outSnd = "karateman/barrelOutKicks";
p.hitSnd = "karateman/barrelBreak";
MultiSound.Play(new MultiSound.Sound[]
{
new MultiSound.Sound("karateman/punchKick1", beat + 1f),
new MultiSound.Sound("karateman/punchKick2", beat + 1.5f),
new MultiSound.Sound("karateman/punchKick3", beat + 1.75f),
new MultiSound.Sound("karateman/punchKick4", beat + 2.25f)
});
break;
case 6:
outSnd = "karateman/objectOut";
p.hitSnd = "karateman/tacobell";
break;
}
p.endShadowThrowPos = new Vector2(-1.036f, -2.822f);
Jukebox.PlayOneShotGame(outSnd);
}
}
List<Beatmap.Entity> cuedVoices = new List<Beatmap.Entity>(); // "Hit" voices cued in advance are stored here so they aren't called multiple times in Update().
private void Update()
{
if (Conductor.instance.ReportBeat(ref newBeat))
{
if (bgEnabled)
{
if (bgBeat % 2 == 0)
{
BGSprite.sprite = BGSprites[0].Sprites[1];
}
else
{
BGSprite.sprite = BGSprites[0].Sprites[2];
}
bgBeat++;
}
}
if (Conductor.instance.ReportBeat(ref bop.lastReportedBeat, bop.startBeat % 1))
{
if (Conductor.instance.songPositionInBeats >= bop.startBeat && Conductor.instance.songPositionInBeats < bop.startBeat + bop.length)
{
if (KarateJoe.anim.IsAnimationNotPlaying())
KarateJoe.anim.Play("Bop", 0, 0);
}
}
if (prepare.length > 0)
{
if (Conductor.instance.songPositionInBeats >= prepare.startBeat && Conductor.instance.songPositionInBeats < prepare.startBeat + prepare.length)
{
if (KarateJoe.anim.IsAnimationNotPlaying())
KarateJoe.AnimPlay("Prepare");
}
else
{
KarateJoe.AnimPlay("Idle");
prepare.length = 0;
}
}
// Call "hit" voice slightly early to account for sound offset.
var hitVoiceEvents = GameManager.instance.Beatmap.entities.FindAll(c => c.datamodel == "karateman/hit3" || c.datamodel == "karateman/hit4");
for (int i = 0; i < hitVoiceEvents.Count; i++)
{
var hitEvent = hitVoiceEvents[i];
var timeToEvent = hitEvent.beat - Conductor.instance.songPositionInBeats;
if (timeToEvent <= 1f && timeToEvent > 0f && !cuedVoices.Contains(hitEvent))
{
cuedVoices.Add(hitEvent);
MultiSound.Play(new MultiSound.Sound[] { new MultiSound.Sound("karateman/hit", hitEvent.beat - hitVoiceOffset * Conductor.instance.songBpm / 60f) });
}
}
}
public void BGFXOn()
{
bgEnabled = true;
}
public void BGFXOff()
{
bgEnabled = false;
BGSprite.sprite = BGSprites[0].Sprites[0];
}
public void Bop(float beat, float length)
{
bop.length = length;
bop.startBeat = beat;
}
public void Hit3(float beat)
{
MultiSound.Play(new MultiSound.Sound[] { new MultiSound.Sound("karateman/three", beat + 0.5f) });
GameObject hit3 = Instantiate(HIT3Ref, this.transform);
hit3.transform.GetChild(0).GetChild(1).GetComponent<SpriteRenderer>().sprite = Numbers[2];
BeatAction.New(hit3, new List<BeatAction.Action>()
{
new BeatAction.Action(beat + 0.5f, delegate { hit3.transform.GetChild(0).gameObject.SetActive(true); }),
new BeatAction.Action(beat + 4.5f, delegate { Destroy(hit3); })
});
}
public void Hit4(float beat)
{
MultiSound.Play(new MultiSound.Sound[] { new MultiSound.Sound("karateman/four", beat + 0.5f) });
GameObject hit4 = Instantiate(HIT3Ref, this.transform);
hit4.transform.GetChild(0).GetChild(1).GetComponent<SpriteRenderer>().sprite = Numbers[3];
BeatAction.New(hit4, new List<BeatAction.Action>()
{
new BeatAction.Action(beat + 0.5f, delegate { hit4.transform.GetChild(0).gameObject.SetActive(true); }),
new BeatAction.Action(beat + 4.5f, delegate { Destroy(hit4); })
});
}
public void Prepare(float beat, float length)
{
prepare.startBeat = beat;
prepare.length = length;
}
public void CreateBomb(Transform parent, Vector2 scale, ref GameObject shadow)
{
GameObject bomb = Instantiate(Bomb, parent);
bomb.SetActive(true);
bomb.transform.localScale = scale;
shadow.transform.parent = bomb.transform;
shadow.transform.SetAsLastSibling();
bomb.GetComponent<Bomb>().shadow = shadow;
}
}
}