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* Game: Samurai Slice (DS) initial scene setup * Samurai Slice (Gold) - Start animations * Samurai Slice (Gold) - Finish core samurai animations * Samurai Slice (Gold) - Basic interactions * Samurai Slice (Gold): object prep * Samurai Slice (Gold): object type setup * Samurai Slice (Gold): object paths * Samurai Slice (Gold): prep for other objects * Samurai Slice (Gold): prep fish * Samurai Slice (Gold): Objects complete * Samurai Slice (Gold): dinero quiero cien vbucks * Samurai Slice (Gold): polish cash, slicing anim * Samurai Slice (Gold): child catching * Samurai Slice (Gold): feature complete |
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holy_mackerel1.wav | ||
holy_mackerel1.wav.meta | ||
holy_mackerel2.wav | ||
holy_mackerel2.wav.meta | ||
holy_mackerel3.wav | ||
holy_mackerel3.wav.meta | ||
ntrSamurai_catch.wav | ||
ntrSamurai_catch.wav.meta | ||
ntrSamurai_in00.wav | ||
ntrSamurai_in00.wav.meta | ||
ntrSamurai_in01.wav | ||
ntrSamurai_in01.wav.meta | ||
ntrSamurai_just00.wav | ||
ntrSamurai_just00.wav.meta | ||
ntrSamurai_just01.wav | ||
ntrSamurai_just01.wav.meta | ||
ntrSamurai_launchBoard.wav | ||
ntrSamurai_launchBoard.wav.meta | ||
ntrSamurai_launchImpact.wav | ||
ntrSamurai_launchImpact.wav.meta | ||
ntrSamurai_launchThrough.wav | ||
ntrSamurai_launchThrough.wav.meta | ||
ntrSamurai_ng.wav | ||
ntrSamurai_ng.wav.meta | ||
ntrSamurai_scoreMany.wav | ||
ntrSamurai_scoreMany.wav.meta | ||
ntrSamurai_through.wav | ||
ntrSamurai_through.wav.meta |