mirror of
https://github.com/RHeavenStudioPlus/HeavenStudioPlus.git
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328 lines
No EOL
12 KiB
C#
328 lines
No EOL
12 KiB
C#
using System.Collections.Generic;
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using UnityEngine;
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using HeavenStudio.Util;
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using Jukebox;
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namespace HeavenStudio.Games.Loaders
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{
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using static Minigames;
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public static class AgbBatterLoader
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{
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public static Minigame AddGame(EventCaller eventCaller) {
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return new Minigame("spaceball", "Spaceball", "000073", false, false, new List<GameAction>()
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{
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new GameAction("shoot", "Pitch Ball")
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{
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function = delegate { Spaceball.instance.Shoot(eventCaller.currentEntity.beat, false, eventCaller.currentEntity["type"]); },
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preFunction = delegate { Spaceball.instance.PrepareDispenser(); },
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preFunctionLength = 1,
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defaultLength = 2,
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parameters = new List<Param>()
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{
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new Param("type", Spaceball.BallType.Baseball, "Type", "Set the object to shoot.")
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}
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},
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new GameAction("shootHigh", "Pitch High Ball")
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{
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function = delegate { Spaceball.instance.Shoot(eventCaller.currentEntity.beat, true, eventCaller.currentEntity["type"]); },
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preFunction = delegate { Spaceball.instance.PrepareDispenser(); },
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preFunctionLength = 1,
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defaultLength = 3,
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parameters = new List<Param>()
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{
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new Param("type", Spaceball.BallType.Baseball, "Type", "Set the object to shoot.")
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}
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},
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new GameAction("costume", "Batter Costume")
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{
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function = delegate { Spaceball.instance.Costume(eventCaller.currentEntity["type"]); },
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parameters = new List<Param>()
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{
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new Param("type", Spaceball.CostumeType.Standard, "Type", "Set the costume for the batter to wear.")
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}
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},
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new GameAction("alien", "Space Umpire Animation")
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{
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function = delegate { Spaceball.instance.alien.Show(eventCaller.currentEntity.beat, eventCaller.currentEntity["hide"]); },
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parameters = new List<Param>()
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{
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new Param("hide", false, "Hide", "Toggle if Space Umpire should be hidden from the scene.")
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}
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},
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new GameAction("camera", "Zoom Camera")
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{
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defaultLength = 4,
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resizable = true,
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parameters = new List<Param>()
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{
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new Param("valA", new EntityTypes.Integer(1, 320, 10), "Zoom", "Set the level to zoom to."),
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new Param("ease", Util.EasingFunction.Ease.Linear, "Ease", "Set the easing of the action.")
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}
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},
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new GameAction("prepare dispenser", "Dispenser Prepare")
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{
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function = delegate { Spaceball.instance.PrepareDispenser(); },
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},
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new GameAction("fade background", "Background Color")
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{
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function = delegate {var e = eventCaller.currentEntity; Spaceball.instance.BackgroundColor(e.beat, e.length, e["colorStart"], e["colorEnd"], e["ease"]); },
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defaultLength = 4f,
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resizable = true,
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parameters = new List<Param>()
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{
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new Param("colorStart", Spaceball.defaultBGColor, "Start Color", "Set the color at the start of the event."),
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new Param("colorEnd", Spaceball.defaultBGColor, "End Color", "Set the color at the end of the event."),
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new Param("ease", Util.EasingFunction.Ease.Linear, "Ease", "Set the easing of the action.")
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}
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},
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},
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new List<string>() {"agb", "normal"},
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"agbbatter", "en",
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new List<string>() {}
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);
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}
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}
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}
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namespace HeavenStudio.Games
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{
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using Scripts_Spaceball;
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public class Spaceball : Minigame
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{
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public enum BallType {
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Baseball = 0,
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Onigiri = 1,
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Alien = 2,
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Apple = 4,
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Star = 5,
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Tacobell = 3,
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}
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public enum CostumeType {
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Standard,
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Bunny,
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SphereHead
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}
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[SerializeField] SpriteRenderer bg;
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[SerializeField] SpriteRenderer square;
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[SerializeField] GameObject Ball;
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[SerializeField] GameObject BallsHolder;
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[SerializeField] GameObject Dispenser;
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public GameObject Dust;
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private float lastCamDistance;
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private float currentZoomCamBeat;
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private float currentZoomCamLength;
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private float currentZoomCamDistance;
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private int currentZoomIndex;
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public static Color defaultBGColor = new Color(0, 0f, 0.4509804f);
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[SerializeField] Sprite[] BallSprites;
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[SerializeField] Material[] CostumeColors;
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private List<RiqEntity> _allCameraEvents = new List<RiqEntity>();
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public Alien alien;
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private Util.EasingFunction.Ease lastEase;
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public static Spaceball instance { get; set; }
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public override void OnGameSwitch(double beat)
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{
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for (int i = 1; i < BallsHolder.transform.childCount; i++)
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Destroy(BallsHolder.transform.GetChild(i).gameObject);
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PersistColor(beat);
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}
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public override void OnPlay(double beat)
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{
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PersistColor(beat);
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}
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public override void OnTimeChange()
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{
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UpdateCameraZoom();
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}
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private void Awake()
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{
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instance = this;
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var camEvents = EventCaller.GetAllInGameManagerList("spaceball", new string[] { "camera" });
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List<RiqEntity> tempEvents = new List<RiqEntity>();
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for (int i = 0; i < camEvents.Count; i++)
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{
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if (camEvents[i].beat + camEvents[i].beat >= Conductor.instance.songPositionInBeatsAsDouble)
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{
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tempEvents.Add(camEvents[i]);
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}
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}
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_allCameraEvents = tempEvents;
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currentZoomCamDistance = -10;
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}
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private void Update()
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{
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BackgroundColorUpdate();
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if (_allCameraEvents.Count > 0)
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{
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if (currentZoomIndex < _allCameraEvents.Count && currentZoomIndex >= 0)
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{
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if (Conductor.instance.songPositionInBeatsAsDouble >= _allCameraEvents[currentZoomIndex].beat)
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{
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UpdateCameraZoom();
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currentZoomIndex++;
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}
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}
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float normalizedBeat = Conductor.instance.GetPositionFromBeat(currentZoomCamBeat, currentZoomCamLength);
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if (normalizedBeat >= 0)
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{
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if (normalizedBeat > 1)
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{
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GameCamera.AdditionalPosition = new Vector3(0, 0, currentZoomCamDistance + 10);
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}
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else
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{
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if (currentZoomCamLength < 0)
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{
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GameCamera.AdditionalPosition = new Vector3(0, 0, currentZoomCamDistance + 10);
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}
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else
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{
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Util.EasingFunction.Function func = Util.EasingFunction.GetEasingFunction(lastEase);
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float newPosZ = func(lastCamDistance + 10, currentZoomCamDistance + 10, normalizedBeat);
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GameCamera.AdditionalPosition = new Vector3(0, 0, newPosZ);
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}
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}
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}
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else
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{
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// ?
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GameCamera.AdditionalPosition = new Vector3(0, 0, 0);
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}
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}
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}
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private void UpdateCameraZoom()
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{
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if (_allCameraEvents.Count == 0)
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currentZoomCamDistance = -10;
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if (currentZoomIndex < _allCameraEvents.Count && currentZoomIndex >= 0)
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{
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if (currentZoomIndex - 1 >= 0)
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lastCamDistance = _allCameraEvents[currentZoomIndex - 1]["valA"] * -1;
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else
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{
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if (currentZoomIndex == 0)
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lastCamDistance = -10;
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else
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lastCamDistance = _allCameraEvents[0]["valA"] * -1;
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}
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currentZoomCamBeat = (float)_allCameraEvents[currentZoomIndex].beat;
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currentZoomCamLength = _allCameraEvents[currentZoomIndex].length;
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float dist = _allCameraEvents[currentZoomIndex]["valA"] * -1;
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if (dist > 0)
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currentZoomCamDistance = 0;
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else
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currentZoomCamDistance = dist;
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lastEase = (Util.EasingFunction.Ease) _allCameraEvents[currentZoomIndex]["ease"];
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}
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}
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public void Shoot(double beat, bool high, int type)
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{
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GameObject ball = Instantiate(Ball);
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ball.transform.parent = Ball.transform.parent;
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ball.SetActive(true);
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ball.GetComponent<SpaceballBall>().startBeat = beat;
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if (high)
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{
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ball.GetComponent<SpaceballBall>().high = true;
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SoundByte.PlayOneShotGame("spaceball/longShoot");
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}
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else
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{
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SoundByte.PlayOneShotGame("spaceball/shoot");
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}
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ball.GetComponent<SpaceballBall>().Sprite.sprite = BallSprites[type];
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switch(type)
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{
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case (int)BallType.Baseball:
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break;
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case (int)BallType.Onigiri:
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ball.transform.localScale = new Vector3(1.2f, 1.2f, 1);
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break;
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case (int)BallType.Alien:
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break;
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case (int)BallType.Tacobell:
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ball.transform.localScale = new Vector3(2f, 2f, 1);
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ball.GetComponent<SpaceballBall>().isTacobell = true;
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break;
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case (int)BallType.Apple:
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ball.transform.localScale = new Vector3(5f, 5f, 1);
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break;
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case (int)BallType.Star:
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ball.transform.localScale = new Vector3(6f, 6f, 1);
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break;
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}
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Dispenser.GetComponent<Animator>().Play("DispenserShoot", 0, 0);
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}
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public void PrepareDispenser()
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{
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Dispenser.GetComponent<Animator>().Play("DispenserPrepare", 0, 0);
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}
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public void Costume(int type)
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{
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SpaceballPlayer.instance.SetCostume(CostumeColors[type], type);
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}
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//color stuff
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private ColorEase bgColorEase = new(defaultBGColor);
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public void BackgroundColor(double beat, float length, Color startColor, Color endColor, int ease)
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{
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bgColorEase = new(beat, length, startColor, endColor, ease);
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}
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private void BackgroundColorUpdate()
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{
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bg.color = bgColorEase.GetColor();
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square.color = bgColorEase.GetColor();
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}
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private void PersistColor(double beat)
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{
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var allEventsBeforeBeat = EventCaller.GetAllInGameManagerList("spaceball", new string[] { "fade background" }).FindAll(x => x.beat < beat);
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if (allEventsBeforeBeat.Count > 0)
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{
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allEventsBeforeBeat.Sort((x, y) => x.beat.CompareTo(y.beat)); //just in case
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var lastEvent = allEventsBeforeBeat[^1];
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BackgroundColor(lastEvent.beat, lastEvent.length, lastEvent["colorStart"], lastEvent["colorEnd"], lastEvent["ease"]);
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}
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}
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}
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} |