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28 lines
No EOL
1.3 KiB
C#
28 lines
No EOL
1.3 KiB
C#
using UnityEditor;
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using UnityEngine;
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namespace BezierSolution.Extras
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{
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[CustomPropertyDrawer( typeof( BezierPoint.ExtraData ) )]
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public class BezierPointExtraDataDrawer : PropertyDrawer
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{
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public override void OnGUI( Rect position, SerializedProperty property, GUIContent label )
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{
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EditorGUI.BeginProperty( position, label, property );
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position = EditorGUI.PrefixLabel( position, GUIUtility.GetControlID( FocusType.Passive ), label );
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float quarterWidth = position.width * 0.25f;
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Rect c1Rect = new Rect( position.x, position.y, quarterWidth, position.height );
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Rect c2Rect = new Rect( position.x + quarterWidth, position.y, quarterWidth, position.height );
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Rect c3Rect = new Rect( position.x + 2f * quarterWidth, position.y, quarterWidth, position.height );
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Rect c4Rect = new Rect( position.x + 3f * quarterWidth, position.y, quarterWidth, position.height );
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EditorGUI.PropertyField( c1Rect, property.FindPropertyRelative( "c1" ), GUIContent.none );
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EditorGUI.PropertyField( c2Rect, property.FindPropertyRelative( "c2" ), GUIContent.none );
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EditorGUI.PropertyField( c3Rect, property.FindPropertyRelative( "c3" ), GUIContent.none );
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EditorGUI.PropertyField( c4Rect, property.FindPropertyRelative( "c4" ), GUIContent.none );
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EditorGUI.EndProperty();
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}
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}
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} |