HeavenStudioPlus/ProjectSettings/SatorImaging.UnitySourceGenerator.Editor.ProjectSettingsData.asset
wookywok e3c1579535
Rhythm Test GBA Hotfixes (Right Branch Editon!) (#718)
* Rhythm Test GBA - Starting!!!

- Prefab
- Placeholder icon
- KTB cue & Button animation
- Sorta kinda started the flashing ktb stuff???

* KTB Works! now onto countdown

* Feature-complete!

Still needs text and paper, but beyond that it's pretty much done!

* Finishing touches (for now)

mostly the mask lol

* Rhythm Test GBA Hotfix

countdown is no longer a prefunction
also touched up visuals

* Rhythm Test GBA Hotfix 2

fixed zero not disappearing when beeps start, set up framework that'll make the text at least marginally easier to implement later

---------

Co-authored-by: minenice55 <star.elementa@gmail.com>
2024-02-26 01:44:53 +00:00

24 lines
757 B
Text

%YAML 1.1
%TAG !u! tag:unity3d.com,2011:
--- !u!114 &1
MonoBehaviour:
m_ObjectHideFlags: 53
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 0}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: c40623a0469766b4095282517245602d, type: 3}
m_Name:
m_EditorClassIdentifier:
AutoEmitOnScriptUpdate: 1
AutoEmitDisabledPaths: []
DenseViewWidthThreshold: 512
_disableAutoReloadInBackground: 0
ImportedScriptPaths:
- Assets/Scripts/Games/Tunnel/Tunnel.cs
- Assets/Scripts/Games/SumoBrothers/SumoBrothers.cs
- Assets/Scripts/Games/RhythmTestGBA/RhythmTestGBA.cs
PathsToSkipImportEvent: []
PathsToIgnoreOverwriteSettingOnAttribute: []