cabe0439e5
* favoriting and pick block
favoriting needs to not break after previewing (maybe make it persistent in the settings file?)
pick block needs to pick the icon, too. and preferably scroll to it as well
* final star anim + automatic icon game switching
before i make any more changes im making a checkpoint here cuz i know it works
* i want to add a way to specify which event SwitchGame() will switch to (because that's a cool feature for pick block)
* i'll have to figure out how to auto scroll to the game when the icon is selected
* the star now fully works, even between preview switches 👍
* fix the rest of the stuff
the event name gets colored correctly and hidden games are skipped over, but still loaded.
also i built mm ass buns
* tweaks + zoom and sorting
this stuff will be in the pr desc so it doesn't matter
* oop one more thing
* icons look better now :D
mipmaps to the rescue
* double date fix
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.github | ||
.vscode | ||
AssetBundles/StandaloneWindows | ||
Assets | ||
Packages | ||
ProjectSettings | ||
.editorconfig | ||
.gitignore | ||
.vsconfig | ||
Animations.meta | ||
BUILD.md | ||
CREDITS.md | ||
Editor.meta | ||
Effects.meta | ||
LICENSE.md | ||
README.md | ||
song.wav |
This project is still in development. There are NO public compiled releases (yet).
Heaven Studio
(WIP) A tool to create playable Rhythm Heaven custom remixes, with many customization options.
Prebuilt Binaries
This project is still in development, so there are currently no release builds yet. GitHub Actions creates experimental builds on each commmit, but minimal support will be provided.
Important Notes:
- On MacOS and Linux builds you may experience bugs with audio-related tasks, but in most cases Heaven Studio works perfectly.
- On MacOS you'll need to have Discord open in the background for now, there's a bug that causes the DiscordSDK library to crash when the rich presence is updated while Discord is not open in the background.
- MacOS and Linux prebuilt binaries ARE BUGGY (AssetBundles do not get built causing some minigames as KarateMan to not render correctly), please build the project yourself instead using the instructions below.
Self-Building
Heaven Studio is made in Unity 2021.3.21, and programmed with Visual Studio Code.
Build Instructions: BUILD.md (or the more maintained documentation page)
Other information
Rhythm Heaven is the intellectual property of Nintendo. This program is NOT endorsed nor sponsored in any way by Nintendo. All used properties of Nintendo (such as names, audio, graphics, etc.) in this software are not intended to maliciously infringe trademark rights. All other trademarks and assets are property of their respective owners. This is a community project and this is available for others to use according to the GPL-3.0 license, without charge.