HeavenStudioPlus/Assets/Scripts/Games/WizardsWaltz/Wizard.cs
2022-03-03 23:08:55 -05:00

68 lines
No EOL
1.8 KiB
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using RhythmHeavenMania.Util;
namespace RhythmHeavenMania.Games.WizardsWaltz
{
public class Wizard : MonoBehaviour
{
public Animator animator;
public GameObject shadow;
private WizardsWaltz game;
private float songPos;
private void Awake()
{
game = WizardsWaltz.instance;
}
void Update()
{
songPos = Conductor.instance.songPositionInBeats;
var am = game.beatInterval / 2f;
var x = Mathf.Sin(Mathf.PI * songPos / am) * 6;
var y = Mathf.Cos(Mathf.PI * songPos / am) * 1.5f;
var scale = 1 - Mathf.Cos(Mathf.PI * songPos / am) * 0.25f;
transform.position = new Vector3(x, 2 + y, -scale);
shadow.transform.position = new Vector3(x, -2.5f + y, -scale + 0.1f);
var xscale = scale;
if (y > 0) xscale *= -1;
transform.localScale = new Vector3(xscale, scale, 1);
shadow.transform.localScale = new Vector3(scale, scale, 1);
}
private void LateUpdate()
{
if (PlayerInput.Pressed(true))
{
animator.Play("Magic", 0, 0);
}
}
public void Magic(Plant plant, bool hit)
{
animator.Play("Magic", 0, 0);
if(plant == null)
{
// TODO: Play empty A press sound
return;
}
if (hit)
{
Jukebox.PlayOneShotGame("wizardsWaltz/grow");
plant.Bloom();
}
else
{
Jukebox.PlayOneShot("miss");
plant.Eat();
}
}
}
}