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58 lines
No EOL
1.3 KiB
C#
58 lines
No EOL
1.3 KiB
C#
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using RhythmHeavenMania.Util;
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using DG.Tweening;
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namespace RhythmHeavenMania.Games.ForkLifter
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{
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public class ForkLifter : Minigame
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{
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public enum FlickType
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{
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Pea,
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TopBun,
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Burger,
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BottomBun
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}
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public static ForkLifter instance;
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[Header("References")]
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public ForkLifterHand ForkLifterHand;
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[Header("Objects")]
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public Animator handAnim;
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public GameObject flickedObject;
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public SpriteRenderer peaPreview;
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public Sprite[] peaSprites;
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public Sprite[] peaHitSprites;
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private void Awake()
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{
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instance = this;
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}
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public override void OnGameSwitch()
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{
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ForkLifterHand.CheckNextFlick();
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}
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public void Flick(float beat, int type)
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{
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Jukebox.PlayOneShotGame("forkLifter/flick");
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handAnim.Play("Hand_Flick", 0, 0);
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GameObject fo = Instantiate(flickedObject);
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fo.transform.parent = flickedObject.transform.parent;
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Pea pea = fo.GetComponent<Pea>();
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pea.startBeat = beat;
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pea.type = type;
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fo.SetActive(true);
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}
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}
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} |