HeavenStudioPlus/Assets/Scripts/Games/CropStomp/Farmer.cs

59 lines
1.4 KiB
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using RhythmHeavenMania.Util;
namespace RhythmHeavenMania.Games.CropStomp
{
public class Farmer : PlayerActionObject
{
public float nextStompBeat;
private CropStomp game;
private void Start()
{
game = CropStomp.instance;
}
private void Update()
{
if (!game.isMarching)
return;
float normalizedBeat = Conductor.instance.GetPositionFromMargin(nextStompBeat, 1f);
StateCheck(normalizedBeat);
if (normalizedBeat > Minigame.LateTime())
{
nextStompBeat += 2f;
ResetState();
return;
}
if (PlayerInput.Pressed())
{
if (state.perfect)
{
game.Stomp();
game.bodyAnim.Play("Stomp", 0, 0);
nextStompBeat += 2f;
ResetState();
}
else if (state.notPerfect())
{
game.bodyAnim.Play("Crouch", 0, 0);
nextStompBeat += 2f;
ResetState();
}
else
{
game.bodyAnim.Play("Crouch", 0, 0);
}
}
}
}
}