mirror of
https://github.com/RHeavenStudioPlus/HeavenStudioPlus.git
synced 2024-11-30 13:33:07 +00:00
538bc3cfa5
Added Double Tap and Triple Tap placeholder animations so they can be used in a remix until they're made actually playable.
92 lines
No EOL
3.3 KiB
C#
92 lines
No EOL
3.3 KiB
C#
using System.Collections;
|
|
using System.Collections.Generic;
|
|
using UnityEngine;
|
|
|
|
using RhythmHeavenMania.Util;
|
|
|
|
namespace RhythmHeavenMania.Games.TapTrial
|
|
{
|
|
public class TapTrial : Minigame
|
|
{
|
|
[Header("References")]
|
|
public TapTrialPlayer player;
|
|
|
|
public static TapTrial instance { get; set; }
|
|
|
|
private void Awake()
|
|
{
|
|
instance = this;
|
|
}
|
|
|
|
// The following is all solely animations for placeholder. This isn't playable
|
|
|
|
public void Tap(float beat)
|
|
{
|
|
MultiSound.Play(new MultiSound.Sound[]
|
|
{
|
|
new MultiSound.Sound("tapTrial/ook", beat),
|
|
new MultiSound.Sound("tapTrial/tap", beat + 1.0f),
|
|
});
|
|
|
|
GameObject beatAction = new GameObject();
|
|
beatAction.transform.SetParent(this.transform);
|
|
BeatAction.New(beatAction, new List<BeatAction.Action>()
|
|
{
|
|
new BeatAction.Action(beat + 0.0f, delegate { player.anim.Play("TapPrepare", 0, 0); }),
|
|
new BeatAction.Action(beat + 1.0f, delegate { player.anim.Play("Tap", 0, 0); }),
|
|
});
|
|
}
|
|
|
|
public void DoubleTap(float beat)
|
|
{
|
|
MultiSound.Play(new MultiSound.Sound[]
|
|
{
|
|
new MultiSound.Sound("tapTrial/ookook", beat),
|
|
new MultiSound.Sound("tapTrial/ookook", beat + 0.5f),
|
|
new MultiSound.Sound("tapTrial/tap", beat + 1.0f),
|
|
new MultiSound.Sound("tapTrial/tap", beat + 1.5f),
|
|
});
|
|
|
|
GameObject beatAction = new GameObject();
|
|
beatAction.transform.SetParent(this.transform);
|
|
BeatAction.New(beatAction, new List<BeatAction.Action>()
|
|
{
|
|
new BeatAction.Action(beat + 0.0f, delegate { player.anim.Play("DoubleTapPrepare", 0, 0); }),
|
|
new BeatAction.Action(beat + 1.0f, delegate { player.anim.Play("DoubleTap", 0, 0); }),
|
|
new BeatAction.Action(beat + 1.5f, delegate { player.anim.Play("DoubleTap", 0, 0); }),
|
|
});
|
|
}
|
|
|
|
public void TripleTap(float beat)
|
|
{
|
|
MultiSound.Play(new MultiSound.Sound[]
|
|
{
|
|
new MultiSound.Sound("tapTrial/ooki1", beat),
|
|
new MultiSound.Sound("tapTrial/ooki2", beat + 0.5f),
|
|
new MultiSound.Sound("tapTrial/tap", beat + 2.0f),
|
|
new MultiSound.Sound("tapTrial/tap", beat + 2.5f),
|
|
new MultiSound.Sound("tapTrial/tap", beat + 3.0f),
|
|
});
|
|
|
|
GameObject beatAction = new GameObject();
|
|
beatAction.transform.SetParent(this.transform);
|
|
BeatAction.New(beatAction, new List<BeatAction.Action>()
|
|
{
|
|
new BeatAction.Action(beat + 0.0f, delegate { player.anim.Play("PosePrepare", 0, 0); }),
|
|
new BeatAction.Action(beat + 2.0f, delegate { player.anim.Play("Tap", 0, 0); }),
|
|
new BeatAction.Action(beat + 2.5f, delegate { player.anim.Play("DoubleTap", 0, 0); }),
|
|
new BeatAction.Action(beat + 3.0f, delegate { player.anim.Play("Tap", 0, 0); }),
|
|
});
|
|
}
|
|
|
|
public void JumpTap(float beat)
|
|
{
|
|
|
|
}
|
|
|
|
public void FinalJumpTap(float beat)
|
|
{
|
|
|
|
}
|
|
}
|
|
} |