mirror of
https://github.com/RHeavenStudioPlus/HeavenStudioPlus.git
synced 2024-11-14 13:45:10 +00:00
bb2ae74339
* add Jukebox library todo: - saving / loading of new format - inferrence of unknown data like past versions - move the temporary float casts to proper use of double - make sound related functions take double for timing - inform people that the Jukebox sound player was renamed to SoundByte lol * make sound, input scheduling, and super curve use double precision * successfully load charts * editor works again v1 riqs can be saved and loaded * first tempo and volume markers are unmovable fix loading of charts' easing values * use gsync / freesync * update Jukebox refs to SoundByte * game events use double part 1 Air Rally - Glee Club converted * don't load song if chart load fails * finish conversion of all minigames * remove editor waveform toggle * timeline now respects added song offset length clear cache files on app close prepped notes for dsp sync * update timeline length when offset changed * update to latest Jukebox * make error panel object in global game manager * improve conductor music scheduling * added error message box fix first game events sometimes not playing
56 lines
No EOL
1.5 KiB
C#
56 lines
No EOL
1.5 KiB
C#
using UnityEngine;
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namespace HeavenStudio.Games.Scripts_Spaceball
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{
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public class Alien : MonoBehaviour
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{
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private Animator anim;
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private double showBeat = 0;
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private bool isShowing = false;
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private bool isHiding = false;
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const string IdleAnim = "AlienIdle";
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const string SwingAnim = "AlienSwing";
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const string ShowAnim = "AlienShow";
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private void Awake()
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{
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anim = GetComponent<Animator>();
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anim.Play(IdleAnim, 0, 0);
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}
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private void Update()
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{
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if (Conductor.instance.isPlaying && !isShowing && !isHiding)
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{
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anim.Play(SwingAnim, 0, Conductor.instance.GetLoopPositionFromBeat(0, 1f));
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anim.speed = 0;
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}
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else if (!Conductor.instance.isPlaying && !isHiding)
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{
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anim.Play(IdleAnim, 0, 0);
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}
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if (isShowing)
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{
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float normalizedBeat = Conductor.instance.GetPositionFromBeat(showBeat, 1f);
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if (!isHiding) anim.Play(ShowAnim, 0, normalizedBeat);
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anim.speed = 0;
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if (normalizedBeat >= 2)
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{
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isShowing = false;
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}
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}
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}
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public void Show(double showBeat, bool hide)
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{
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isShowing = true;
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this.showBeat = showBeat;
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isHiding = hide;
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if (hide) anim.Play("AlienHide", 0, 0);
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}
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}
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} |