mirror of
https://github.com/RHeavenStudioPlus/HeavenStudioPlus.git
synced 2024-11-15 06:05:10 +00:00
00c58d5487
* Prep stuff * Tweezers now spawn in * Started converting tweezers * I hate <1 beat intervals * Actually nvm * fixed a bug * You can chain intervals now, stack them if you really wanted * Pass turn checks if crhandlerinstance exists * Fixed hairs being deleted by onion switch * Rockers rerewritten * working dough rerewritten
41 lines
1.2 KiB
C#
41 lines
1.2 KiB
C#
using System;
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using NaughtyBezierCurves;
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using HeavenStudio.Util;
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namespace HeavenStudio.Games.Scripts_WorkingDough
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{
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public class NPCDoughBall : SuperCurveObject
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{
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private double startBeat = double.MinValue;
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private Path path;
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[SerializeField] private GameObject gandw;
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public void Init(double beat, bool hasGandw)
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{
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startBeat = beat;
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path = WorkingDough.instance.GetPath("NPCBall");
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if (gandw != null) gandw.SetActive(hasGandw);
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Update();
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}
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private void Update()
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{
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var cond = Conductor.instance;
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if (cond.isPlaying && !cond.isPaused)
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{
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double beat = cond.songPositionInBeats;
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if (startBeat > double.MinValue)
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{
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Vector3 pos = GetPathPositionFromBeat(path, Math.Max(beat, startBeat), startBeat);
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if (startBeat <= beat) transform.position = pos;
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else transform.position = new Vector3(-80, -80);
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if (beat >= startBeat + 2) Destroy(gameObject);
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}
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}
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}
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}
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}
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