mirror of
https://github.com/RHeavenStudioPlus/HeavenStudioPlus.git
synced 2024-11-26 19:43:01 +00:00
afc665ed61
* add Jukebox library todo: - saving / loading of new format - inferrence of unknown data like past versions - move the temporary float casts to proper use of double - make sound related functions take double for timing - inform people that the Jukebox sound player was renamed to SoundByte lol * make sound, input scheduling, and super curve use double precision * successfully load charts * editor works again v1 riqs can be saved and loaded * first tempo and volume markers are unmovable fix loading of charts' easing values * use gsync / freesync * update Jukebox refs to SoundByte * game events use double part 1 Air Rally - Glee Club converted * don't load song if chart load fails * finish conversion of all minigames * remove editor waveform toggle * timeline now respects added song offset length clear cache files on app close prepped notes for dsp sync * update timeline length when offset changed * update to latest Jukebox * make error panel object in global game manager * improve conductor music scheduling * added error message box fix first game events sometimes not playing
374 lines
No EOL
12 KiB
C#
374 lines
No EOL
12 KiB
C#
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.Audio;
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using DG.Tweening;
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using HeavenStudio.Util;
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using Starpelly;
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namespace HeavenStudio.Games.Scripts_DJSchool
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{
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public class Student : MonoBehaviour
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{
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public Animator anim;
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public static bool soundFX;
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[Header("Properties")]
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public bool isHolding;
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public bool shouldBeHolding;
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public bool missed;
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public bool swiping;
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bool canBoo = true;
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[Header("Components")]
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[SerializeField] private SpriteRenderer flash;
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[SerializeField] private GameObject flashFX;
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[SerializeField] private GameObject flashFXInverse;
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[SerializeField] private GameObject TurnTable;
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//[SerializeField] private GameObject slamFX;
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AudioMixerGroup mixer;
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private Animator tableAnim;
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private DJSchool game;
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public void Init()
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{
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game = DJSchool.instance;
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anim = GetComponent<Animator>();
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tableAnim = TurnTable.GetComponent<Animator>();
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tableAnim.speed = 0;
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mixer = Resources.Load<AudioMixer>("MainMixer").FindMatchingGroups("Music")[0];
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mixer.audioMixer.FindSnapshot("Main").TransitionTo(.01f);
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}
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private void Update()
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{
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}
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#region old hold
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//public void Hold(bool ace)
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//{
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// isHolding = true;
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// if (ace)
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// {
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// missed = false;
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// shouldBeHolding = true;
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// game.SetDJYellowHead(1);
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// }
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// Jukebox.PlayOneShotGame("djSchool/recordStop");
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// anim.Play("Hold", 0, 0);
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// tableAnim.Play("Student_Turntable_Hold", 0, 0);
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// if (ace)
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// {
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// if (soundFX)
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// {
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// Conductor.instance.djSchoolHold.TransitionTo(.01f);
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// }
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// FlashFX(true);
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// }
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// // Settings.GetMusicMixer().audioMixer.FindSnapshot("DJSchool_Hold").TransitionTo(0.15f);
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//}
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#endregion
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public void ForceHold()
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{
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isHolding = true;
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missed = false;
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shouldBeHolding = true;
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anim.Play("Hold", -1, 1);
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tableAnim.DoScaledAnimationAsync("Student_Turntable_Hold", 0.5f);
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if (soundFX)
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{
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mixer.audioMixer.FindSnapshot("DJSchool_Hold").TransitionTo(.01f);
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}
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}
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void EnableBoo()
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{
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canBoo = true;
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}
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#region onHold
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public void OnHitHold(PlayerActionEvent caller, float beat)
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{
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isHolding = true;
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missed = false;
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shouldBeHolding = true;
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SoundByte.PlayOneShotGame("djSchool/recordStop");
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anim.DoScaledAnimationAsync("Hold", 0.5f);
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tableAnim.DoScaledAnimationAsync("Student_Turntable_StartHold", 0.5f);
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if (soundFX)
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{
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mixer.audioMixer.FindSnapshot("DJSchool_Hold").TransitionTo(.01f);
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}
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FlashFX(true);
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}
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public void OnMissHold(PlayerActionEvent caller)
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{
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//isHolding = true;
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if (canBoo)
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{
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Sound booSound = SoundByte.PlayOneShotGame("djSchool/boo", -1, 1, 0.8f);
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CancelInvoke();
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canBoo = false;
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Invoke("EnableBoo", booSound.clip.length);
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}
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if (!game.djYellowScript.HeadSpriteCheck(DJYellow.DJExpression.UpFirst) && !game.djYellowScript.HeadSpriteCheck(DJYellow.DJExpression.UpSecond))
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{
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game.djYellowScript.ChangeHeadSprite(DJYellow.DJExpression.CrossEyed);
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if (game.djYellowHolding || game.andStop) game.djYellowScript.Reverse();
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else game.djYellowScript.Reverse(true);
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}
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missed = true;
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}
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public void OnMissHoldForPlayerInput()
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{
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isHolding = true;
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missed = true;
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SoundByte.PlayOneShotGame("djSchool/recordStop");
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anim.DoScaledAnimationAsync("Hold", 0.5f);
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tableAnim.DoScaledAnimationAsync("Student_Turntable_StartHold", 0.5f);
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if (!game.djYellowScript.HeadSpriteCheck(DJYellow.DJExpression.UpFirst) && !game.djYellowScript.HeadSpriteCheck(DJYellow.DJExpression.UpSecond))
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{
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game.djYellowScript.ChangeHeadSprite(DJYellow.DJExpression.CrossEyed);
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if (game.djYellowHolding || game.andStop) game.djYellowScript.Reverse();
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else game.djYellowScript.Reverse(true);
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}
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}
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#endregion
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public void OnEmpty(PlayerActionEvent caller)
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{
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//empty
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}
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public void UnHold()
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{
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isHolding = false;
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anim.DoScaledAnimationAsync("Unhold", 0.5f);
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if (canBoo)
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{
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Sound booSound = SoundByte.PlayOneShotGame("djSchool/boo", -1, 1, 0.8f);
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CancelInvoke();
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canBoo = false;
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Invoke("EnableBoo", booSound.clip.length);
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}
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missed = true;
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mixer.audioMixer.FindSnapshot("Main").TransitionTo(.01f);
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tableAnim.DoScaledAnimationAsync("Student_Turntable_Idle", 0.5f);
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if (!game.djYellowScript.HeadSpriteCheck(DJYellow.DJExpression.UpFirst) && !game.djYellowScript.HeadSpriteCheck(DJYellow.DJExpression.UpSecond))
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{
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game.djYellowScript.ChangeHeadSprite(DJYellow.DJExpression.CrossEyed);
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if (game.djYellowHolding || game.andStop) game.djYellowScript.Reverse();
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else game.djYellowScript.Reverse(true);
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}
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}
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#region onSwipe
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public void OnHitSwipeCheer(PlayerActionEvent caller, float beat)
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{
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OnHitSwipe(caller, beat);
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SoundByte.PlayOneShotGame("djSchool/cheer", caller.timer + caller.startBeat + 1f, 1, 0.8f);
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}
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public void OnHitSwipe(PlayerActionEvent caller, float beat)
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{
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game.shouldBeHolding = false;
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if (beat >= 1f || beat <= -1f) missed = true;
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if (!missed)
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{
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isHolding = false;
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missed = false;
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shouldBeHolding = false;
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SoundByte.PlayOneShotGame("djSchool/recordSwipe");
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FlashFX(false);
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swiping = true;
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BeatAction.New(gameObject, new List<BeatAction.Action>()
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{
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new BeatAction.Action(beat, delegate { anim.Play("Swipe", 0, 0); }),
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new BeatAction.Action(beat + 4f, delegate { swiping = false; }),
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});
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//anim.Play("Swipe", 0, 0);
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game.djYellowScript.ChangeHeadSprite(DJYellow.DJExpression.UpSecond);
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game.djYellowScript.Reverse();
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game.smileBeat = caller.timer + caller.startBeat + 1f;
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tableAnim.speed = 1;
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tableAnim.DoScaledAnimationAsync("Student_Turntable_Swipe", 0.5f);
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//Instantiate(slamFX, this.transform.parent).SetActive(true);
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mixer.audioMixer.FindSnapshot("Main").TransitionTo(.01f);
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}
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else
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{
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OnMissSwipeForPlayerInput(caller.timer + caller.startBeat + 1f);
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SoundByte.PlayOneShotGame("djSchool/recordSwipe");
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BeatAction.New(gameObject, new List<BeatAction.Action>()
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{
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new BeatAction.Action(beat, delegate { anim.Play("Swipe", 0, 0); }),
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new BeatAction.Action(beat + 4f, delegate { swiping = false; }),
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});
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//anim.Play("Swipe", 0, 0);
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tableAnim.speed = 1;
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tableAnim.DoScaledAnimationAsync("Student_Turntable_Swipe", 0.5f);
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//Instantiate(slamFX, this.transform.parent).SetActive(true);
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mixer.audioMixer.FindSnapshot("Main").TransitionTo(.01f);
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}
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}
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public void OnMissSwipe(PlayerActionEvent caller)
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{
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isHolding = false;
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//swiping = false;
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missed = true;
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mixer.audioMixer.FindSnapshot("Main").TransitionTo(.01f);
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if (canBoo)
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{
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Sound booSound = SoundByte.PlayOneShotGame("djSchool/boo", caller.timer + caller.startBeat + 1f, 1, 0.8f);
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CancelInvoke();
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canBoo = false;
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Invoke("EnableBoo", booSound.clip.length);
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}
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BeatAction.New(game.gameObject, new List<BeatAction.Action>()
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{
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new BeatAction.Action(caller.timer + caller.startBeat + 1f, delegate
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{
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if (game.goBop)
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{
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game.djYellowScript.ChangeHeadSprite(DJYellow.DJExpression.CrossEyed);
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if (game.djYellowHolding) game.djYellowScript.Reverse();
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else game.djYellowScript.Reverse(true);
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}
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})
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});
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}
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public void OnMissSwipeForPlayerInput(double beat)
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{
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isHolding = false;
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missed = true;
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//swiping = false;
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mixer.audioMixer.FindSnapshot("Main").TransitionTo(.01f);
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BeatAction.New(game.gameObject, new List<BeatAction.Action>()
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{
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new BeatAction.Action(beat, delegate
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{
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if (game.goBop)
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{
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game.djYellowScript.ChangeHeadSprite(DJYellow.DJExpression.CrossEyed);
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if (game.djYellowHolding) game.djYellowScript.Reverse();
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else game.djYellowScript.Reverse(true);
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}
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})
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});
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}
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#endregion
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#region old swipe
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//public void Swipe(bool ace)
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//{
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// isHolding = false;
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// if (ace)
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// {
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// missed = false;
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// shouldBeHolding = false;
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// Jukebox.PlayOneShotGame("djSchool/recordSwipe");
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// FlashFX(false);
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// swiping = true;
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// }
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// else
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// {
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// // Missed record swipe sound should play here.
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// }
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// anim.Play("Swipe", 0, 0);
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// tableAnim.speed = 1;
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// tableAnim.Play("Student_Turntable_Swipe", 0, 0);
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// Instantiate(slamFX).SetActive(true);
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// Conductor.instance.normal.TransitionTo(.01f);
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// // Settings.GetMusicMixer().audioMixer.FindSnapshot("Main").TransitionTo(0.15f);
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// swiping = false;
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//}
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//public override void OnAce()
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//{
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// if (!shouldBeHolding)
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// {
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// //Hold(true);
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// }
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// else
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// {
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// Conductor.instance.normal.TransitionTo(.01f);
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// //Swipe(true);
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// }
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// eligible = false;
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//}
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#endregion
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private void FlashFX(bool inverse)
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{
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GameObject prefab = flashFX;
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if (inverse)
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prefab = flashFXInverse;
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GameObject flashFX_ = Instantiate(prefab, this.transform.parent);
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flashFX_.SetActive(true);
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flash.color = "D0FBFF".Hex2RGB();
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flash.color = new Color(flash.color.r, flash.color.g, flash.color.b, 0.85f);
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flash.DOColor(new Color(flash.color.r, flash.color.g, flash.color.b, 0), 0.15f);
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Destroy(flashFX_, 0.5f);
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}
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public void TransitionBackToIdle()
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{
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// for letting go of "hold"
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if (anim.speed == 0)
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{
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anim.speed = 1;
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anim.Play("Idle", 0, 0);
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}
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}
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//Not sure but will do?
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private void OnDestroy()
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{
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mixer.audioMixer.FindSnapshot("Main").TransitionTo(.01f);
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}
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}
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} |