mirror of
https://github.com/RHeavenStudioPlus/HeavenStudioPlus.git
synced 2024-11-10 19:55:09 +00:00
12fb8c2117
* Textboxes: setup prefab * Textboxes: basic functionality finished * Textbox: scaling * Textbox: open captions * Textbox: res edits * Textbox: song artist * Textbox: closed captions * Textbox: fix not being able to use multiple text events * I/O: save / load remixes using UTF-8 encoding * Textboxes: stop editor shortcuts while typing
89 lines
No EOL
3.5 KiB
C#
89 lines
No EOL
3.5 KiB
C#
using System;
|
|
using System.Collections.Generic;
|
|
using System.ComponentModel;
|
|
using UnityEngine;
|
|
|
|
using Newtonsoft.Json;
|
|
|
|
using HeavenStudio.Util;
|
|
|
|
namespace HeavenStudio
|
|
{
|
|
[Serializable]
|
|
public class Beatmap
|
|
{
|
|
public float bpm;
|
|
|
|
[JsonProperty(DefaultValueHandling = DefaultValueHandling.Populate)]
|
|
[DefaultValue(100)]
|
|
public int musicVolume; // In percent (1-100)
|
|
|
|
public List<Entity> entities = new List<Entity>();
|
|
public List<TempoChange> tempoChanges = new List<TempoChange>();
|
|
public float firstBeatOffset;
|
|
|
|
[Serializable]
|
|
public class Entity : ICloneable
|
|
{
|
|
public float beat;
|
|
public int track;
|
|
|
|
// consideration: use arrays instead of hardcoding fixed parameter names
|
|
[JsonProperty(DefaultValueHandling = DefaultValueHandling.Ignore)] public float length;
|
|
[JsonProperty(DefaultValueHandling = DefaultValueHandling.Ignore)] public float valA;
|
|
[JsonProperty(DefaultValueHandling = DefaultValueHandling.Ignore)] public float valB;
|
|
[JsonProperty(DefaultValueHandling = DefaultValueHandling.Ignore)] public float valC;
|
|
[JsonProperty(DefaultValueHandling = DefaultValueHandling.Ignore)] public bool toggle;
|
|
[JsonProperty(DefaultValueHandling = DefaultValueHandling.Ignore)] public int type;
|
|
[JsonProperty(DefaultValueHandling = DefaultValueHandling.Ignore)] public int type2;
|
|
[JsonProperty(DefaultValueHandling = DefaultValueHandling.Ignore)] public int type3;
|
|
[JsonProperty(DefaultValueHandling = DefaultValueHandling.Ignore)] public EasingFunction.Ease ease;
|
|
[JsonProperty(DefaultValueHandling = DefaultValueHandling.Ignore)] public Color colorA;
|
|
[JsonProperty(DefaultValueHandling = DefaultValueHandling.Ignore)] public Color colorB;
|
|
[JsonProperty(DefaultValueHandling = DefaultValueHandling.Ignore)] public Color colorC;
|
|
[JsonProperty(DefaultValueHandling = DefaultValueHandling.Ignore)] public string text1;
|
|
[JsonProperty(DefaultValueHandling = DefaultValueHandling.Ignore)] public string text2;
|
|
[JsonProperty(DefaultValueHandling = DefaultValueHandling.Ignore)] public string text3;
|
|
[JsonProperty(DefaultValueHandling = DefaultValueHandling.Ignore)] public float swing;
|
|
public string datamodel;
|
|
[JsonIgnore] public Editor.Track.TimelineEventObj eventObj;
|
|
|
|
public object Clone()
|
|
{
|
|
return this.MemberwiseClone();
|
|
}
|
|
|
|
public object this[string propertyName]
|
|
{
|
|
get
|
|
{
|
|
return typeof(Entity).GetField(propertyName).GetValue(this);
|
|
}
|
|
set
|
|
{
|
|
try
|
|
{
|
|
typeof(Entity).GetField(propertyName).SetValue(this, value);
|
|
}
|
|
catch (Exception ex)
|
|
{
|
|
UnityEngine.Debug.LogError($"You probably misspelled a paramater, or defined the object type wrong. Exception log: {ex}");
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
[Serializable]
|
|
public class TempoChange : ICloneable
|
|
{
|
|
public float beat;
|
|
public float length;
|
|
public float tempo;
|
|
|
|
public object Clone()
|
|
{
|
|
return this.MemberwiseClone();
|
|
}
|
|
}
|
|
}
|
|
} |