mirror of
https://github.com/RHeavenStudioPlus/HeavenStudioPlus.git
synced 2024-11-23 18:15:13 +00:00
fa519d25d7
Beat action is now used to define one-off objects that is used by the beat but I don't wanna bother making a different script for. Example case: the "hit 3" sprite in Karate Man. Animation helpers for functions I don't wanna rewrite 100,000 times. General improvements for Karate Man, like prepare animation and some updates to game events.
11 lines
243 B
Text
11 lines
243 B
Text
fileFormatVersion: 2
|
|
guid: 790eba0f95f13f34992936566436eab1
|
|
MonoImporter:
|
|
externalObjects: {}
|
|
serializedVersion: 2
|
|
defaultReferences: []
|
|
executionOrder: 0
|
|
icon: {instanceID: 0}
|
|
userData:
|
|
assetBundleName:
|
|
assetBundleVariant:
|