mirror of
https://github.com/RHeavenStudioPlus/HeavenStudioPlus.git
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92 lines
No EOL
2.6 KiB
C#
92 lines
No EOL
2.6 KiB
C#
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using System;
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using RhythmHeavenMania.Util;
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namespace RhythmHeavenMania.Games.RhythmTweezers
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{
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public class Tweezers : MonoBehaviour
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{
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public int hitOnFrame;
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[NonSerialized] public Animator anim;
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private Animator vegetableAnim;
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private RhythmTweezers game;
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private bool plucking;
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private void Start()
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{
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anim = GetComponent<Animator>();
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vegetableAnim = RhythmTweezers.instance.VegetableAnimator;
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game = RhythmTweezers.instance;
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}
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private void LateUpdate()
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{
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if (PlayerInput.Pressed())
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{
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if (!plucking) // Did you do a successful pluck earlier in the frame?
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{
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anim.Play("Tweezers_Pluck", 0, 0);
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}
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}
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plucking = false;
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}
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public void Pluck(bool ace, Hair hair)
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{
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if (ace)
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{
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Jukebox.PlayOneShotGame($"rhythmTweezers/shortPluck{UnityEngine.Random.Range(1, 21)}");
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hair.hairSprite.SetActive(false);
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hair.stubbleSprite.SetActive(true);
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game.hairsLeft--;
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if (game.hairsLeft <= 0)
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vegetableAnim.Play("HopFinal", 0, 0);
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else
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vegetableAnim.Play("Hop", 0, 0);
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anim.Play("Tweezers_Pluck_Success", 0, 0);
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}
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else
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{
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Jukebox.PlayOneShotGame($"rhythmTweezers/shortPluck{UnityEngine.Random.Range(1, 21)}");
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Jukebox.PlayOneShot("miss");
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hair.hairSprite.SetActive(false);
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hair.missedSprite.SetActive(true);
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vegetableAnim.Play("Blink", 0, 0);
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anim.Play("Tweezers_Pluck_Fail", 0, 0);
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}
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plucking = true; // Prevents standard pluck from playing in LateUpdate().
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}
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public void LongPluck(bool ace, LongHair hair)
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{
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anim.Play("Tweezers_Pluck", 0, 0);
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if (hitOnFrame > 0) return;
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if (ace)
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{
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float beat = Conductor.instance.songPositionInBeats;
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MultiSound.Play(new MultiSound.Sound[]
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{
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new MultiSound.Sound($"rhythmTweezers/longPull{UnityEngine.Random.Range(1, 5)}", beat),
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new MultiSound.Sound("rhythmTweezers/longPullEnd", beat + 0.5f),
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});
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Destroy(hair.gameObject);
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}
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}
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}
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} |