mirror of
https://github.com/RHeavenStudioPlus/HeavenStudioPlus.git
synced 2024-12-18 06:20:03 +00:00
136 lines
No EOL
3.9 KiB
C#
136 lines
No EOL
3.9 KiB
C#
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using RhythmHeavenMania.Editor.Track;
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namespace RhythmHeavenMania.Editor
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{
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public class EventParameterManager : MonoBehaviour
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{
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[Header("General References")]
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[SerializeField] private GameObject eventSelector;
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[SerializeField] private GridGameSelector gridGameSelector;
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[Header("Property Prefabs")]
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[SerializeField] private GameObject IntegerP;
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[SerializeField] private GameObject FloatP;
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[SerializeField] private GameObject DropdownP;
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[SerializeField] private GameObject ColorP;
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public Beatmap.Entity entity;
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private bool active;
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private int childCountAtStart;
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public bool canDisable = true;
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public static EventParameterManager instance { get; set; }
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private void Awake()
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{
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instance = this;
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}
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private void Start()
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{
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childCountAtStart = transform.childCount;
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}
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private void Update()
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{
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if (Input.GetMouseButtonDown(0))
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{
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if (canDisable && active)
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{
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Disable();
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}
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}
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}
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public void Disable()
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{
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active = false;
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eventSelector.SetActive(true);
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DestroyParams();
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Editor.instance.SetGameEventTitle($"Select game event for {gridGameSelector.SelectedMinigame}");
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}
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public void StartParams(Beatmap.Entity entity)
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{
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active = true;
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AddParams(entity);
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}
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private void AddParams(Beatmap.Entity entity)
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{
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var minigame = EventCaller.instance.GetMinigame(entity.datamodel.Split(0));
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int actionIndex = minigame.actions.IndexOf(minigame.actions.Find(c => c.actionName == entity.datamodel.Split(1)));
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Minigames.GameAction action = minigame.actions[actionIndex];
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if (action.parameters != null)
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{
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eventSelector.SetActive(false);
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this.entity = entity;
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Editor.instance.SetGameEventTitle($"Properties for {entity.datamodel}");
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DestroyParams();
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for (int i = 0; i < action.parameters.Count; i++)
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{
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object param = action.parameters[i].parameter;
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string caption = action.parameters[i].propertyCaption;
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string propertyName = action.parameters[i].propertyName;
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AddParam(propertyName, param, caption);
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}
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active = true;
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}
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}
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private void AddParam(string propertyName, object type, string caption)
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{
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GameObject prefab = IntegerP;
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var objType = type.GetType();
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if (objType == typeof(EntityTypes.Integer))
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{
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prefab = IntegerP;
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}
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else if (objType == typeof(EntityTypes.Float))
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{
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prefab = FloatP;
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}
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else if (objType == typeof(RhythmHeavenMania.Util.EasingFunction.Ease))
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{
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prefab = DropdownP;
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}
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else if (objType == typeof(Color))
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{
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prefab = ColorP;
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}
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GameObject input = Instantiate(prefab);
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input.transform.SetParent(this.gameObject.transform);
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input.SetActive(true);
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input.transform.localScale = Vector2.one;
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var property = input.GetComponent<EventPropertyPrefab>();
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property.SetProperties(propertyName, type, caption);
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}
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private void DestroyParams()
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{
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active = false;
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for (int i = childCountAtStart; i < transform.childCount; i++)
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{
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Destroy(transform.GetChild(i).gameObject);
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}
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}
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}
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} |