mirror of
https://github.com/RHeavenStudioPlus/HeavenStudioPlus.git
synced 2024-11-23 01:55:16 +00:00
140 lines
No EOL
4.2 KiB
C#
140 lines
No EOL
4.2 KiB
C#
using System;
|
|
using System.Collections;
|
|
using System.Collections.Generic;
|
|
using UnityEngine;
|
|
|
|
namespace RhythmHeavenMania
|
|
{
|
|
public class AudioDspTimeKeeper : MonoBehaviour
|
|
{
|
|
[SerializeField] private List<double> xValuesL = new List<double>();
|
|
[SerializeField] private List<double> yValuesL = new List<double>();
|
|
|
|
private double coeff1, coeff2;
|
|
|
|
private double audioDspStartTime;
|
|
|
|
private AudioSource audioSource;
|
|
|
|
public double currentSmoothedDSPTime;
|
|
|
|
public double dspTime;
|
|
public float audioTime;
|
|
|
|
private double musicDrift;
|
|
|
|
private Conductor conductor;
|
|
|
|
public float latencyAdjustment;
|
|
|
|
public void Play()
|
|
{
|
|
audioSource.PlayScheduled(audioDspStartTime);
|
|
audioDspStartTime = AudioSettings.dspTime;
|
|
}
|
|
|
|
private void Start()
|
|
{
|
|
conductor = GetComponent<Conductor>();
|
|
audioSource = conductor.musicSource;
|
|
}
|
|
|
|
private void Update()
|
|
{
|
|
if (!audioSource.isPlaying) return;
|
|
|
|
float currentGameTime = Time.realtimeSinceStartup;
|
|
double currentDspTime = AudioSettings.dspTime;
|
|
|
|
// Update our linear regression model by adding another data point.
|
|
UpdateLinearRegression(currentGameTime, currentDspTime);
|
|
CheckForDrift();
|
|
|
|
dspTime = GetCurrentTimeInSong();
|
|
audioTime = audioSource.time;
|
|
}
|
|
|
|
public double SmoothedDSPTime()
|
|
{
|
|
double result = Time.unscaledTimeAsDouble * coeff1 + coeff2;
|
|
if (result > currentSmoothedDSPTime)
|
|
{
|
|
currentSmoothedDSPTime = result;
|
|
}
|
|
return currentSmoothedDSPTime;
|
|
}
|
|
|
|
public double GetCurrentTimeInSong()
|
|
{
|
|
return this.SmoothedDSPTime() - audioDspStartTime - latencyAdjustment;
|
|
}
|
|
|
|
private void CheckForDrift()
|
|
{
|
|
double timeFromDSP = this.SmoothedDSPTime() - audioDspStartTime;
|
|
double timeFromAudioSource = audioSource.timeSamples / (float)audioSource.clip.frequency;
|
|
|
|
double drift = timeFromDSP - timeFromAudioSource;
|
|
musicDrift = drift;
|
|
|
|
if (Mathf.Abs((float)drift) > 0.05)
|
|
{
|
|
Debug.LogWarningFormat("Music drift of {0} detected, resyncing!", musicDrift);
|
|
audioDspStartTime += musicDrift;
|
|
}
|
|
}
|
|
|
|
private void UpdateLinearRegression(float currentGameTime, double currentDspTime)
|
|
{
|
|
if (xValuesL.Count > 3000)
|
|
{
|
|
xValuesL.RemoveRange(0, 2000);
|
|
yValuesL.RemoveRange(0, 2000);
|
|
}
|
|
|
|
xValuesL.Add((double)currentGameTime);
|
|
var xVals = xValuesL.ToArray();
|
|
|
|
yValuesL.Add((double)currentDspTime);
|
|
var yVals = yValuesL.ToArray();
|
|
|
|
if (xVals.Length != yVals.Length)
|
|
{
|
|
throw new Exception("Input values should be with the same length.");
|
|
}
|
|
|
|
double sumOfX = 0;
|
|
double sumOfY = 0;
|
|
double sumOfXSq = 0;
|
|
double sumOfYSq = 0;
|
|
double sumCodeviates = 0;
|
|
|
|
for (var i = 0; i < xVals.Length; i++)
|
|
{
|
|
var x = xVals[i];
|
|
var y = yVals[i];
|
|
sumCodeviates += x * y;
|
|
sumOfX += x;
|
|
sumOfY += y;
|
|
sumOfXSq += x * x;
|
|
sumOfYSq += y * y;
|
|
}
|
|
|
|
var count = xVals.Length;
|
|
var ssX = sumOfXSq - ((sumOfX * sumOfX) / count);
|
|
var ssY = sumOfYSq - ((sumOfY * sumOfY) / count);
|
|
|
|
var rNumerator = (count * sumCodeviates) - (sumOfX * sumOfY);
|
|
var rDenom = (count * sumOfXSq - (sumOfX * sumOfX)) * (count * sumOfYSq - (sumOfY * sumOfY));
|
|
var sCo = sumCodeviates - ((sumOfX * sumOfY) / count);
|
|
|
|
var meanX = sumOfX / count;
|
|
var meanY = sumOfY / count;
|
|
var dblR = rNumerator / Math.Sqrt(rDenom);
|
|
|
|
// coeff1 = dblR * dblR;
|
|
coeff2 = meanY - ((sCo / ssX) * meanX);
|
|
coeff1 = sCo / ssX;
|
|
}
|
|
}
|
|
} |