HeavenStudioPlus/Assets/Scripts/UI/PauseMenu.cs

195 lines
6.2 KiB
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using TMPro;
using HeavenStudio.Util;
using HeavenStudio.InputSystem;
namespace HeavenStudio.Common
{
public class PauseMenu : MonoBehaviour
{
public enum Options
{
Continue,
StartOver,
Settings,
Quit
}
// TODO
// MAKE OPTIONS ACCEPT MOUSE INPUT
[SerializeField] float patternSpeed = 1f;
[SerializeField] SettingsDialog settingsDialog;
[SerializeField] Animator animator;
[SerializeField] TMP_Text chartTitleText;
[SerializeField] TMP_Text chartArtistText;
[SerializeField] GameObject optionArrow;
[SerializeField] GameObject optionHolder;
[SerializeField] RectTransform patternL;
[SerializeField] RectTransform patternR;
public static bool IsPaused { get { return isPaused; } }
private static bool isPaused = false;
private double pauseBeat;
private bool canPick = false;
private bool isQuitting = false;
private int optionSelected = 0;
void Pause()
{
if (GlobalGameManager.IsShowingDialog) return;
if (!Conductor.instance.isPlaying) return;
Conductor.instance.Pause();
pauseBeat = Conductor.instance.songPositionInBeatsAsDouble;
chartTitleText.text = GameManager.instance.Beatmap["remixtitle"].ToString();
chartArtistText.text = GameManager.instance.Beatmap["remixauthor"].ToString();
animator.Play("PauseShow");
SoundByte.PlayOneShot("ui/PauseIn");
isPaused = true;
canPick = false;
optionSelected = 0;
}
void UnPause(bool instant = false)
{
if ((!instant) && (!Conductor.instance.isPaused)) return;
Conductor.instance.Play(pauseBeat);
if (instant)
{
animator.Play("NoPose");
}
else
{
animator.Play("PauseHide");
SoundByte.PlayOneShot("ui/PauseOut");
}
isPaused = false;
canPick = false;
}
// Start is called before the first frame update
void Start()
{
isPaused = false;
isQuitting = false;
}
// Update is called once per frame
void Update()
{
if (isQuitting) return;
if (PlayerInput.GetInputController(1).GetActionDown((int) InputController.ActionsPad.Pause, out _))
{
if (isPaused)
{
UnPause();
}
else
{
Pause();
}
}
else if (isPaused && canPick && !settingsDialog.IsOpen)
{
if (Input.GetKeyDown(KeyCode.UpArrow) || PlayerInput.GetInputController(1).GetActionDown((int)InputController.ActionsPad.Up, out _))
{
optionSelected--;
if (optionSelected < 0)
{
optionSelected = optionHolder.transform.childCount - 1;
}
ChooseOption((Options) optionSelected);
}
else if (Input.GetKeyDown(KeyCode.DownArrow) || PlayerInput.GetInputController(1).GetActionDown((int)InputController.ActionsPad.Down, out _))
{
optionSelected++;
if (optionSelected > optionHolder.transform.childCount - 1)
{
optionSelected = 0;
}
ChooseOption((Options) optionSelected);
}
else if (Input.GetKeyDown(KeyCode.Return) || PlayerInput.GetInputController(1).GetActionDown((int)InputController.ActionsPad.East, out _))
{
UseOption((Options) optionSelected);
}
}
if (isPaused)
{
patternL.anchoredPosition = new Vector2((Time.realtimeSinceStartup * patternSpeed) % 13, patternL.anchoredPosition.y);
patternR.anchoredPosition = new Vector2(-(Time.realtimeSinceStartup * patternSpeed) % 13, patternR.anchoredPosition.y);
}
}
public void ChooseCurrentOption()
{
ChooseOption((Options) optionSelected, false);
canPick = true;
}
public void ChooseOption(Options option, bool sound = true)
{
optionArrow.transform.position = new Vector3(optionArrow.transform.position.x, optionHolder.transform.GetChild((int) option).position.y, optionArrow.transform.position.z);
foreach (Transform child in optionHolder.transform)
{
child.transform.localScale = new Vector3(1f, 1f, 1f);
}
optionHolder.transform.GetChild((int) option).transform.localScale = new Vector3(1.2f, 1.2f, 1.2f);
if (sound)
SoundByte.PlayOneShot("ui/UIOption");
}
void UseOption(Options option)
{
switch (option)
{
case Options.Continue:
OnContinue();
break;
case Options.StartOver:
OnRestart();
break;
case Options.Settings:
OnSettings();
SoundByte.PlayOneShot("ui/UISelect");
break;
case Options.Quit:
OnQuit();
break;
}
}
void OnContinue()
{
UnPause();
}
void OnRestart()
{
UnPause(true);
GlobalGameManager.ForceFade(0, 1f, 0.5f);
GameManager.instance.Stop(0, true, 1.5f);
SoundByte.PlayOneShot("ui/UIEnter");
}
void OnQuit()
{
isQuitting = true;
SoundByte.PlayOneShot("ui/PauseQuit");
GlobalGameManager.LoadScene("Editor", 0, 0.1f);
}
void OnSettings()
{
settingsDialog.SwitchSettingsDialog();
}
}
}