HeavenStudioPlus/Assets/Scripts/LevelEditor/RemixPropertiesDialog/RemixPropertyPrefab.cs

29 lines
763 B
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
using System;
using System.Linq;
using TMPro;
using HeavenStudio.Util;
namespace HeavenStudio.Editor
{
public class RemixPropertyPrefab : MonoBehaviour
{
public TMP_Text caption;
public RemixPropertiesDialog parameterManager;
public string propertyName;
public void SetProperties(RemixPropertiesDialog diag, string propertyName, object type, string caption) {}
public void InitProperties(RemixPropertiesDialog diag, string propertyName, string caption)
{
this.parameterManager = diag;
this.propertyName = propertyName;
this.caption.text = caption;
}
}
}