HeavenStudioPlus/Assets/Scripts/LevelEditor/SettingsDialog/Tabs/DispAudioSettings.cs
minenice55 d5ae99d8ba
Game Overlays (#280)
* add accuracy display

* temp BG for show

* separate overlays prefab

make proper shader for star effects

* aim shakiness display

* implement testing skill star

* fully functional skill star

* separate section display from editor

* fully separate chart section display from timeline

* add section to overlays

* fix nullreference issues

* start game layout settings

* add game settings script

* fix nonfunctioning scoring

* invert y position logic on timing bar

* add perfect challenge functionality

* fix section not showing up in editor

add perfect challenge option

* add timing display minimal mode

* Update PerfectAndPractice.png

* show gismo for minigame bounds in editor

* add ability to disable overlays in editor

* prepare medals

add new timing display graphic

* hide screen preview

* per-axis camera control

added per request

* section medals basic functionality

* add medal get animations

* fix bug with perfect icons

* visual enhancements

* adjust look of timing display minmode

address audio ducking issues(?)

* prepare overlay lyt editor

add viewport pan, rotate, scale
adjust audio setting

* add layout editor UI elements

* dynamic overlay creation

* fix default single timing disp

* set up overlay settings controls

* start UI events

* runtime uuid for component reference

* layout editor affects overlay elements

* show overlay element previews while editing

* advanced audio settings

* fix bug in drop-down creation

* fallback defaults for the new stuff

* fix textbox & overlay visibility bugs
2023-03-11 04:51:22 +00:00

121 lines
No EOL
4.9 KiB
C#

using System.Linq;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
using TMPro;
using HeavenStudio.Common;
namespace HeavenStudio.Editor
{
public class DispAudioSettings : TabsContent
{
public TMP_Dropdown resolutionsDropdown;
public GameObject customSetter;
public TMP_InputField widthInputField, heightInputField;
public Slider volSlider;
public TMP_InputField volLabel;
public TMP_Dropdown dspSizeDropdown;
public TMP_Dropdown sampleRateDropdown;
private void Start() {
List<TMP_Dropdown.OptionData> dropDownData = new List<TMP_Dropdown.OptionData>();
var vals = GlobalGameManager.DEFAULT_SCREEN_SIZES_STRING;
for (int i = 0; i < vals.Length; i++)
{
TMP_Dropdown.OptionData optionData = new TMP_Dropdown.OptionData();
optionData.text = vals[i];
dropDownData.Add(optionData);
}
resolutionsDropdown.AddOptions(dropDownData);
resolutionsDropdown.onValueChanged.AddListener(delegate
{
GlobalGameManager.ScreenSizeIndex = resolutionsDropdown.value;
customSetter.SetActive(resolutionsDropdown.value == GlobalGameManager.DEFAULT_SCREEN_SIZES_STRING.Length - 1);
});
widthInputField.onEndEdit.AddListener(delegate
{
GlobalGameManager.CustomScreenWidth = System.Math.Max(int.Parse(widthInputField.text), 64);
widthInputField.text = GlobalGameManager.CustomScreenWidth.ToString();
});
heightInputField.onEndEdit.AddListener(delegate
{
GlobalGameManager.CustomScreenHeight = System.Math.Max(int.Parse(heightInputField.text), 64);
heightInputField.text = GlobalGameManager.CustomScreenHeight.ToString();
});
resolutionsDropdown.value = GlobalGameManager.ScreenSizeIndex;
widthInputField.text = GlobalGameManager.CustomScreenWidth.ToString();
heightInputField.text = GlobalGameManager.CustomScreenHeight.ToString();
volSlider.value = GlobalGameManager.MasterVolume;
volLabel.text = System.Math.Round(volSlider.value * 100, 2).ToString();
dspSizeDropdown.onValueChanged.AddListener(delegate
{
GlobalGameManager.currentDspSize = GlobalGameManager.DSP_BUFFER_SIZES[dspSizeDropdown.value];
GlobalGameManager.ChangeAudioSettings(GlobalGameManager.currentDspSize, GlobalGameManager.currentSampleRate);
});
sampleRateDropdown.onValueChanged.AddListener(delegate
{
GlobalGameManager.currentSampleRate = GlobalGameManager.SAMPLE_RATES[sampleRateDropdown.value];
GlobalGameManager.ChangeAudioSettings(GlobalGameManager.currentDspSize, GlobalGameManager.currentSampleRate);
});
}
public void WindowFullScreen()
{
GlobalGameManager.WindowFullScreen();
GlobalGameManager.ResetGameRenderTexture();
}
public void WindowConfirmSize()
{
GlobalGameManager.ChangeScreenSize();
GlobalGameManager.ResetGameRenderTexture();
}
public void OnVolSliderChanged()
{
GlobalGameManager.ChangeMasterVolume(volSlider.value);
volLabel.text = System.Math.Round(volSlider.value * 100, 2).ToString();
PersistentDataManager.gameSettings.masterVolume = volSlider.value;
}
public void OnVolLabelChanged()
{
volSlider.value = (float)System.Math.Round(System.Convert.ToSingle(volLabel.text) / 100f, 2);
GlobalGameManager.ChangeMasterVolume(volSlider.value);
PersistentDataManager.gameSettings.masterVolume = volSlider.value;
}
public override void OnOpenTab()
{
resolutionsDropdown.value = GlobalGameManager.ScreenSizeIndex;
widthInputField.text = GlobalGameManager.CustomScreenWidth.ToString();
heightInputField.text = GlobalGameManager.CustomScreenHeight.ToString();
volSlider.value = GlobalGameManager.MasterVolume;
volLabel.text = System.Math.Round(volSlider.value * 100, 2).ToString();
dspSizeDropdown.ClearOptions();
sampleRateDropdown.ClearOptions();
dspSizeDropdown.AddOptions(GlobalGameManager.DSP_BUFFER_SIZES.Select(x => x.ToString()).ToList());
sampleRateDropdown.AddOptions(GlobalGameManager.SAMPLE_RATES.Select(x => x.ToString()).ToList());
dspSizeDropdown.value = GlobalGameManager.DSP_BUFFER_SIZES.ToList().IndexOf(GlobalGameManager.currentDspSize);
sampleRateDropdown.value = GlobalGameManager.SAMPLE_RATES.ToList().IndexOf(GlobalGameManager.currentSampleRate);
}
public override void OnCloseTab()
{
}
}
}