HeavenStudioPlus/Assets/Plugins/BezierSolution/Editor/BezierPointExtraDataDrawer.cs

28 lines
No EOL
1.3 KiB
C#

using UnityEditor;
using UnityEngine;
namespace BezierSolution.Extras
{
[CustomPropertyDrawer( typeof( BezierPoint.ExtraData ) )]
public class BezierPointExtraDataDrawer : PropertyDrawer
{
public override void OnGUI( Rect position, SerializedProperty property, GUIContent label )
{
EditorGUI.BeginProperty( position, label, property );
position = EditorGUI.PrefixLabel( position, GUIUtility.GetControlID( FocusType.Passive ), label );
float quarterWidth = position.width * 0.25f;
Rect c1Rect = new Rect( position.x, position.y, quarterWidth, position.height );
Rect c2Rect = new Rect( position.x + quarterWidth, position.y, quarterWidth, position.height );
Rect c3Rect = new Rect( position.x + 2f * quarterWidth, position.y, quarterWidth, position.height );
Rect c4Rect = new Rect( position.x + 3f * quarterWidth, position.y, quarterWidth, position.height );
EditorGUI.PropertyField( c1Rect, property.FindPropertyRelative( "c1" ), GUIContent.none );
EditorGUI.PropertyField( c2Rect, property.FindPropertyRelative( "c2" ), GUIContent.none );
EditorGUI.PropertyField( c3Rect, property.FindPropertyRelative( "c3" ), GUIContent.none );
EditorGUI.PropertyField( c4Rect, property.FindPropertyRelative( "c4" ), GUIContent.none );
EditorGUI.EndProperty();
}
}
}