mirror of
https://github.com/RHeavenStudioPlus/HeavenStudioPlus.git
synced 2024-11-16 06:35:08 +00:00
d3c3beb950
- fix controller feature flags not actually being flags
170 lines
No EOL
6 KiB
C#
170 lines
No EOL
6 KiB
C#
using System.Collections;
|
|
using System.Collections.Generic;
|
|
using UnityEngine;
|
|
|
|
namespace HeavenStudio.InputSystem
|
|
{
|
|
/// <summary>
|
|
/// Generic class to allow adapting any type and combination of HIDs to a universal controller format.
|
|
/// Specifically designed for Heaven Studio, but can be adapted to any use.
|
|
/// </summary>
|
|
public abstract class InputController
|
|
{
|
|
//Buttons and Axis used by most controllers
|
|
public enum InputButtons : int
|
|
{
|
|
ButtonPadUp = 0,
|
|
ButtonPadDown = 1,
|
|
ButtonPadLeft = 2,
|
|
ButtonPadRight = 3,
|
|
ButtonPlus = 4,
|
|
ButtonOptions = 4,
|
|
ButtonMinus = 5,
|
|
ButtonShare = 5,
|
|
ButtonLClick = 6,
|
|
ButtonRClick = 7,
|
|
ButtonL = 8,
|
|
ButtonR = 9,
|
|
ButtonZL = 10,
|
|
ButtonZR = 11,
|
|
ButtonFaceS = 12,
|
|
ButtonFaceE = 13,
|
|
ButtonFaceW = 14,
|
|
ButtonFaceN = 15,
|
|
ButtonHome = 16,
|
|
ButtonPS = 16,
|
|
ButtonCapture = 17,
|
|
ButtonTouchpadClick = 17,
|
|
ButtonSL = 18,
|
|
ButtonSR = 19,
|
|
}
|
|
public enum InputAxis : int
|
|
{
|
|
AxisLTrigger = 4,
|
|
AxisRTrigger = 5,
|
|
AxisLStickX = 0,
|
|
AxisLStickY = 1,
|
|
AxisRStickX = 2,
|
|
AxisRStickY = 3,
|
|
TouchpadX = 6,
|
|
TouchpadY = 7
|
|
}
|
|
|
|
//D-Pad directions, usable to adapt analogue sticks to cardinal directions
|
|
public enum InputDirection : int
|
|
{
|
|
Up = 0,
|
|
Right = 1,
|
|
Down = 2,
|
|
Left = 3,
|
|
}
|
|
|
|
//Common specific controller features
|
|
[System.Flags]
|
|
public enum InputFeatures
|
|
{
|
|
//readable properties
|
|
Readable_ShellColour = 1 << 0,
|
|
Readable_ButtonColour = 1 << 1,
|
|
Readable_LeftGripColour = 1 << 2,
|
|
Readable_RightGripColour = 1 << 3,
|
|
Readable_AnalogueTriggers = 1 << 4,
|
|
Readable_StringInput = 1 << 5,
|
|
Readable_Pointer = 1 << 6,
|
|
Readable_MotionSensor = 1 << 7,
|
|
|
|
//writable properties
|
|
Writable_PlayerLED = 1 << 8,
|
|
Writable_LightBar = 1 << 9,
|
|
Writable_Chroma = 1 << 10,
|
|
Writable_Speaker = 1 << 11,
|
|
|
|
//other / "special" properties
|
|
Extra_SplitControllerLeft = 1 << 12,
|
|
Extra_SplitControllerRight = 1 << 13,
|
|
Extra_Rumble = 1 << 14,
|
|
Extra_HDRumble = 1 << 15,
|
|
|
|
//supported control styles
|
|
Style_Pad = 1 << 16,
|
|
Style_Baton = 1 << 17,
|
|
Style_Touch = 1 << 18,
|
|
};
|
|
|
|
//Following enums are specific to Heaven Studio, can be removed in other applications
|
|
//Control styles in Heaven Studio
|
|
public enum ControlStyles
|
|
{
|
|
Pad,
|
|
Baton,
|
|
Touch
|
|
}
|
|
|
|
//buttons used in Heaven Studio gameplay (Pad Style)
|
|
public enum ButtonsPad : int
|
|
{
|
|
PadUp = 0,
|
|
PadDown = 1,
|
|
PadLeft = 2,
|
|
PadRight = 3,
|
|
PadS = 4,
|
|
PadE = 5,
|
|
PadW = 6,
|
|
PadN = 7,
|
|
PadL = 8,
|
|
PadR = 9,
|
|
PadPause = 10,
|
|
}
|
|
|
|
//FUTURE: buttons used in Heaven Studio gameplay ("Form Baton" / WiiMote Style)
|
|
public enum ButtonsBaton : int
|
|
{
|
|
BatonS = 0, //-- all these...
|
|
BatonE = 1, // |
|
|
BatonW = 2, // |
|
|
BatonN = 3, //--
|
|
BatonA = 4, // < ...map to this, but are directional
|
|
BatonB = 5, // should never be used alone
|
|
Baton1 = 6,
|
|
Baton2 = 7,
|
|
BatonPause = 8,
|
|
}
|
|
|
|
//FUTURE: buttons used in Heaven Studio gameplay (Touch Style)
|
|
public enum ButtonsTouch : int
|
|
{
|
|
TouchL = 0,
|
|
TouchR = 1,
|
|
TouchTap = 2,
|
|
TouchFlick = 3,
|
|
TouchButtonL = 4,
|
|
TouchButtonR = 4,
|
|
}
|
|
|
|
protected int? playerNum;
|
|
protected int directionStateCurrent = 0;
|
|
protected int directionStateLast = 0;
|
|
|
|
public abstract void InitializeController();
|
|
public abstract void UpdateState(); // Update the state of the controller
|
|
|
|
public abstract string GetDeviceName(); // Get the name of the controller
|
|
public abstract InputFeatures GetFeatures(); // Get the features of the controller
|
|
|
|
public abstract int GetLastButtonDown(); // Get the last button down
|
|
public abstract KeyCode GetLastKeyDown(); // Get the last key down (used for keyboards and other devices that use Keycode)
|
|
public abstract bool GetButton(int button); // is button currently pressed?
|
|
public abstract bool GetButtonDown(int button); // is button just pressed?
|
|
public abstract bool GetButtonUp(int button); // is button just released?
|
|
public abstract float GetAxis(InputAxis axis); // Get the value of an axis
|
|
public abstract bool GetHatDirection(InputDirection direction); // is direction active?
|
|
public abstract bool GetHatDirectionDown(InputDirection direction); // direction just became active?
|
|
public abstract bool GetHatDirectionUp(InputDirection direction); // direction just became inactive?
|
|
|
|
public abstract void SetPlayer(int? playerNum); // Set the player number (starts at 1, set to -1 or null for no player)
|
|
public abstract int? GetPlayer(); // Get the player number (null if no player)
|
|
|
|
//public abstract Sprite GetDisplayIcon(); //"big icon" for the controller in the settings menu
|
|
//public abstract Sprite GetPlaybackIcon(); //"small icon" for the controller during playback
|
|
}
|
|
} |