mirror of
https://github.com/RHeavenStudioPlus/HeavenStudioPlus.git
synced 2024-11-15 22:25:07 +00:00
81384fe7fb
* Integration of Jukebox Library (#451) * add Jukebox library todo: - saving / loading of new format - inferrence of unknown data like past versions - move the temporary float casts to proper use of double - make sound related functions take double for timing - inform people that the Jukebox sound player was renamed to SoundByte lol * make sound, input scheduling, and super curve use double precision * successfully load charts * editor works again v1 riqs can be saved and loaded * first tempo and volume markers are unmovable fix loading of charts' easing values * use gsync / freesync * update Jukebox refs to SoundByte * game events use double part 1 Air Rally - Glee Club converted * don't load song if chart load fails * finish conversion of all minigames * remove editor waveform toggle * timeline now respects added song offset length clear cache files on app close prepped notes for dsp sync * update timeline length when offset changed * update to latest Jukebox * make error panel object in global game manager * improve conductor music scheduling * added error message box fix first game events sometimes not playing * a lot * munchy monk input + mustache fixes * fork lifter and pajama party bopping * meat grinder miss bop fix * cloud monkey Real * marching orders Go! was broken * force march doesn't break when it's too early from a game switch * you can use the March! block without the marching now * convert float to double and all that * editor fixes (#459) * ditch loading dialog doesn't show up when it's supposed to * format song offset in editor * remove VorbisPlugin * Update Editor.cs * add updater for marching orders turn * make base datamodels for special entity reading (#463) * make base datamodels for special entity reading * fix crop stomp breaking when no game switch or remix end is set * fix save shortcut fix loading charts with no music * don't infer track when importing a v0 riq from another program * You can now place inputs on top of pass turn for rhythm tweezers * Rockers can do it too now * Some new curves * Converted everything to new curves and made playerballs handle themselves input-wise * working dough converted, need to fix eveerything though * ball transporter anims for pass turn * update Jukebox to latest version fixes for inferred entity loading * new sounds * OnSpawnBall reimplemented * Proper inactive handling now * gandw on balls has been added * Rhythm tweezers pass turn now works like working dough * modernised rockers pass turn * Fixed small balls not working in working dough * Fixed weird curve stuff on game switch in working dough * let play mode start if no song file is loaded fix issue with loading large audio files * add "updater" for the old marching entity --------- Co-authored-by: AstrlJelly <bdlawson115@gmail.com> Co-authored-by: Rapandrasmus <78219215+Rapandrasmus@users.noreply.github.com>
124 lines
No EOL
4.1 KiB
C#
124 lines
No EOL
4.1 KiB
C#
using System;
|
|
using System.Collections;
|
|
using System.Collections.Generic;
|
|
using System.IO;
|
|
|
|
using System.IO.Compression;
|
|
using System.Text;
|
|
|
|
using UnityEngine;
|
|
using UnityEngine.Audio;
|
|
|
|
using Jukebox;
|
|
|
|
namespace HeavenStudio
|
|
{
|
|
public class GameInitializer : MonoBehaviour
|
|
{
|
|
[SerializeField] RenderTexture gameRenderTexture;
|
|
[SerializeField] RenderTexture overlayRenderTexture;
|
|
|
|
[SerializeField] HeavenStudio.Editor.Editor editorGO;
|
|
[SerializeField] String debug_cmdFile;
|
|
|
|
[SerializeField] GameManager gameManager;
|
|
|
|
[SerializeField] GameObject MainCamera;
|
|
[SerializeField] GameObject CursorCamera;
|
|
[SerializeField] GameObject OverlayCamera;
|
|
[SerializeField] GameObject StaticCamera;
|
|
[SerializeField] GameObject Cursor;
|
|
|
|
[SerializeField] GameObject Profiler;
|
|
|
|
public bool debugUI;
|
|
|
|
public bool playOnStart = false;
|
|
public bool fromCmd = false;
|
|
|
|
private void Start()
|
|
{
|
|
string input = "";
|
|
if (debug_cmdFile != string.Empty)
|
|
{
|
|
if (debug_cmdFile.IndexOfAny(Path.GetInvalidPathChars()) == -1)
|
|
{
|
|
if (File.Exists(debug_cmdFile))
|
|
{
|
|
input = debug_cmdFile;
|
|
fromCmd = true;
|
|
playOnStart = true;
|
|
}
|
|
}
|
|
}
|
|
else if (OpeningManager.OnOpenFile is not null or "")
|
|
{
|
|
if (editorGO == null && OpeningManager.OnOpenFile.IndexOfAny(Path.GetInvalidPathChars()) == -1)
|
|
{
|
|
if (File.Exists(OpeningManager.OnOpenFile) && Path.GetExtension(OpeningManager.OnOpenFile) == ".riq")
|
|
{
|
|
input = OpeningManager.OnOpenFile;
|
|
fromCmd = true;
|
|
playOnStart = true;
|
|
}
|
|
}
|
|
OpeningManager.OnOpenFile = null;
|
|
}
|
|
|
|
GameObject Games = new GameObject();
|
|
Games.name = "Games";
|
|
|
|
gameManager.playOnStart = playOnStart;
|
|
|
|
gameManager.GamesHolder = Games;
|
|
gameManager.CircleCursor = Cursor.transform.GetChild(0).GetComponent<CircleCursor>();
|
|
gameManager.GameCamera = MainCamera.GetComponent<Camera>();
|
|
gameManager.CursorCam = CursorCamera.GetComponent<Camera>();
|
|
gameManager.OverlayCamera = OverlayCamera.GetComponent<Camera>();
|
|
gameManager.StaticCamera = StaticCamera.GetComponent<Camera>();
|
|
|
|
if (!debugUI && Profiler != null)
|
|
{
|
|
Profiler.GetComponent<DebugUI>().enabled = false;
|
|
Profiler.transform.GetChild(0).gameObject.SetActive(false);
|
|
}
|
|
|
|
GameObject Conductor = new GameObject();
|
|
Conductor.name = "Conductor";
|
|
AudioSource source = Conductor.AddComponent<AudioSource>();
|
|
Conductor.AddComponent<Conductor>();
|
|
Conductor.GetComponent<Conductor>().musicSource = source;
|
|
source.outputAudioMixerGroup = Settings.GetMusicMixer();
|
|
// Conductor.AddComponent<AudioDspTimeKeeper>();
|
|
|
|
GlobalGameManager.GameRenderTexture = gameRenderTexture;
|
|
GlobalGameManager.OverlayRenderTexture = overlayRenderTexture;
|
|
GlobalGameManager.ResetGameRenderTexture();
|
|
|
|
if (editorGO == null)
|
|
{
|
|
bool success = OpenCmdRemix(input);
|
|
gameManager.Init(success);
|
|
}
|
|
else
|
|
{
|
|
editorGO.Init();
|
|
}
|
|
}
|
|
|
|
public bool OpenCmdRemix(string path)
|
|
{
|
|
try
|
|
{
|
|
string tmpDir = RiqFileHandler.ExtractRiq(path);
|
|
Debug.Log("Imported RIQ successfully!");
|
|
return true;
|
|
}
|
|
catch (System.Exception e)
|
|
{
|
|
Debug.Log($"Error importing RIQ: {e.Message}");
|
|
return false;
|
|
}
|
|
}
|
|
}
|
|
} |