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minenice55 bccd88e164
Beatmap Sections & Latency Reduction (#170)
* prep UI for chart section

* all special layers now on one area

todo: have buttons toggle between special layers  (selection mode shows all?), use the tabs system for this

* swapping between special timelines - prelim

* special entities can be placed

* spec. timeline base functions complete

music volume changes should work now

* attempt at input lag reduction

needs testing

* fix dsp issues

* smaller DSP buffer?

* Revert "smaller DSP buffer?"

This reverts commit 9d36db5ff90cf4e2d7bb8db9b4b7376cb493e02b.

* make conductor clock use real time (double)

change order of execution of input-related scripts to further attempt a reduction in input latency

* start values can be changed

make the old special entity bar visible when the corresponding type is selected

* creation of Chart Sections (TODO: GO REFERENCE)

* added GO references

* section edit dialog

* disable wrapping on chart section obj

* backspace can now delete entities

* entities don't shift when duplicated

* fix PlayerActionEvent order of operations

- fixed remix loading trying to clear special timeline while it's writing to itself

* make oop check match parity

* more operation order fix

* fix Karate Man BG initialization

* show section progress in editor

todo: section progress in-game

* more fix for entity duping
2022-09-18 16:48:14 -04:00
.github/workflows Disable GitHub Actions build on PR (#85) 2022-06-03 20:14:43 -07:00
Assets Beatmap Sections & Latency Reduction (#170) 2022-09-18 16:48:14 -04:00
Packages Convert Starpelly.OS.Windows to be platform agnostic. (#106) 2022-06-22 12:55:12 -07:00
ProjectSettings Beatmap Sections & Latency Reduction (#170) 2022-09-18 16:48:14 -04:00
.editorconfig Proper editor button sprites and Tooltip improvements 2022-01-15 00:20:47 -05:00
.gitignore Convert Starpelly.OS.Windows to be platform agnostic. (#106) 2022-06-22 12:55:12 -07:00
.vsconfig Fork Lifter Spaghetti Code 2021-12-18 23:10:43 -05:00
Animations.meta Fix Tram and Pauline file locations (#113) 2022-06-23 17:05:19 -07:00
CREDITS.md A few credits tweaks 2022-07-09 01:18:54 -07:00
Editor.meta Current version pull 2022-07-11 14:22:12 +08:00
Effects.meta Fix Tram and Pauline file locations (#113) 2022-06-23 17:05:19 -07:00
LICENSE.md Create LICENSE.md 2021-12-21 22:42:00 -05:00
README.md new image 2022-09-04 17:32:33 -05:00
song.wav Basic saving and loading system 2022-01-30 07:03:37 -05:00

This project is still in development. There are NO public compiled releases (yet).

Heaven Studio

(WIP) A tool to create playable Rhythm Heaven custom remixes, with many customization options.

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License: GPL v3

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Prebuilt Binaries

This project is still in development, so there are currently no release builds yet. GitHub Actions creates experimental builds on each commmit, but minimal support will be provided.

Self-Building

Heaven Studio is made in Unity 2020.3.25f1, and programmed with Visual Studio Code.

Building tutorial: coming soon

Other information

Rhythm Heaven is the intellectual property of Nintendo. This program is NOT endorsed nor sponsored in any way by Nintendo. All used properties of Nintendo (such as names, audio, graphics, etc.) in this software are not intended to maliciously infringe trademark rights. All other trademarks and assets are property of their respective owners. This is a community project and this is available for others to use according to the GPL-3.0 license, without charge.