HeavenStudioPlus/Assets/Bundled/Games/BoardMeeting/Sounds
minenice55 1c6eae8005
Resource Optimization (#812)
* right foot creep

* look around stay low

* optimize the fan club prefab

use anim layers for the monkeys

* dansa med oss

* klappa era hander

* cossack sandvich

* soldier of dance

add speed halving / doubling functionality to choreographies

* fix selection of starting dance

* asset re-organization

* organize the last of the 1.0 games

* Wall

* floating windows can no longer become larger than the actual screen
2024-03-30 02:52:14 +00:00
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chairLoop.wav Resource Optimization (#812) 2024-03-30 02:52:14 +00:00
chairLoop.wav.meta Resource Optimization (#812) 2024-03-30 02:52:14 +00:00
miss.wav Resource Optimization (#812) 2024-03-30 02:52:14 +00:00
miss.wav.meta Resource Optimization (#812) 2024-03-30 02:52:14 +00:00
missThrough.wav Resource Optimization (#812) 2024-03-30 02:52:14 +00:00
missThrough.wav.meta Resource Optimization (#812) 2024-03-30 02:52:14 +00:00
one.wav Resource Optimization (#812) 2024-03-30 02:52:14 +00:00
one.wav.meta Resource Optimization (#812) 2024-03-30 02:52:14 +00:00
prepare.wav Resource Optimization (#812) 2024-03-30 02:52:14 +00:00
prepare.wav.meta Resource Optimization (#812) 2024-03-30 02:52:14 +00:00
rollA.wav Resource Optimization (#812) 2024-03-30 02:52:14 +00:00
rollA.wav.meta Resource Optimization (#812) 2024-03-30 02:52:14 +00:00
rollB.wav Resource Optimization (#812) 2024-03-30 02:52:14 +00:00
rollB.wav.meta Resource Optimization (#812) 2024-03-30 02:52:14 +00:00
rollC.wav Resource Optimization (#812) 2024-03-30 02:52:14 +00:00
rollC.wav.meta Resource Optimization (#812) 2024-03-30 02:52:14 +00:00
rollPlayer.wav Resource Optimization (#812) 2024-03-30 02:52:14 +00:00
rollPlayer.wav.meta Resource Optimization (#812) 2024-03-30 02:52:14 +00:00
rollPrepareA.wav Resource Optimization (#812) 2024-03-30 02:52:14 +00:00
rollPrepareA.wav.meta Resource Optimization (#812) 2024-03-30 02:52:14 +00:00
rollPrepareB.wav Resource Optimization (#812) 2024-03-30 02:52:14 +00:00
rollPrepareB.wav.meta Resource Optimization (#812) 2024-03-30 02:52:14 +00:00
rollPrepareC.wav Resource Optimization (#812) 2024-03-30 02:52:14 +00:00
rollPrepareC.wav.meta Resource Optimization (#812) 2024-03-30 02:52:14 +00:00
rollPreparePlayer.wav Resource Optimization (#812) 2024-03-30 02:52:14 +00:00
rollPreparePlayer.wav.meta Resource Optimization (#812) 2024-03-30 02:52:14 +00:00
stopA.wav Resource Optimization (#812) 2024-03-30 02:52:14 +00:00
stopA.wav.meta Resource Optimization (#812) 2024-03-30 02:52:14 +00:00
stopAll.wav Resource Optimization (#812) 2024-03-30 02:52:14 +00:00
stopAll.wav.meta Resource Optimization (#812) 2024-03-30 02:52:14 +00:00
stopAllPlayer.wav Resource Optimization (#812) 2024-03-30 02:52:14 +00:00
stopAllPlayer.wav.meta Resource Optimization (#812) 2024-03-30 02:52:14 +00:00
stopB.wav Resource Optimization (#812) 2024-03-30 02:52:14 +00:00
stopB.wav.meta Resource Optimization (#812) 2024-03-30 02:52:14 +00:00
stopC.wav Resource Optimization (#812) 2024-03-30 02:52:14 +00:00
stopC.wav.meta Resource Optimization (#812) 2024-03-30 02:52:14 +00:00
stopPlayer.wav Resource Optimization (#812) 2024-03-30 02:52:14 +00:00
stopPlayer.wav.meta Resource Optimization (#812) 2024-03-30 02:52:14 +00:00
three.wav Resource Optimization (#812) 2024-03-30 02:52:14 +00:00
three.wav.meta Resource Optimization (#812) 2024-03-30 02:52:14 +00:00
two.wav Resource Optimization (#812) 2024-03-30 02:52:14 +00:00
two.wav.meta Resource Optimization (#812) 2024-03-30 02:52:14 +00:00
twoUra.wav Resource Optimization (#812) 2024-03-30 02:52:14 +00:00
twoUra.wav.meta Resource Optimization (#812) 2024-03-30 02:52:14 +00:00