HeavenStudioPlus/Assets/Scripts/Games/TapTrial/TapTrialPlayer.cs
minenice55 b1fab52ad9
Integration of Jukebox Library (#451) (#457)
* add Jukebox library

todo:
- saving / loading of new format
- inferrence of unknown data like past versions
- move the temporary float casts to proper use of double
- make sound related functions take double for timing
- inform people that the Jukebox sound player was renamed to SoundByte lol

* make sound, input scheduling, and super curve use double precision

* successfully load charts

* editor works again

v1 riqs can be saved and loaded

* first tempo and volume markers are unmovable

fix loading of charts' easing values

* use gsync / freesync

* update Jukebox refs to SoundByte

* game events use double part 1

Air Rally - Glee Club converted

* don't load song if chart load fails

* finish conversion of all minigames

* remove editor waveform toggle

* timeline now respects added song offset length

clear cache files on app close
prepped notes for dsp sync

* update timeline length when offset changed

* update to latest Jukebox

* make error panel object in global game manager

* improve conductor music scheduling

* added error message box

fix first game events sometimes not playing
2023-06-10 19:17:06 +00:00

53 lines
No EOL
1.2 KiB
C#

using UnityEngine;
using HeavenStudio.Util;
namespace HeavenStudio.Games.Scripts_TapTrial
{
public class TapTrialPlayer : MonoBehaviour
{
[Header("References")]
[System.NonSerialized] public Animator anim;
public int tripleOffset = 0;
private void Awake()
{
anim = GetComponent<Animator>();
}
private void Update()
{
if (PlayerInput.Pressed())
{
Tap(false, 0);
}
}
public void Tap(bool hit, int type)
{
if (hit)
SoundByte.PlayOneShotGame("tapTrial/tap");
else
SoundByte.PlayOneShotGame("tapTrial/tonk");
switch (type)
{
case 0:
anim.Play("Tap", 0, 0);
break;
case 1:
anim.Play("DoubleTap", 0, 0);
break;
case 2:
if(tripleOffset % 2 == 0)
anim.Play("DoubleTap", 0, 0);
else
anim.Play("Tap", 0, 0);
tripleOffset++;
break;
}
}
}
}